Moved speeds to LevelManager
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@ -5,6 +5,7 @@ import lombok.Setter;
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import lombok.extern.slf4j.Slf4j;
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import se.urmo.game.collision.CollisionChecker;
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import se.urmo.game.entities.BaseAnimated;
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import se.urmo.game.state.LevelManager;
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import se.urmo.game.util.Direction;
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import se.urmo.game.map.GameMap;
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import se.urmo.game.util.LoadSave;
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@ -28,18 +29,22 @@ public class PacMan extends BaseAnimated {
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private final BufferedImage[][] spriteSheets;
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private MyPoint position;
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private final CollisionChecker collisionChecker;
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private final LevelManager levelManager;
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@Setter
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@Getter
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private Direction direction = Direction.NONE;
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private double pacmanLevelSpeed;
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public PacMan(CollisionChecker collisionChecker) {
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public PacMan(CollisionChecker collisionChecker, LevelManager levelManager) {
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super(ANIMATION_UPDATE_FREQUENCY, 4);
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this.collisionChecker = collisionChecker;
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this.levelManager = levelManager;
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this.position = new MyPoint(
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26 * GameMap.MAP_TILESIZE + GameMap.OFFSET_X,
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13 * GameMap.MAP_TILESIZE + GameMap.OFFSET_Y + ((double) GameMap.MAP_TILESIZE / 2));
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this.startPosition = this.position;
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this.spriteSheets = loadAnimation();
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this.pacmanLevelSpeed = this.levelManager.getPacmanLevelSpeed();
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}
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private BufferedImage[][] loadAnimation() {
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@ -93,7 +98,7 @@ public class PacMan extends BaseAnimated {
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}
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private double getSpeed() {
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return BASE_SPEED * 0.8;
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return BASE_SPEED * pacmanLevelSpeed;
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}
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public double distanceTo(Point point) {
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