Score Large Pellet
This commit is contained in:
@ -41,7 +41,9 @@ public class GameMap {
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for (int col = 0; col < mapColSize; col++) {
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for (int col = 0; col < mapColSize; col++) {
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int value = Integer.parseInt(tokens[col].trim());
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int value = Integer.parseInt(tokens[col].trim());
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data[rowIndex][col] = new MapTile(getSprite(value), value);
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TileType type = TileType.fromValue(value);
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BufferedImage sprite = SpriteSheetManager.get(type.getSpriteSheet()).getSprite(type);
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data[rowIndex][col] = new MapTile(sprite, type);
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}
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}
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rowIndex++;
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rowIndex++;
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}
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}
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@ -97,17 +99,16 @@ public class GameMap {
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}
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}
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public boolean isSolid(Point pos) {
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public boolean isSolid(Point pos) {
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int row = screenToRow(pos);
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return isSolid(screenToRow(pos), screenToCol(pos));
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int col = screenToCol(pos);
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return isSolid(row,col);
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}
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}
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public boolean isSolid(int row, int col) {
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public boolean isSolid(int row, int col) {
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if (col >= columns() || col < 0 ) return true;
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if (col >= columns() || col < 0 ) return true;
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if(row >= rows() || row < 0) return true;
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MapTile mapTile = mapData[row][col];
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MapTile mapTile = mapData[row][col];
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boolean solid = mapTile.isSolid();
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boolean solid = mapTile.isSolid();
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log.debug("[{}][{}] is {} ({})", row, col, solid ? "solid" : " not solid", mapTile.getValue());
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log.debug("[{}][{}] {}", row, col, mapTile.getTileType());
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return solid;
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return solid;
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}
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}
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@ -124,11 +125,13 @@ public class GameMap {
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}
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}
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MapTile tile = mapData[row][col];
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MapTile tile = mapData[row][col];
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if (tile != null && tile.getValue() == 0 && tile.getImage() != null) {
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TileType type = tile.getTileType();
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if (type.isRemovable() && tile.getImage() != null) {
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log.debug("Removing tile {}", tile);
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tile.setImage(null);
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tile.setImage(null);
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return true;
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return true;
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}
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}
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return false;
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return false;
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}
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}
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@ -184,4 +187,11 @@ public class GameMap {
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return (screenY - OFFSET_Y) / MAP_TILESIZE;
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return (screenY - OFFSET_Y) / MAP_TILESIZE;
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}
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}
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public MapTile getTile(Point screenPos) {
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int r = screenToRow(screenPos);
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int c = screenToCol(screenPos);
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return mapData[r][c];
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}
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}
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}
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@ -8,16 +8,14 @@ import java.awt.image.BufferedImage;
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@Getter
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@Getter
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@Setter
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@Setter
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public class MapTile {
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public class MapTile {
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private final int value;
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private final TileType tileType;
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private BufferedImage image;
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private BufferedImage image;
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private final boolean solid;
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private final boolean[][] collisionMask;
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private final boolean[][] collisionMask;
