Score Large Pellet
This commit is contained in:
@ -41,7 +41,9 @@ public class GameMap {
|
||||
|
||||
for (int col = 0; col < mapColSize; col++) {
|
||||
int value = Integer.parseInt(tokens[col].trim());
|
||||
data[rowIndex][col] = new MapTile(getSprite(value), value);
|
||||
TileType type = TileType.fromValue(value);
|
||||
BufferedImage sprite = SpriteSheetManager.get(type.getSpriteSheet()).getSprite(type);
|
||||
data[rowIndex][col] = new MapTile(sprite, type);
|
||||
}
|
||||
rowIndex++;
|
||||
}
|
||||
@ -97,17 +99,16 @@ public class GameMap {
|
||||
}
|
||||
|
||||
public boolean isSolid(Point pos) {
|
||||
int row = screenToRow(pos);
|
||||
int col = screenToCol(pos);
|
||||
return isSolid(row,col);
|
||||
return isSolid(screenToRow(pos), screenToCol(pos));
|
||||
}
|
||||
|
||||
|
||||
public boolean isSolid(int row, int col) {
|
||||
if (col >= columns() || col < 0 ) return true;
|
||||
if(row >= rows() || row < 0) return true;
|
||||
MapTile mapTile = mapData[row][col];
|
||||
boolean solid = mapTile.isSolid();
|
||||
log.debug("[{}][{}] is {} ({})", row, col, solid ? "solid" : " not solid", mapTile.getValue());
|
||||
log.debug("[{}][{}] {}", row, col, mapTile.getTileType());
|
||||
return solid;
|
||||
}
|
||||
|
||||
@ -124,11 +125,13 @@ public class GameMap {
|
||||
}
|
||||
|
||||
MapTile tile = mapData[row][col];
|
||||
if (tile != null && tile.getValue() == 0 && tile.getImage() != null) {
|
||||
TileType type = tile.getTileType();
|
||||
|
||||
if (type.isRemovable() && tile.getImage() != null) {
|
||||
log.debug("Removing tile {}", tile);
|
||||
tile.setImage(null);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
}
|
||||
@ -184,4 +187,11 @@ public class GameMap {
|
||||
return (screenY - OFFSET_Y) / MAP_TILESIZE;
|
||||
}
|
||||
|
||||
public MapTile getTile(Point screenPos) {
|
||||
int r = screenToRow(screenPos);
|
||||
int c = screenToCol(screenPos);
|
||||
|
||||
return mapData[r][c];
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@ -8,16 +8,14 @@ import java.awt.image.BufferedImage;
|
||||
@Getter
|
||||
@Setter
|
||||
public class MapTile {
|
||||
private final int value;
|
||||
private final TileType tileType;
|
||||
private BufferedImage image;
|
||||
private final boolean solid;
|
||||
private final boolean[][] collisionMask;
|
||||
|
||||
public MapTile(BufferedImage image, int value) {
|
||||
this.value = value;
|
||||
public MapTile(BufferedImage image, TileType tileType) {
|
||||
this.tileType = tileType;
|
||||
this.image = image;
|
||||
this.solid = value != 0 && value != 99 && value != 56;
|
||||
this.collisionMask = value != 0 ? createCollisionMask(image) : null;
|
||||
this.collisionMask = tileType.getValue() != 0 ? createCollisionMask(image) : null;
|
||||
}
|
||||
|
||||
private boolean[][] createCollisionMask(BufferedImage img) {
|
||||
@ -34,4 +32,14 @@ public class MapTile {
|
||||
return mask;
|
||||
}
|
||||
|
||||
