Refactored package-structure

Extracted Animated-interface
This commit is contained in:
Urban Modig
2025-08-31 17:54:53 +02:00
parent 61d9df04f9
commit 2e9e7cc45e
24 changed files with 223 additions and 142 deletions

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@ -2,13 +2,11 @@ package se.urmo.game.collision;
import lombok.extern.slf4j.Slf4j; import lombok.extern.slf4j.Slf4j;
import se.urmo.game.entities.MyPoint; import se.urmo.game.util.MyPoint;
import se.urmo.game.main.GamePanel; import se.urmo.game.main.GamePanel;
import se.urmo.game.util.Direction; import se.urmo.game.util.Direction;
import se.urmo.game.map.GameMap; import se.urmo.game.map.GameMap;
import se.urmo.game.util.Pair;
import java.awt.Point;
import java.util.Collections; import java.util.Collections;
import java.util.List; import java.util.List;

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@ -1,14 +1,11 @@
package se.urmo.game.collision; package se.urmo.game.collision;
import lombok.extern.slf4j.Slf4j; import lombok.extern.slf4j.Slf4j;
import se.urmo.game.entities.MyPoint; import se.urmo.game.util.MyPoint;
import se.urmo.game.map.GameMap; import se.urmo.game.map.GameMap;
import se.urmo.game.map.MapTile;
import se.urmo.game.util.Direction; import se.urmo.game.util.Direction;
import java.awt.Point;
import java.util.List; import java.util.List;
import java.util.stream.Stream;
@Slf4j @Slf4j
public class GhostCollisionChecker { public class GhostCollisionChecker {

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@ -0,0 +1,8 @@
package se.urmo.game.entities;
public interface Animated {
void updateAnimationTick();
int getAnimationSpeed();
boolean isPaused();
}

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@ -0,0 +1,41 @@
package se.urmo.game.entities;
import lombok.Setter;
abstract public class BaseAnimated implements Animated {
private final int animationSpeed;
private final int maxSpriteFrames;
@Setter
protected boolean paused = true;
private int aniTick = 0;
protected int aniIndex = 0;
protected BaseAnimated(int animationSpeed, int maxSpriteFrames) {
this.animationSpeed = animationSpeed;
this.maxSpriteFrames = maxSpriteFrames;
}
public void updateAnimationTick() {
if (!paused) {
aniTick++;
if (aniTick >= animationSpeed) {
aniTick = 0;
aniIndex++;
if (aniIndex >= maxSpriteFrames) {
aniIndex = 0;
}
}
}
}
@Override
public int getAnimationSpeed() {
return animationSpeed;
}
@Override
public boolean isPaused() {
return paused;
}
}

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@ -1,7 +1,8 @@
package se.urmo.game.entities; package se.urmo.game.entities.collectibles;
import lombok.Getter; import lombok.Getter;
import lombok.extern.slf4j.Slf4j; import lombok.extern.slf4j.Slf4j;
import se.urmo.game.entities.pacman.PacMan;
import se.urmo.game.map.GameMap; import se.urmo.game.map.GameMap;
import se.urmo.game.state.FruitType; import se.urmo.game.state.FruitType;
@ -35,8 +36,6 @@ public class Fruit {
} }
public boolean collidesWith(PacMan pacman) { public boolean collidesWith(PacMan pacman) {
//return pacman.distanceTo(position) < GameMap.MAP_TILESIZE / 2.0;
Rectangle pacmanBounds = pacman.getBounds(); Rectangle pacmanBounds = pacman.getBounds();
Rectangle fruitBounds = new Rectangle(position.x, position.y, sprite.getWidth(), sprite.getHeight()); Rectangle fruitBounds = new Rectangle(position.x, position.y, sprite.getWidth(), sprite.getHeight());
return pacmanBounds.intersects(fruitBounds); return pacmanBounds.intersects(fruitBounds);