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public MapTile(BufferedImage image, int value) {
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public MapTile(BufferedImage image, TileType tileType) {
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this.value = value;
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this.tileType = tileType;
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this.image = image;
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this.image = image;
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this.solid = value != 0 && value != 99 && value != 56;
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this.collisionMask = tileType.getValue() != 0 ? createCollisionMask(image) : null;
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this.collisionMask = value != 0 ? createCollisionMask(image) : null;
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}
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}
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private boolean[][] createCollisionMask(BufferedImage img) {
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private boolean[][] createCollisionMask(BufferedImage img) {
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@ -34,4 +32,14 @@ public class MapTile {
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return mask;
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return mask;
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}
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}
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public boolean isSolid() {
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return tileType.isSolid();
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}
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@Override
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public String toString() {
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return "MapTile{" +
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"tileType=" + tileType +
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'}';
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}
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}
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}
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@ -4,77 +4,82 @@ import lombok.Getter;
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@Getter
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@Getter
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public enum TileType {
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public enum TileType {
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SMALL_PELLET(0, false, SpriteLocation.ITEM, 1, 0),
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SMALL_PELLET(0, false, SpriteLocation.ITEM, 1, 0, true, 10),
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TILE_1(1, true, SpriteLocation.MAP, 0, 0),
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TILE_1(1, true, SpriteLocation.MAP, 0, 0, false, 0),
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TILE_2(2, true, SpriteLocation.MAP, 0, 1),
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TILE_2(2, true, SpriteLocation.MAP, 0, 1, false, 0),
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TILE_3(3, true, SpriteLocation.MAP, 0, 2),
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TILE_3(3, true, SpriteLocation.MAP, 0, 2, false, 0),
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TILE_4(4, true, SpriteLocation.MAP, 0, 3),
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TILE_4(4, true, SpriteLocation.MAP, 0, 3, false, 0),
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TILE_5(5, true, SpriteLocation.MAP, 0, 4),
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TILE_5(5, true, SpriteLocation.MAP, 0, 4, false, 0),
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TILE_6(6, true, SpriteLocation.MAP, 0, 5),
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TILE_6(6, true, SpriteLocation.MAP, 0, 5, false, 0),
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TILE_7(7, true, SpriteLocation.MAP, 0, 6),
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TILE_7(7, true, SpriteLocation.MAP, 0, 6, false, 0),
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TILE_8(8, true, SpriteLocation.MAP, 0, 7),
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TILE_8(8, true, SpriteLocation.MAP, 0, 7, false, 0),
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TILE_9(9, true, SpriteLocation.MAP, 0, 8),
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TILE_9(9, true, SpriteLocation.MAP, 0, 8, false ,0),
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TILE_10(10, true, SpriteLocation.MAP, 0, 9),
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TILE_10(10, true, SpriteLocation.MAP, 0, 9, false ,0),
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TILE_11(11, true, SpriteLocation.MAP, 0, 10),
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TILE_11(11, true, SpriteLocation.MAP, 0, 10, false, 0),
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TILE_12(12, true, SpriteLocation.MAP, 1, 0),
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TILE_12(12, true, SpriteLocation.MAP, 1, 0, false ,0),
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TILE_13(13, true, SpriteLocation.MAP, 1, 1),
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TILE_13(13, true, SpriteLocation.MAP, 1, 1, false ,0),
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TILE_14(14, true, SpriteLocation.MAP, 1, 2),
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TILE_14(14, true, SpriteLocation.MAP, 1, 2, false ,0),
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TILE_15(15, true, SpriteLocation.MAP, 1, 3),
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TILE_15(15, true, SpriteLocation.MAP, 1, 3, false ,0),
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TILE_16(16, true, SpriteLocation.MAP, 1, 4),
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TILE_16(16, true, SpriteLocation.MAP, 1, 4, false ,0),
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TILE_17(17, true, SpriteLocation.MAP, 1, 5),
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TILE_17(17, true, SpriteLocation.MAP, 1, 5, false ,0),
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TILE_18(18, true, SpriteLocation.MAP, 1, 6),
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TILE_18(18, true, SpriteLocation.MAP, 1, 6, false ,0),
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TILE_19(19, true, SpriteLocation.MAP, 1, 7),
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TILE_19(19, true, SpriteLocation.MAP, 1, 7, false ,0),
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TILE_20(20, true, SpriteLocation.MAP, 1, 8),
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TILE_20(20, true, SpriteLocation.MAP, 1, 8, false ,0),