public boolean isSolid() {
|
||||
return tileType.isSolid();
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "MapTile{" +
|
||||
"tileType=" + tileType +
|
||||
'}';
|
||||
}
|
||||
}
|
||||
|
||||
@ -4,77 +4,82 @@ import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
public enum TileType {
|
||||
SMALL_PELLET(0, false, SpriteLocation.ITEM, 1, 0),
|
||||
TILE_1(1, true, SpriteLocation.MAP, 0, 0),
|
||||
TILE_2(2, true, SpriteLocation.MAP, 0, 1),
|
||||
TILE_3(3, true, SpriteLocation.MAP, 0, 2),
|
||||
TILE_4(4, true, SpriteLocation.MAP, 0, 3),
|
||||
TILE_5(5, true, SpriteLocation.MAP, 0, 4),
|
||||
TILE_6(6, true, SpriteLocation.MAP, 0, 5),
|
||||
TILE_7(7, true, SpriteLocation.MAP, 0, 6),
|
||||
TILE_8(8, true, SpriteLocation.MAP, 0, 7),
|
||||
TILE_9(9, true, SpriteLocation.MAP, 0, 8),
|
||||
TILE_10(10, true, SpriteLocation.MAP, 0, 9),
|
||||
TILE_11(11, true, SpriteLocation.MAP, 0, 10),
|
||||
TILE_12(12, true, SpriteLocation.MAP, 1, 0),
|
||||
TILE_13(13, true, SpriteLocation.MAP, 1, 1),
|
||||
TILE_14(14, true, SpriteLocation.MAP, 1, 2),
|
||||
TILE_15(15, true, SpriteLocation.MAP, 1, 3),
|
||||
TILE_16(16, true, SpriteLocation.MAP, 1, 4),
|
||||
TILE_17(17, true, SpriteLocation.MAP, 1, 5),
|
||||
TILE_18(18, true, SpriteLocation.MAP, 1, 6),
|
||||
TILE_19(19, true, SpriteLocation.MAP, 1, 7),
|
||||
TILE_20(20, true, SpriteLocation.MAP, 1, 8),
|
||||
TILE_21(21, true, SpriteLocation.MAP, 1, 9),
|
||||
TILE_22(22, true, SpriteLocation.MAP, 1, 10),
|
||||
TILE_23(23, true, SpriteLocation.MAP, 2, 0),
|
||||
TILE_24(24, true, SpriteLocation.MAP, 2, 1),
|
||||
TILE_25(25, true, SpriteLocation.MAP, 2, 2),
|
||||
TILE_26(26, true, SpriteLocation.MAP, 2, 3),
|
||||
TILE_27(27, true, SpriteLocation.MAP, 2, 4),
|
||||
TILE_28(28, true, SpriteLocation.MAP, 2, 5),
|
||||
TILE_29(29, true, SpriteLocation.MAP, 2, 6),
|
||||
TILE_30(30, true, SpriteLocation.MAP, 2, 7),
|
||||
TILE_31(31, true, SpriteLocation.MAP, 2, 8),
|
||||
TILE_32(32, true, SpriteLocation.MAP, 2, 9),
|
||||
TILE_33(33, true, SpriteLocation.MAP, 2, 10),
|
||||
TILE_34(34, true, SpriteLocation.MAP, 3, 0),
|
||||
TILE_35(35, true, SpriteLocation.MAP, 3, 1),
|
||||
TILE_36(36, true, SpriteLocation.MAP, 3, 2),
|
||||
TILE_37(37, true, SpriteLocation.MAP, 3, 3),
|
||||
TILE_38(38, true, SpriteLocation.MAP, 3, 4),
|
||||
TILE_39(39, true, SpriteLocation.MAP, 3, 5),
|
||||
TILE_40(40, true, SpriteLocation.MAP, 3, 6),
|
||||
TILE_41(41, true, SpriteLocation.MAP, 3, 7),
|
||||
TILE_42(42, true, SpriteLocation.MAP, 3, 8),
|
||||
TILE_43(43, true, SpriteLocation.MAP, 3, 9),
|
||||
TILE_44(44, true, SpriteLocation.MAP, 3, 10),
|
||||
TILE_45(45, true, SpriteLocation.MAP, 4, 0),
|
||||
TILE_46(46, true, SpriteLocation.MAP, 4, 1),
|
||||
TILE_47(47, true, SpriteLocation.MAP, 4, 2),
|
||||
TILE_48(48, true, SpriteLocation.MAP, 4, 3),
|
||||
TILE_49(49, true, SpriteLocation.MAP, 4, 4),
|
||||
TILE_50(50, true, SpriteLocation.MAP, 4, 5),