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@ -1,8 +1,11 @@
package se.urmo.game.entities; package se.urmo.game.entities.ghost;
import lombok.Getter;
import lombok.extern.slf4j.Slf4j; import lombok.extern.slf4j.Slf4j;
import se.urmo.game.collision.GhostCollisionChecker; import se.urmo.game.collision.GhostCollisionChecker;
import se.urmo.game.entities.BaseAnimated;
import se.urmo.game.entities.ghost.strategy.FearStrategy;
import se.urmo.game.entities.ghost.strategy.GhostStrategy;
import se.urmo.game.entities.pacman.PacMan;
import se.urmo.game.graphics.SpriteLocation; import se.urmo.game.graphics.SpriteLocation;
import se.urmo.game.graphics.SpriteSheetManager; import se.urmo.game.graphics.SpriteSheetManager;
import se.urmo.game.main.Game; import se.urmo.game.main.Game;
@ -10,6 +13,7 @@ import se.urmo.game.map.GameMap;
import se.urmo.game.state.GhostManager; import se.urmo.game.state.GhostManager;
import se.urmo.game.util.Direction; import se.urmo.game.util.Direction;
import se.urmo.game.util.MiscUtil; import se.urmo.game.util.MiscUtil;
import se.urmo.game.util.MyPoint;
import java.awt.Color; import java.awt.Color;
import java.awt.Graphics; import java.awt.Graphics;
@ -20,7 +24,7 @@ import java.util.Map;
import java.util.stream.Collectors; import java.util.stream.Collectors;
@Slf4j @Slf4j
public class Ghost { public class Ghost extends BaseAnimated {
private static final double BASE_SPEED = 0.40; private static final double BASE_SPEED = 0.40;
private static final int WARNING_THRESHOLD = 180; // 3 seconds of warning private static final int WARNING_THRESHOLD = 180; // 3 seconds of warning
private static final int COLLISION_BOX_SIZE = 16; private static final int COLLISION_BOX_SIZE = 16;
@ -35,17 +39,11 @@ public class Ghost {
private final MyPoint startPos; private final MyPoint startPos;
private final BufferedImage[] fearAnimation; private final BufferedImage[] fearAnimation;
private final BufferedImage[] baseAnimation; private final BufferedImage[] baseAnimation;
//@Getter private MyPoint position;
//private Point position;
private MyPoint position2;
private boolean moving = true;
private int aniTick = 0;
private int aniIndex = 0;
private final GhostStrategy scaterStrategy; private final GhostStrategy scaterStrategy;
private GhostStrategy currentStrategy; private GhostStrategy currentStrategy;
private BufferedImage[] animation; private BufferedImage[] animation;
private int movementTick = 0;
private Direction direction; private Direction direction;
private Direction prevDirection; private Direction prevDirection;
private GhostMode mode; private GhostMode mode;
@ -55,16 +53,17 @@ public class Ghost {
public Ghost(GhostCollisionChecker collisionChecker, GhostStrategy strategy, GhostStrategy scaterStrategy, int animation) { public Ghost(GhostCollisionChecker collisionChecker, GhostStrategy strategy, GhostStrategy scaterStrategy, int animation) {
super(ANIMATION_UPDATE_FREQUENCY, GhostManager.MAX_SPRITE_FRAMES);
this.collisionChecker = collisionChecker; this.collisionChecker = collisionChecker;
this.chaseStrategy = strategy; this.chaseStrategy = strategy;
this.scaterStrategy = scaterStrategy; this.scaterStrategy = scaterStrategy;
this.baseAnimation = SpriteSheetManager.get(SpriteLocation.GHOST).getAnimation(animation); this.baseAnimation = SpriteSheetManager.get(SpriteLocation.GHOST).getAnimation(animation);
this.fearAnimation = SpriteSheetManager.get(SpriteLocation.GHOST).getAnimation(8); this.fearAnimation = SpriteSheetManager.get(SpriteLocation.GHOST).getAnimation(8);
position2 = new MyPoint( position = new MyPoint(
13 * GameMap.MAP_TILESIZE + GameMap.OFFSET_X + ((double) GameMap.MAP_TILESIZE / 2), 13 * GameMap.MAP_TILESIZE + GameMap.OFFSET_X + ((double) GameMap.MAP_TILESIZE / 2),
4 * GameMap.MAP_TILESIZE + GameMap.OFFSET_Y + ((double) GameMap.MAP_TILESIZE / 2)); 4 * GameMap.MAP_TILESIZE + GameMap.OFFSET_Y + ((double) GameMap.MAP_TILESIZE / 2));
startPos = position2; startPos = position;
this.currentStrategy = chaseStrategy; this.currentStrategy = chaseStrategy;
this.animation = baseAnimation; this.animation = baseAnimation;
} }
@ -72,19 +71,14 @@ public class Ghost {
public void draw(Graphics g) { public void draw(Graphics g) {
g.drawImage( g.drawImage(
animation[aniIndex], animation[aniIndex],
(int) (position2.x - GHOST_SIZE / 2), (int) position.x - GHOST_SIZE / 2,
(int) (position2.y - GHOST_SIZE / 2), (int) position.y - GHOST_SIZE / 2,
GHOST_SIZE, GHOST_SIZE,
GHOST_SIZE, null); GHOST_SIZE, null);
g.drawImage(COLLISION_BOX,
(int) (position2.x - COLLISION_BOX_OFFSET),
(int) (position2.y - COLLISION_BOX_OFFSET),
COLLISION_BOX_SIZE,
COLLISION_BOX_SIZE, null);
} }
public void update(PacMan pacman, GameMap map) { public void update(PacMan pacman, GameMap map) {
updateAnimationTick(); //updateAnimationTick();
if (mode == GhostMode.FRIGHTENED) { if (mode == GhostMode.FRIGHTENED) {
updateInFrightendMode(); updateInFrightendMode();
} }
@ -103,19 +97,16 @@ public class Ghost {
} }
private void updatePosition(PacMan pacman, GameMap map) { private void updatePosition(PacMan pacman, GameMap map) {
if (map.isAligned(new Point((int) position2.x, (int) position2.y))) { if (map.isAligned(new Point((int) position.x, (int) position.y))) {
log.info("Evaluating possible directions"); log.info("Evaluating possible directions");