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TILE_21(21, true, SpriteLocation.MAP, 1, 9),
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TILE_21(21, true, SpriteLocation.MAP, 1, 9, false ,0),
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TILE_22(22, true, SpriteLocation.MAP, 1, 10),
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TILE_22(22, true, SpriteLocation.MAP, 1, 10, false ,0),
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TILE_23(23, true, SpriteLocation.MAP, 2, 0),
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TILE_23(23, true, SpriteLocation.MAP, 2, 0, false ,0),
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TILE_24(24, true, SpriteLocation.MAP, 2, 1),
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TILE_24(24, true, SpriteLocation.MAP, 2, 1, false ,0),
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TILE_25(25, true, SpriteLocation.MAP, 2, 2),
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TILE_25(25, true, SpriteLocation.MAP, 2, 2, false ,0),
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TILE_26(26, true, SpriteLocation.MAP, 2, 3),
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TILE_26(26, true, SpriteLocation.MAP, 2, 3, false ,0),
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TILE_27(27, true, SpriteLocation.MAP, 2, 4),
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TILE_27(27, true, SpriteLocation.MAP, 2, 4, false ,0),
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TILE_28(28, true, SpriteLocation.MAP, 2, 5),
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TILE_28(28, true, SpriteLocation.MAP, 2, 5, false ,0),
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TILE_29(29, true, SpriteLocation.MAP, 2, 6),
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TILE_29(29, true, SpriteLocation.MAP, 2, 6, false ,0),
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TILE_30(30, true, SpriteLocation.MAP, 2, 7),
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TILE_30(30, true, SpriteLocation.MAP, 2, 7, false ,0),
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TILE_31(31, true, SpriteLocation.MAP, 2, 8),
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TILE_31(31, true, SpriteLocation.MAP, 2, 8, false ,0),
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TILE_32(32, true, SpriteLocation.MAP, 2, 9),
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TILE_32(32, true, SpriteLocation.MAP, 2, 9, false ,0),
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TILE_33(33, true, SpriteLocation.MAP, 2, 10),
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TILE_33(33, true, SpriteLocation.MAP, 2, 10, false ,0),
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TILE_34(34, true, SpriteLocation.MAP, 3, 0),
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TILE_34(34, true, SpriteLocation.MAP, 3, 0, false ,0),
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TILE_35(35, true, SpriteLocation.MAP, 3, 1),
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TILE_35(35, true, SpriteLocation.MAP, 3, 1, false ,0),
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TILE_36(36, true, SpriteLocation.MAP, 3, 2),
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TILE_36(36, true, SpriteLocation.MAP, 3, 2, false ,0),
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TILE_37(37, true, SpriteLocation.MAP, 3, 3),
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TILE_37(37, true, SpriteLocation.MAP, 3, 3, false ,0),
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TILE_38(38, true, SpriteLocation.MAP, 3, 4),
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TILE_38(38, true, SpriteLocation.MAP, 3, 4, false ,0),
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TILE_39(39, true, SpriteLocation.MAP, 3, 5),
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TILE_39(39, true, SpriteLocation.MAP, 3, 5, false ,0),
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TILE_40(40, true, SpriteLocation.MAP, 3, 6),
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TILE_40(40, true, SpriteLocation.MAP, 3, 6, false ,0),
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TILE_41(41, true, SpriteLocation.MAP, 3, 7),
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TILE_41(41, true, SpriteLocation.MAP, 3, 7, false ,0),
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TILE_42(42, true, SpriteLocation.MAP, 3, 8),
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TILE_42(42, true, SpriteLocation.MAP, 3, 8, false ,0),
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TILE_43(43, true, SpriteLocation.MAP, 3, 9),
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TILE_43(43, true, SpriteLocation.MAP, 3, 9, false ,0),
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TILE_44(44, true, SpriteLocation.MAP, 3, 10),
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TILE_44(44, true, SpriteLocation.MAP, 3, 10, false ,0),
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TILE_45(45, true, SpriteLocation.MAP, 4, 0),
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TILE_45(45, true, SpriteLocation.MAP, 4, 0, false ,0),
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TILE_46(46, true, SpriteLocation.MAP, 4, 1),
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TILE_46(46, true, SpriteLocation.MAP, 4, 1, false ,0),
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TILE_47(47, true, SpriteLocation.MAP, 4, 2),
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TILE_47(47, true, SpriteLocation.MAP, 4, 2, false ,0),
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TILE_48(48, true, SpriteLocation.MAP, 4, 3),
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TILE_48(48, true, SpriteLocation.MAP, 4, 3, false ,0),
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TILE_49(49, true, SpriteLocation.MAP, 4, 4),
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TILE_49(49, true, SpriteLocation.MAP, 4, 4, false ,0),
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TILE_50(50, true, SpriteLocation.MAP, 4, 5),
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TILE_50(50, true, SpriteLocation.MAP, 4, 5, false ,0),
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TILE_51(51, true, SpriteLocation.MAP, 4, 6),
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TILE_51(51, true, SpriteLocation.MAP, 4, 6, false ,0),
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TILE_52(52, true, SpriteLocation.MAP, 4, 7),
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TILE_52(52, true, SpriteLocation.MAP, 4, 7, false ,0),
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TILE_53(53, true, SpriteLocation.MAP, 4, 8),
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TILE_53(53, true, SpriteLocation.MAP, 4, 8, false ,0),
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TILE_54(54, true, SpriteLocation.MAP, 4, 9),
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TILE_54(54, true, SpriteLocation.MAP, 4, 9, false ,0),
