intersection works

This commit is contained in:
Urban Modig
2025-08-17 10:53:59 +02:00
parent acab63d91c
commit 1bbba216d2
6 changed files with 151 additions and 12 deletions

View File

@ -1,8 +1,65 @@
package se.urmo.game.collision;
import se.urmo.game.map.GameMap;
import se.urmo.game.util.Direction;
import java.awt.Point;
import java.util.Collections;
import java.util.List;
public class GhostCollisionChecker {
private final GameMap map;
public GhostCollisionChecker(GameMap map) {
this.map = map;
}
public Point getValidDestination(Direction direction, Point position, int agent_width, int agent_height) {
List<Point> bounderies = switch (direction) {
case RIGHT -> List.of(
new Point(position.x + agent_width, position.y), // TOPRIGHT
new Point(position.x + agent_width, position.y + agent_height)); // BOTTOMRIGHT
case LEFT -> List.of(
position, // TOPLEFT
new Point(position.x, position.y + agent_height)); // BOTTOMLEFT
case UP -> List.of(
position, // TOPLEFT
new Point(position.x + agent_width, position.y)); // TOPRIGHT
case DOWN -> List.of(
new Point(position.x, position.y + agent_height), // BOTTOMLEFT
new Point(position.x + agent_width, position.y + agent_height)); // BOTTOMRIGHT
default -> Collections.EMPTY_LIST;
};
System.out.println( direction + " bounderies for " + position + " are " + bounderies);
List<Point> normalizedBoundaries = bounderies.stream()
.map(p -> normalizePosition(direction, p, agent_width, agent_height))
.toList();
if (map.isSolid(normalizedBoundaries)) {
return normalizePosition(direction, position, agent_width, agent_height);
}
return null; // Blocked
}
public Point normalizePosition(Direction dir, Point pos, int agent_width, int agent_height) {
int x = pos.x;
int y = pos.y;
int width = map.getWidth();
int height = map.getHeight();
// tunnel
if (x < GameMap.OFFSET_X) x = width - agent_width - GameMap.OFFSET_X; // right
if (x >= (width - GameMap.OFFSET_X)) x = GameMap.OFFSET_X; // left
return new Point(x, y);
}
public List<Direction> isIntersection(Point position) {
List<Direction> intersection = map.isIntersection(position);
System.out.println("Possible travel directions: " + intersection);
return intersection;
}
}