prevDirection = direction; prevDirection = direction;
direction = chooseDirection( direction = chooseDirection(
prioritize(collisionChecker.calculateDirectionAlternatives(position2)), prioritize(collisionChecker.calculateDirectionAlternatives(position)),
currentStrategy.chooseTarget(this, pacman, map)); currentStrategy.chooseTarget(this, pacman, map));
log.info("selecting direction {}", direction); log.info("selecting direction {}", direction);
} }
moveTo(getNewPosition()); moveTo(getNewPosition());
movementTick = 0;
} }
/** /**
@ -126,8 +117,8 @@ public class Ghost {
*/ */
private MyPoint getNewPosition() { private MyPoint getNewPosition() {
return new MyPoint( return new MyPoint(
position2.x + direction.dx * getSpeed(), position.x + direction.dx * getSpeed(),
position2.y + direction.dy * getSpeed()); position.y + direction.dy * getSpeed());
} }
@ -137,12 +128,19 @@ public class Ghost {
private void moveTo(MyPoint newPosition) { private void moveTo(MyPoint newPosition) {
MyPoint destination = collisionChecker.canMoveTo(direction, newPosition.x, newPosition.y); MyPoint destination = collisionChecker.canMoveTo(direction, newPosition.x, newPosition.y);
log.info("Moving to {} from {}. Destination: {}", direction, position2, newPosition);
if (destination != null) { if (destination != null) {
position2 = destination; position = destination;
} }
} }
/**
* Creates a map of directions and their associated priority values based on the given list of directions.
* Directions with a value of {@code Direction.NONE} are excluded. If a direction is opposite to the
* previous direction, it is given a higher priority value.
*
* @param directions a list of potential movement directions
* @return a map where keys are valid directions and values are their associated priority
*/
private Map<Direction, Integer> prioritize(List<Direction> directions) { private Map<Direction, Integer> prioritize(List<Direction> directions) {
return directions.stream() return directions.stream()
.filter(d -> d != Direction.NONE) .filter(d -> d != Direction.NONE)
@ -153,6 +151,16 @@ log.info("Moving to {} from {}. Destination: {}", direction, position2, newPosit
} }
/**
* Selects the best movement direction for the ghost based on priority and distance to the target.
* The method evaluates the directions with the lowest priority value and chooses the one that
* minimizes the distance to the target point.
*
* @param options a map where keys represent potential movement directions and values
* represent their associated priority levels
* @param target the target point towards which the direction is evaluated
* @return the direction that has the lowest priority and minimizes the distance to the target
*/
private Direction chooseDirection(Map<Direction, Integer> options, Point target) { private Direction chooseDirection(Map<Direction, Integer> options, Point target) {
// Find the lowest priority // Find the lowest priority
int lowestPriority = options.values().stream() int lowestPriority = options.values().stream()
@ -160,18 +168,19 @@ log.info("Moving to {} from {}. Destination: {}", direction, position2, newPosit
.min() .min()
.orElse(Integer.MAX_VALUE); .orElse(Integer.MAX_VALUE);
// Return all directions that have this priority // Collect all directions that have this priority
List<Direction> directions = options.entrySet().stream() List<Direction> directions = options.entrySet().stream()
.filter(entry -> entry.getValue() == lowestPriority) .filter(entry -> entry.getValue() == lowestPriority)
.map(Map.Entry::getKey) .map(Map.Entry::getKey)
.toList(); .toList();
// Calculate the direction that has the lowest distance to the target
Direction best = directions.getFirst(); Direction best = directions.getFirst();
double bestDist = Double.MAX_VALUE; double bestDist = Double.MAX_VALUE;
for (Direction d : directions) { for (Direction d : directions) {
int nx = (int) position2.x + d.dx * GameMap.MAP_TILESIZE; double nx = position.x + d.dx * GameMap.MAP_TILESIZE;
int ny = (int) position2.y + d.dy * GameMap.MAP_TILESIZE; double ny = position.y + d.dy * GameMap.MAP_TILESIZE;
double dist = target.distance(nx, ny); double dist = target.distance(nx, ny);
if (dist < bestDist) { if (dist < bestDist) {
bestDist = dist; bestDist = dist;
@ -181,19 +190,19 @@ log.info("Moving to {} from {}. Destination: {}", direction, position2, newPosit
return best; return best;
} }
private void updateAnimationTick() { // private void updateAnimationTick() {
if (moving) { // if (moving) {
aniTick++; // aniTick++;
if (aniTick >= ANIMATION_UPDATE_FREQUENCY) { // if (aniTick >= ANIMATION_UPDATE_FREQUENCY) {
aniTick = 0; // aniTick = 0;
aniIndex++; // aniIndex++;
if (aniIndex >= GhostManager.MAX_SPRITE_FRAMES) { // if (aniIndex >= GhostManager.MAX_SPRITE_FRAMES) {
aniIndex = 0; // aniIndex = 0;
} // }
//
} // }
} // }
} // }
public void setMode(GhostMode mode) { public void setMode(GhostMode mode) {
this.mode = mode; this.mode = mode;
@ -218,10 +227,10 @@ log.info("Moving to {} from {}. Destination: {}", direction, position2, newPosit
} }
public void resetPosition() { public void resetPosition() {
position2 = startPos; position = startPos;
} }
public Point getPosition() { public Point getPosition() {
return new Point((int) position2.x, (int) position2.y); return new Point((int) position.x, (int) position.y);
} }
} }