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TILE_55(55, true, SpriteLocation.MAP, 4, 10),
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TILE_55(55, true, SpriteLocation.MAP, 4, 10, false ,0),
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LARGE_PELLET(56, false, SpriteLocation.ITEM, 1, 1),
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LARGE_PELLET(56, false, SpriteLocation.ITEM, 1 ,1,true, 50),
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EMPTY(99, false, SpriteLocation.NONE, 0, 0); // No sprite associated with empty tiles
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EMPTY(99, false, SpriteLocation.NONE, 0, 0, false, 0); // No sprite associated with empty tiles
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private final int value;
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private final int value;
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private final boolean solid;
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private final boolean solid;
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private final SpriteLocation spriteSheet;
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private final SpriteLocation spriteSheet;
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private final int row;
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private final int row;
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private final int col;
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private final int col;
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private final boolean removable;
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private final int score;
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TileType(int value, boolean solid, SpriteLocation spriteSheet, int row, int col) {
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TileType(int value, boolean solid, SpriteLocation spriteSheet, int row, int col, boolean removable, int score) {
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this.value = value;
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this.value = value;
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this.solid = solid;
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this.solid = solid;
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this.spriteSheet = spriteSheet;
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this.spriteSheet = spriteSheet;
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this.row = row;
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this.row = row;
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this.col = col;
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this.col = col;
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this.removable = removable;
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this.score = score;
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}
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}
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public static TileType fromValue(int value) {
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public static TileType fromValue(int value) {
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@ -87,4 +92,14 @@ public enum TileType {
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public boolean hasSprite() {
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public boolean hasSprite() {
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return spriteSheet != null;
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return spriteSheet != null;
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}
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}
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@Override
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public String toString() {
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return "TileType{" +
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"value=" + value +
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", removable=" + removable +
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", score=" + score +
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", solid=" + solid +
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'}';
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}
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}
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}
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@ -8,6 +8,7 @@ import se.urmo.game.entities.Ghost;
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import se.urmo.game.entities.PacMan;
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import se.urmo.game.entities.PacMan;
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import se.urmo.game.main.Game;
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import se.urmo.game.main.Game;
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import se.urmo.game.map.GameMap;
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import se.urmo.game.map.GameMap;
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import se.urmo.game.map.MapTile;
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import se.urmo.game.util.Direction;
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import se.urmo.game.util.Direction;
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import java.awt.*;
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import java.awt.*;
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@ -45,10 +46,11 @@ public class PlayingState implements GameState {
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private void handleDots() {
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private void handleDots() {
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Point pacmanScreenPos = pacman.getPosition();
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Point pacmanScreenPos = pacman.getPosition();
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MapTile tile = map.getTile(pacmanScreenPos);
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boolean wasRemoved = map.removeTileImage(pacmanScreenPos);
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boolean wasRemoved = map.removeTileImage(pacmanScreenPos);
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if(wasRemoved){
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if(wasRemoved){
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score+=10;
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score+=tile.getTileType().getScore();
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}
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}
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}
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}
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Reference in New Issue
Block a user