package se.urmo.game.entities.ghost.mode;

public enum GhostMode {
    // Highest priority first
    EATEN,     // 0: Ghost was eaten - highest priority
    FRIGHTENED,// 1: Ghost is frightened by power pellet
    FROZEN,    // 2: Game is paused/frozen
    HOUSE,     // 3: Ghost is in the house
    SCATTER,   // 4: Ghost is scattering to corners
    CHASE      // 5: Ghost is chasing Pacman - lowest priority

}