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@ -1,4 +1,4 @@
package se.urmo.game.entities; package se.urmo.game.entities.ghost;
public enum GhostMode { public enum GhostMode {
CHASE, CHASE,

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@ -1,5 +1,7 @@
package se.urmo.game.entities; package se.urmo.game.entities.ghost.strategy;
import se.urmo.game.entities.pacman.PacMan;
import se.urmo.game.entities.ghost.Ghost;
import se.urmo.game.map.GameMap; import se.urmo.game.map.GameMap;
import java.awt.Point; import java.awt.Point;

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@ -1,5 +1,7 @@
package se.urmo.game.entities; package se.urmo.game.entities.ghost.strategy;
import se.urmo.game.entities.pacman.PacMan;
import se.urmo.game.entities.ghost.Ghost;
import se.urmo.game.map.GameMap; import se.urmo.game.map.GameMap;
import java.awt.Point; import java.awt.Point;

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@ -1,5 +1,7 @@
package se.urmo.game.entities; package se.urmo.game.entities.ghost.strategy;
import se.urmo.game.entities.pacman.PacMan;
import se.urmo.game.entities.ghost.Ghost;
import se.urmo.game.map.GameMap; import se.urmo.game.map.GameMap;
import se.urmo.game.util.Direction; import se.urmo.game.util.Direction;

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@ -1,5 +1,7 @@
package se.urmo.game.entities; package se.urmo.game.entities.ghost.strategy;
import se.urmo.game.entities.pacman.PacMan;
import se.urmo.game.entities.ghost.Ghost;
import se.urmo.game.map.GameMap; import se.urmo.game.map.GameMap;
import java.awt.Point; import java.awt.Point;

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@ -1,5 +1,7 @@
package se.urmo.game.entities; package se.urmo.game.entities.ghost.strategy;
import se.urmo.game.entities.pacman.PacMan;
import se.urmo.game.entities.ghost.Ghost;
import se.urmo.game.map.GameMap; import se.urmo.game.map.GameMap;
import se.urmo.game.util.Direction; import se.urmo.game.util.Direction;

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@ -1,11 +1,13 @@
package se.urmo.game.entities; package se.urmo.game.entities.ghost.strategy;
import se.urmo.game.entities.pacman.PacMan;
import se.urmo.game.entities.ghost.Ghost;
import se.urmo.game.map.GameMap; import se.urmo.game.map.GameMap;
import se.urmo.game.util.Direction; import se.urmo.game.util.Direction;
import java.awt.Point; import java.awt.Point;
public class PinkyStrategy implements GhostStrategy{ public class PinkyStrategy implements GhostStrategy {
@Override @Override
public Point chooseTarget(Ghost ghost, PacMan pacman, GameMap map) { public Point chooseTarget(Ghost ghost, PacMan pacman, GameMap map) {
Direction pacmanDir = pacman.getDirection(); Direction pacmanDir = pacman.getDirection();

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@ -1,5 +1,7 @@
package se.urmo.game.entities; package se.urmo.game.entities.ghost.strategy;
import se.urmo.game.entities.pacman.PacMan;
import se.urmo.game.entities.ghost.Ghost;
import se.urmo.game.map.GameMap; import se.urmo.game.map.GameMap;
import java.awt.Point; import java.awt.Point;

