Added remaining ghosts incl. movment-strategies
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21
src/main/java/se/urmo/game/entities/ClydeStrategy.java
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21
src/main/java/se/urmo/game/entities/ClydeStrategy.java
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package se.urmo.game.entities;
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import se.urmo.game.map.GameMap;
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import java.awt.Point;
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public class ClydeStrategy implements GhostStrategy {
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@Override
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public Point chooseTarget(Ghost clyde, PacMan pacman, GameMap map) {
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Point pacTile = pacman.getTilePosition();
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Point clydeTile = clyde.getPosition(); // ghost’s current tile
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double distance = pacTile.distance(clydeTile);
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if (distance > 8) {
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return pacTile; // chase Pac-Man
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} else {
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return new Point(0, map.getHeight() - 1); // retreat to corner
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}
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}
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}
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