Restructuring

This commit is contained in:
Urban Modig
2025-08-12 16:38:15 +02:00
parent 87b2d8df3c
commit 80cd0c242f
9 changed files with 23 additions and 13 deletions

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@ -1,5 +1,7 @@
package se.urmo.game;
import se.urmo.game.main.Game;
//TIP To <b>Run</b> code, press <shortcut actionId="Run"/> or
// click the <icon src="AllIcons.Actions.Execute"/> icon in the gutter.
public class Main {

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@ -1,6 +1,9 @@
package se.urmo.game;
package se.urmo.game.collision;
import se.urmo.game.util.Direction;
import se.urmo.game.map.GameMap;
import java.awt.Point;
import java.util.Collections;
import java.util.List;

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@ -1,5 +1,10 @@
package se.urmo.game;
package se.urmo.game.entities;
import se.urmo.game.collision.CollisionChecker;
import se.urmo.game.util.Direction;
import se.urmo.game.main.Game;
import se.urmo.game.main.GamePanel;
import se.urmo.game.map.GameMap;
import se.urmo.game.util.LoadSave;
import se.urmo.game.util.MiscUtil;

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@ -1,4 +1,4 @@
package se.urmo.game;
package se.urmo.game.main;
import se.urmo.game.state.GameStateManager;

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@ -1,4 +1,4 @@
package se.urmo.game;
package se.urmo.game.main;
import se.urmo.game.input.KeyHandler;
import se.urmo.game.state.GameStateManager;

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@ -1,6 +1,6 @@
package se.urmo.game;
package se.urmo.game.map;
import se.urmo.game.map.MapTile;
import se.urmo.game.main.GamePanel;
import se.urmo.game.util.LoadSave;
import java.awt.*;

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@ -1,6 +1,6 @@
package se.urmo.game.state;
import se.urmo.game.Game;
import se.urmo.game.main.Game;
import java.awt.*;
import java.util.HashMap;

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@ -1,6 +1,10 @@
package se.urmo.game.state;
import se.urmo.game.*;
import se.urmo.game.collision.CollisionChecker;
import se.urmo.game.entities.PacMan;
import se.urmo.game.main.Game;
import se.urmo.game.map.GameMap;
import se.urmo.game.util.Direction;
import java.awt.*;
import java.awt.event.KeyEvent;

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@ -1,10 +1,6 @@
package se.urmo.game;
package se.urmo.game.util;
public enum Direction {
// private static final int RIGHT = 0;
// private static final int LEFT = 1;
// private static final int DOWN = 2;
// private static final int UP = 3;
RIGHT(1, 0),
LEFT(-1, 0),
DOWN(0, 1),