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@ -1,5 +1,7 @@
package se.urmo.game.entities; package se.urmo.game.entities.ghost.strategy;
import se.urmo.game.entities.pacman.PacMan;
import se.urmo.game.entities.ghost.Ghost;
import se.urmo.game.map.GameMap; import se.urmo.game.map.GameMap;
import java.awt.Point; import java.awt.Point;

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@ -1,5 +1,7 @@
package se.urmo.game.entities; package se.urmo.game.entities.ghost.strategy;
import se.urmo.game.entities.pacman.PacMan;
import se.urmo.game.entities.ghost.Ghost;
import se.urmo.game.map.GameMap; import se.urmo.game.map.GameMap;
import java.awt.Point; import java.awt.Point;

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@ -1,10 +1,12 @@
package se.urmo.game.entities; package se.urmo.game.entities.ghost.strategy;
import se.urmo.game.entities.pacman.PacMan;
import se.urmo.game.entities.ghost.Ghost;
import se.urmo.game.map.GameMap; import se.urmo.game.map.GameMap;
import java.awt.Point; import java.awt.Point;
public class ScatterToTopRight implements GhostStrategy{ public class ScatterToTopRight implements GhostStrategy {
@Override @Override
public Point chooseTarget(Ghost ghost, PacMan pacman, GameMap map) { public Point chooseTarget(Ghost ghost, PacMan pacman, GameMap map) {
return new Point((map.columns() -1) * GameMap.MAP_TILESIZE + GameMap.OFFSET_X, 0); return new Point((map.columns() -1) * GameMap.MAP_TILESIZE + GameMap.OFFSET_X, 0);