|
||||
TILE_51(51, true, SpriteLocation.MAP, 4, 6),
|
||||
TILE_52(52, true, SpriteLocation.MAP, 4, 7),
|
||||
TILE_53(53, true, SpriteLocation.MAP, 4, 8),
|
||||
TILE_54(54, true, SpriteLocation.MAP, 4, 9),
|
||||
TILE_55(55, true, SpriteLocation.MAP, 4, 10),
|
||||
LARGE_PELLET(56, false, SpriteLocation.ITEM, 1, 1),
|
||||
EMPTY(99, false, SpriteLocation.NONE, 0, 0); // No sprite associated with empty tiles
|
||||
SMALL_PELLET(0, false, SpriteLocation.ITEM, 1, 0, true, 10),
|
||||
TILE_1(1, true, SpriteLocation.MAP, 0, 0, false, 0),
|
||||
TILE_2(2, true, SpriteLocation.MAP, 0, 1, false, 0),
|
||||
TILE_3(3, true, SpriteLocation.MAP, 0, 2, false, 0),
|
||||
TILE_4(4, true, SpriteLocation.MAP, 0, 3, false, 0),
|
||||
TILE_5(5, true, SpriteLocation.MAP, 0, 4, false, 0),
|
||||
TILE_6(6, true, SpriteLocation.MAP, 0, 5, false, 0),
|
||||
TILE_7(7, true, SpriteLocation.MAP, 0, 6, false, 0),
|
||||
TILE_8(8, true, SpriteLocation.MAP, 0, 7, false, 0),
|
||||
TILE_9(9, true, SpriteLocation.MAP, 0, 8, false ,0),
|
||||
TILE_10(10, true, SpriteLocation.MAP, 0, 9, false ,0),
|
||||
TILE_11(11, true, SpriteLocation.MAP, 0, 10, false, 0),
|
||||
TILE_12(12, true, SpriteLocation.MAP, 1, 0, false ,0),
|
||||
TILE_13(13, true, SpriteLocation.MAP, 1, 1, false ,0),
|
||||
TILE_14(14, true, SpriteLocation.MAP, 1, 2, false ,0),
|
||||
TILE_15(15, true, SpriteLocation.MAP, 1, 3, false ,0),
|
||||
TILE_16(16, true, SpriteLocation.MAP, 1, 4, false ,0),
|
||||
TILE_17(17, true, SpriteLocation.MAP, 1, 5, false ,0),
|
||||
TILE_18(18, true, SpriteLocation.MAP, 1, 6, false ,0),
|
||||
TILE_19(19, true, SpriteLocation.MAP, 1, 7, false ,0),
|
||||
TILE_20(20, true, SpriteLocation.MAP, 1, 8, false ,0),
|
||||
TILE_21(21, true, SpriteLocation.MAP, 1, 9, false ,0),
|
||||
TILE_22(22, true, SpriteLocation.MAP, 1, 10, false ,0),
|
||||
TILE_23(23, true, SpriteLocation.MAP, 2, 0, false ,0),
|
||||
TILE_24(24, true, SpriteLocation.MAP, 2, 1, false ,0),
|
||||
TILE_25(25, true, SpriteLocation.MAP, 2, 2, false ,0),
|
||||
TILE_26(26, true, SpriteLocation.MAP, 2, 3, false ,0),
|
||||
TILE_27(27, true, SpriteLocation.MAP, 2, 4, false ,0),
|
||||
TILE_28(28, true, SpriteLocation.MAP, 2, 5, false ,0),
|
||||
TILE_29(29, true, SpriteLocation.MAP, 2, 6, false ,0),
|
||||
TILE_30(30, true, SpriteLocation.MAP, 2, 7, false ,0),
|
||||
TILE_31(31, true, SpriteLocation.MAP, 2, 8, false ,0),
|
||||
TILE_32(32, true, SpriteLocation.MAP, 2, 9, false ,0),
|
||||
TILE_33(33, true, SpriteLocation.MAP, 2, 10, false ,0),
|
||||
TILE_34(34, true, SpriteLocation.MAP, 3, 0, false ,0),
|
||||
TILE_35(35, true, SpriteLocation.MAP, 3, 1, false ,0),
|
||||
TILE_36(36, true, SpriteLocation.MAP, 3, 2, false ,0),
|
||||
TILE_37(37, true, SpriteLocation.MAP, 3, 3, false ,0),
|
||||
TILE_38(38, true, SpriteLocation.MAP, 3, 4, false ,0),
|
||||
TILE_39(39, true, SpriteLocation.MAP, 3, 5, false ,0),
|
||||
TILE_40(40, true, SpriteLocation.MAP, 3, 6, false ,0),
