Added LevelManager
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@ -8,13 +8,18 @@ import java.awt.Graphics;
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@Slf4j
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public class FruitManager {
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private final LevelManager levelManager;
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private Fruit activeFruit;
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private int dotsEaten = 0;
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public FruitManager(LevelManager levelManager) {
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this.levelManager = levelManager;
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}
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public void dotEaten() {
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dotsEaten++;
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if (dotsEaten == 10 || dotsEaten == 170) {
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spawnFruit(1);
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spawnFruit(levelManager.getLevel());
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}
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}
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@ -1,4 +1,8 @@
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package se.urmo.game.state;
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import lombok.Getter;
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public class LevelManager {
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@Getter
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private int level = 1;
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}
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@ -37,8 +37,8 @@ public class PlayingState implements GameState {
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this.map = new GameMap("maps/map1.csv");
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this.pacman = new PacMan(game, new CollisionChecker(map));
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this.ghostManager = new GhostManager(new GhostCollisionChecker(map));
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this.fruitManager = new FruitManager();
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this.levelManager = new LevelManager();
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this.fruitManager = new FruitManager(levelManager);
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this.arcadeFont = loadArcadeFont();
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}
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