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@ -1,14 +1,14 @@
package se.urmo.game.entities; package se.urmo.game.entities.pacman;
import lombok.Getter; import lombok.Getter;
import lombok.Setter; import lombok.Setter;
import lombok.extern.slf4j.Slf4j; import lombok.extern.slf4j.Slf4j;
import se.urmo.game.collision.CollisionChecker; import se.urmo.game.collision.CollisionChecker;
import se.urmo.game.entities.BaseAnimated;
import se.urmo.game.util.Direction; import se.urmo.game.util.Direction;
import se.urmo.game.main.Game;
import se.urmo.game.map.GameMap; import se.urmo.game.map.GameMap;
import se.urmo.game.util.LoadSave; import se.urmo.game.util.LoadSave;
import se.urmo.game.util.MiscUtil; import se.urmo.game.util.MyPoint;
import java.awt.*; import java.awt.*;
import java.awt.image.BufferedImage; import java.awt.image.BufferedImage;
@ -16,40 +16,35 @@ import java.util.Arrays;
@Slf4j @Slf4j
public class PacMan { public class PacMan extends BaseAnimated {
public static final int PACMAN_SIZE = 32; public static final int PACMAN_SIZE = 32;
public static final int PACMAN_OFFSET = PACMAN_SIZE / 2; public static final int PACMAN_OFFSET = PACMAN_SIZE / 2;
private static final int COLLISION_BOX_SIZE = 16; private static final int COLLISION_BOX_SIZE = 16;
private static final int COLLISION_BOX_OFFSET = (PACMAN_SIZE - COLLISION_BOX_SIZE) / 2; private static final int COLLISION_BOX_OFFSET = (PACMAN_SIZE - COLLISION_BOX_SIZE) / 2;
private final Game game;
//private final Point startPosition;
private final MyPoint startPosition; private final MyPoint startPosition;
private int aniTick = 0;
private int aniIndex = 0;
private static final int ANIMATION_UPDATE_FREQUENCY = 10; private static final int ANIMATION_UPDATE_FREQUENCY = 10;
private static final double BASE_SPEED = 0.40; private static final double BASE_SPEED = 0.40;
@Setter private boolean moving = false;
private boolean moving; private final BufferedImage[][] spriteSheets;
private final BufferedImage[][] movmentImages = new BufferedImage[4][4];
private MyPoint position; private MyPoint position;
private static final BufferedImage COLLISION_BOX = MiscUtil.createOutlinedBox(COLLISION_BOX_SIZE, COLLISION_BOX_SIZE, Color.yellow, 2);
private final CollisionChecker collisionChecker; private final CollisionChecker collisionChecker;
@Setter @Setter
@Getter @Getter
private Direction direction = Direction.NONE; private Direction direction = Direction.NONE;
public PacMan(Game game, CollisionChecker collisionChecker) { public PacMan(CollisionChecker collisionChecker) {
this.game = game; super(ANIMATION_UPDATE_FREQUENCY, 4);
this.collisionChecker = collisionChecker; this.collisionChecker = collisionChecker;
this.position = new MyPoint( this.position = new MyPoint(
26 * GameMap.MAP_TILESIZE + GameMap.OFFSET_X, 26 * GameMap.MAP_TILESIZE + GameMap.OFFSET_X,
13 * GameMap.MAP_TILESIZE + GameMap.OFFSET_Y + ((double) GameMap.MAP_TILESIZE / 2)); 13 * GameMap.MAP_TILESIZE + GameMap.OFFSET_Y + ((double) GameMap.MAP_TILESIZE / 2));
this.startPosition = this.position; this.startPosition = this.position;
loadAnimation(); this.spriteSheets = loadAnimation();
} }
private void loadAnimation() { private BufferedImage[][] loadAnimation() {
BufferedImage[][] image = new BufferedImage[3][4]; BufferedImage[][] image = new BufferedImage[3][4];
BufferedImage[][] spriteMap = new BufferedImage[4][4];;
BufferedImage img = LoadSave.GetSpriteAtlas("sprites/PacManAssets-PacMan.png"); BufferedImage img = LoadSave.GetSpriteAtlas("sprites/PacManAssets-PacMan.png");
for (int row = 0; row < 3; row++) { for (int row = 0; row < 3; row++) {
@ -57,34 +52,30 @@ public class PacMan {
image[row][col] = img.getSubimage(PACMAN_SIZE * col, PACMAN_SIZE * row, PACMAN_SIZE, PACMAN_SIZE); image[row][col] = img.getSubimage(PACMAN_SIZE * col, PACMAN_SIZE * row, PACMAN_SIZE, PACMAN_SIZE);
} }
} }
movmentImages[Direction.RIGHT.ordinal()] = image[0]; spriteMap[Direction.RIGHT.ordinal()] = image[0];
movmentImages[Direction.LEFT.ordinal()] = Arrays.stream(image[0]) spriteMap[Direction.LEFT.ordinal()] = Arrays.stream(image[0])
.map(i -> LoadSave.rotate(i, 180)) .map(i -> LoadSave.rotate(i, 180))
.toArray(BufferedImage[]::new); .toArray(BufferedImage[]::new);
movmentImages[Direction.DOWN.ordinal()] = Arrays.stream(image[0]) spriteMap[Direction.DOWN.ordinal()] = Arrays.stream(image[0])
.map(i -> LoadSave.rotate(i, 90)) .map(i -> LoadSave.rotate(i, 90))
.toArray(BufferedImage[]::new); .toArray(BufferedImage[]::new);
movmentImages[Direction.UP.ordinal()] = Arrays.stream(image[0]) spriteMap[Direction.UP.ordinal()] = Arrays.stream(image[0])
.map(i -> LoadSave.rotate(i, 270)) .map(i -> LoadSave.rotate(i, 270))
.toArray(BufferedImage[]::new); .toArray(BufferedImage[]::new);
return spriteMap;
} }
public void draw(Graphics g) { public void draw(Graphics g) {
g.drawImage( g.drawImage(
movmentImages[direction==Direction.NONE ? 0 : direction.ordinal()][aniIndex], spriteSheets[direction==Direction.NONE ? 0 : direction.ordinal()][aniIndex],
(int) position.x - PACMAN_OFFSET, (int) position.x - PACMAN_OFFSET,
(int) position.y - PACMAN_OFFSET, (int) position.y - PACMAN_OFFSET,
PACMAN_SIZE, PACMAN_SIZE,
PACMAN_SIZE, null); PACMAN_SIZE, null);
//g.drawImage(COLLISION_BOX, position.x - COLLISION_BOX_OFFSET, position.y - COLLISION_BOX_OFFSET, COLLISION_BOX_SIZE, COLLISION_BOX_SIZE, null);
//g.setColor(Color.BLUE);
//g.fillRect(position.x-1, position.y-1, 3, 3);
} }
public void update() { public void update() {
updateAnimationTick();
if(moving) { if(moving) {
log.debug("Moving to {}", direction);
MyPoint mpoint = switch (direction) { MyPoint mpoint = switch (direction) {
case RIGHT -> new MyPoint(position.x + getSpeed(), position.y); case RIGHT -> new MyPoint(position.x + getSpeed(), position.y);
case LEFT -> new MyPoint(position.x - getSpeed(), position.y); case LEFT -> new MyPoint(position.x - getSpeed(), position.y);
@ -105,41 +96,32 @@ public class PacMan {
return BASE_SPEED * 0.8; return BASE_SPEED * 0.8;
} }
private void updateAnimationTick() {
if (moving) {
aniTick++;
if (aniTick >= ANIMATION_UPDATE_FREQUENCY) {
aniTick = 0;
aniIndex++;
if (aniIndex >= 4) {
aniIndex = 0;
}
}
}
}
public double distanceTo(Point point) { public double distanceTo(Point point) {
return new Point((int) position.x, (int) position.y).distance(point); return new Point((int) position.x, (int) position.y).distance(point);
} }
public void loseLife() {
}
public void resetPosition() { public void resetPosition() {
position = startPosition; position = startPosition;
} }
public Image getLifeIcon() { public Image getLifeIcon() {
return movmentImages[0][1]; return spriteSheets[0][1];
} }
public Rectangle getBounds() { public Rectangle getBounds() {
return new Rectangle((int) (position.x - COLLISION_BOX_OFFSET), (int) (position.y - COLLISION_BOX_OFFSET), COLLISION_BOX_SIZE, COLLISION_BOX_SIZE); return new Rectangle(
(int) (position.x - COLLISION_BOX_OFFSET),
(int) (position.y - COLLISION_BOX_OFFSET),
COLLISION_BOX_SIZE,
COLLISION_BOX_SIZE);
} }
public Point getPosition() { public Point getPosition() {
return new Point((int) position.x, (int) position.y); return new Point((int) position.x, (int) position.y);
} }
public void setMoving(boolean b) {
moving = b;
paused = !b;
}
} }

