Inlcuded deathanimation in spritesheet
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@ -49,7 +49,7 @@ public class PacMan extends BaseAnimated {
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private BufferedImage[][] loadAnimation() {
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BufferedImage[][] image = new BufferedImage[3][4];
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BufferedImage[][] spriteMap = new BufferedImage[4][4];;
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BufferedImage[][] spriteMap = new BufferedImage[6][4];
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BufferedImage img = LoadSave.GetSpriteAtlas("sprites/PacManAssets-PacMan.png");
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for (int row = 0; row < 3; row++) {
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@ -67,6 +67,8 @@ public class PacMan extends BaseAnimated {
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spriteMap[Direction.UP.ordinal()] = Arrays.stream(image[0])
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.map(i -> LoadSave.rotate(i, 270))
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.toArray(BufferedImage[]::new);
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spriteMap[4] = image[1];
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spriteMap[5] = image[2];
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return spriteMap;
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}
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@ -134,4 +136,13 @@ public class PacMan extends BaseAnimated {
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moving = b;
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paused = !b;
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}
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public void playDeathAnimation() {
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// g.drawImage(
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// spriteSheets[daIndex][aniIndex],
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// (int) position.x - PACMAN_OFFSET,
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// (int) position.y - PACMAN_OFFSET,
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// PACMAN_SIZE,
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// PACMAN_SIZE, null);
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}
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}
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