|
||||
TILE_41(41, true, SpriteLocation.MAP, 3, 7, false ,0),
|
||||
TILE_42(42, true, SpriteLocation.MAP, 3, 8, false ,0),
|
||||
TILE_43(43, true, SpriteLocation.MAP, 3, 9, false ,0),
|
||||
TILE_44(44, true, SpriteLocation.MAP, 3, 10, false ,0),
|
||||
TILE_45(45, true, SpriteLocation.MAP, 4, 0, false ,0),
|
||||
TILE_46(46, true, SpriteLocation.MAP, 4, 1, false ,0),
|
||||
TILE_47(47, true, SpriteLocation.MAP, 4, 2, false ,0),
|
||||
TILE_48(48, true, SpriteLocation.MAP, 4, 3, false ,0),
|
||||
TILE_49(49, true, SpriteLocation.MAP, 4, 4, false ,0),
|
||||
TILE_50(50, true, SpriteLocation.MAP, 4, 5, false ,0),
|
||||
TILE_51(51, true, SpriteLocation.MAP, 4, 6, false ,0),
|
||||
TILE_52(52, true, SpriteLocation.MAP, 4, 7, false ,0),
|
||||
TILE_53(53, true, SpriteLocation.MAP, 4, 8, false ,0),
|
||||
TILE_54(54, true, SpriteLocation.MAP, 4, 9, false ,0),
|
||||
TILE_55(55, true, SpriteLocation.MAP, 4, 10, false ,0),
|
||||
LARGE_PELLET(56, false, SpriteLocation.ITEM, 1 ,1,true, 50),
|
||||
EMPTY(99, false, SpriteLocation.NONE, 0, 0, false, 0); // No sprite associated with empty tiles
|
||||
|
||||
private final int value;
|
||||
private final boolean solid;
|
||||
private final SpriteLocation spriteSheet;
|
||||
private final int row;
|
||||
private final int col;
|
||||
private final boolean removable;
|
||||
private final int score;
|
||||
|
||||
TileType(int value, boolean solid, SpriteLocation spriteSheet, int row, int col) {
|
||||
|
||||
TileType(int value, boolean solid, SpriteLocation spriteSheet, int row, int col, boolean removable, int score) {
|
||||
this.value = value;
|
||||
this.solid = solid;
|
||||
this.spriteSheet = spriteSheet;
|
||||
this.row = row;
|
||||
this.col = col;
|
||||
this.removable = removable;
|
||||
this.score = score;
|
||||
}
|
||||
|
||||
public static TileType fromValue(int value) {
|
||||
@ -87,4 +92,14 @@ public enum TileType {
|
||||
public boolean hasSprite() {
|
||||
return spriteSheet != null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "TileType{" +
|
||||
"value=" + value +
|
||||
", removable=" + removable +
|
||||
", score=" + score +
|
||||
", solid=" + solid +
|
||||
'}';
|
||||
}
|
||||
}
|
||||
@ -8,6 +8,7 @@ import se.urmo.game.entities.Ghost;
|
||||
import se.urmo.game.entities.PacMan;
|
||||
import se.urmo.game.main.Game;
|
||||
import se.urmo.game.map.GameMap;
|
||||
import se.urmo.game.map.MapTile;
|
||||
import se.urmo.game.util.Direction;
|
||||
|
||||
import java.awt.*;
|
||||
@ -45,10 +46,11 @@ public class PlayingState implements GameState {
|
||||
|
||||
private void handleDots() {
|
||||
Point pacmanScreenPos = pacman.getPosition();
|
||||
MapTile tile = map.getTile(pacmanScreenPos);
|
||||
boolean wasRemoved = map.removeTileImage(pacmanScreenPos);
|
||||
|
||||
if(wasRemoved){
|
||||
score+=10;
|
||||
score+=tile.getTileType().getScore();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user