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@ -1,7 +1,7 @@
package se.urmo.game.graphics; package se.urmo.game.graphics;
import lombok.Getter; import lombok.Getter;
import se.urmo.game.entities.Ghost; import se.urmo.game.entities.ghost.Ghost;
import se.urmo.game.map.GameMap; import se.urmo.game.map.GameMap;
import se.urmo.game.util.LoadSave; import se.urmo.game.util.LoadSave;

View File

@ -0,0 +1,23 @@
package se.urmo.game.state;
import se.urmo.game.entities.Animated;
import java.util.ArrayList;
import java.util.List;
public class AnimationManager {
private final List<Animated> animatedEntities = new ArrayList<>();
public void register(Animated animated) {
animatedEntities.add(animated);
}
public void unregister(Animated entity) {
animatedEntities.remove(entity);
}
public void updateAll() {
animatedEntities.forEach(Animated::updateAnimationTick);
}
}

View File

@ -1,8 +1,8 @@
package se.urmo.game.state; package se.urmo.game.state;
import lombok.extern.slf4j.Slf4j; import lombok.extern.slf4j.Slf4j;
import se.urmo.game.entities.Fruit; import se.urmo.game.entities.collectibles.Fruit;
import se.urmo.game.entities.PacMan; import se.urmo.game.entities.pacman.PacMan;
import java.awt.Graphics; import java.awt.Graphics;

View File

@ -3,22 +3,20 @@ package se.urmo.game.state;
import lombok.Getter; import lombok.Getter;
import lombok.extern.slf4j.Slf4j; import lombok.extern.slf4j.Slf4j;
import se.urmo.game.collision.GhostCollisionChecker; import se.urmo.game.collision.GhostCollisionChecker;
import se.urmo.game.entities.BlinkyStrategy; import se.urmo.game.entities.ghost.strategy.BlinkyStrategy;
import se.urmo.game.entities.ClydeStrategy; import se.urmo.game.entities.ghost.strategy.ClydeStrategy;
import se.urmo.game.entities.Ghost; import se.urmo.game.entities.ghost.Ghost;
import se.urmo.game.entities.GhostMode; import se.urmo.game.entities.ghost.GhostMode;
import se.urmo.game.entities.InkyStrategy; import se.urmo.game.entities.ghost.strategy.InkyStrategy;
import se.urmo.game.entities.PacMan; import se.urmo.game.entities.pacman.PacMan;
import se.urmo.game.entities.PinkyStrategy; import se.urmo.game.entities.ghost.strategy.PinkyStrategy;
import se.urmo.game.entities.ScatterToBottomLeft; import se.urmo.game.entities.ghost.strategy.ScatterToBottomLeft;
import se.urmo.game.entities.ScatterToBottomRight; import se.urmo.game.entities.ghost.strategy.ScatterToBottomRight;
import se.urmo.game.entities.ScatterToTopLeft; import se.urmo.game.entities.ghost.strategy.ScatterToTopLeft;
import se.urmo.game.entities.ScatterToTopRight; import se.urmo.game.entities.ghost.strategy.ScatterToTopRight;
import se.urmo.game.map.GameMap; import se.urmo.game.map.GameMap;
import se.urmo.game.util.LoadSave;
import java.awt.Graphics2D; import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.List; import java.util.List;
@ -44,13 +42,15 @@ public class GhostManager {
5000, Integer.MAX_VALUE // scatter 5s, then chase forever 5000, Integer.MAX_VALUE // scatter 5s, then chase forever
}; };
public GhostManager(GhostCollisionChecker ghostCollisionChecker) { public GhostManager(GhostCollisionChecker ghostCollisionChecker, AnimationManager animationManager) {
// Create ghosts with their strategies // Create ghosts with their strategies
Ghost blinky = new Ghost(ghostCollisionChecker, new BlinkyStrategy(), new ScatterToTopRight(), BLINKY_ANIMATION); Ghost blinky = new Ghost(ghostCollisionChecker, new BlinkyStrategy(), new ScatterToTopRight(), BLINKY_ANIMATION);
ghosts.add(blinky); ghosts.add(blinky);
// ghosts.add(new Ghost(ghostCollisionChecker, new PinkyStrategy(), new ScatterToTopLeft(), PINKY_ANIMATION)); ghosts.add(new Ghost(ghostCollisionChecker, new PinkyStrategy(), new ScatterToTopLeft(), PINKY_ANIMATION));
// ghosts.add(new Ghost(ghostCollisionChecker,new InkyStrategy(blinky), new ScatterToBottomRight(), INKY_ANIMATION)); ghosts.add(new Ghost(ghostCollisionChecker,new InkyStrategy(blinky), new ScatterToBottomRight(), INKY_ANIMATION));
// ghosts.add(new Ghost(ghostCollisionChecker, new ClydeStrategy(), new ScatterToBottomLeft(), CLYDE_ANIMATION)); ghosts.add(new Ghost(ghostCollisionChecker, new ClydeStrategy(), new ScatterToBottomLeft(), CLYDE_ANIMATION));
ghosts.forEach(animationManager::register);
setMode(GhostMode.CHASE); setMode(GhostMode.CHASE);
} }

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@ -4,9 +4,9 @@ import lombok.Getter;
import lombok.extern.slf4j.Slf4j; import lombok.extern.slf4j.Slf4j;
import se.urmo.game.collision.CollisionChecker; import se.urmo.game.collision.CollisionChecker;
import se.urmo.game.collision.GhostCollisionChecker; import se.urmo.game.collision.GhostCollisionChecker;
import se.urmo.game.entities.Ghost; import se.urmo.game.entities.ghost.Ghost;
import se.urmo.game.entities.GhostMode; import se.urmo.game.entities.ghost.GhostMode;
import se.urmo.game.entities.PacMan; import se.urmo.game.entities.pacman.PacMan;
import se.urmo.game.main.Game; import se.urmo.game.main.Game;
import se.urmo.game.map.GameMap; import se.urmo.game.map.GameMap;
import se.urmo.game.map.MapTile; import se.urmo.game.map.MapTile;
@ -25,6 +25,7 @@ public class PlayingState implements GameState {
private final Font arcadeFont; private final Font arcadeFont;
private final FruitManager fruitManager; private final FruitManager fruitManager;
private final LevelManager levelManager; private final LevelManager levelManager;
private final AnimationManager animationManager;
private PacMan pacman; private PacMan pacman;
@Getter @Getter
private GameMap map; private GameMap map;
@ -35,8 +36,10 @@ public class PlayingState implements GameState {
this.game = game; this.game = game;
this.gameStateManager = gameStateManager; this.gameStateManager = gameStateManager;
this.map = new GameMap("maps/map1.csv"); this.map = new GameMap("maps/map1.csv");
this.pacman = new PacMan(game, new CollisionChecker(map)); this.animationManager = new AnimationManager();
this.ghostManager = new GhostManager(new GhostCollisionChecker(map)); this.pacman = new PacMan(new CollisionChecker(map));
animationManager.register(pacman);
this.ghostManager = new GhostManager(new GhostCollisionChecker(map), animationManager);
this.levelManager = new LevelManager(); this.levelManager = new LevelManager();
this.fruitManager = new FruitManager(levelManager); this.fruitManager = new FruitManager(levelManager);
this.arcadeFont = loadArcadeFont(); this.arcadeFont = loadArcadeFont();
@ -44,6 +47,7 @@ public class PlayingState implements GameState {
@Override @Override
public void update() { public void update() {
animationManager.updateAll();
pacman.update(); pacman.update();
ghostManager.update(pacman, map); ghostManager.update(pacman, map);
fruitManager.update(pacman, this); fruitManager.update(pacman, this);

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@ -1,4 +1,4 @@
package se.urmo.game.entities; package se.urmo.game.util;
public class MyPoint { public class MyPoint {
public final double x; public final double x;