Added mode-management and second ghost
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@ -1,5 +1,7 @@
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package se.urmo.game.entities;
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import lombok.Getter;
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import lombok.Setter;
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import se.urmo.game.collision.CollisionChecker;
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import se.urmo.game.util.Direction;
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import se.urmo.game.main.Game;
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@ -21,11 +23,14 @@ public class PacMan {
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private int aniIndex = 0;
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private static final int ANIMATION_UPDATE_FREQUENCY = 25;
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private int speed = 1;
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@Setter
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private boolean moving;
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private final BufferedImage[][] movmentImages = new BufferedImage[4][4];
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private Point position;
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private static final BufferedImage COLLISION_BOX = MiscUtil.createOutlinedBox(COLLISION_BOX_SIZE, COLLISION_BOX_SIZE, Color.yellow, 2);
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private CollisionChecker collisionChecker;
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@Setter
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@Getter
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private Direction direction = Direction.NONE;
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public PacMan(Game game, CollisionChecker collisionChecker) {
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@ -102,14 +107,6 @@ public class PacMan {
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}
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}
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public void setMoving(boolean moving) {
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this.moving = moving;
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}
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public void setDirection(Direction direction) {
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this.direction = direction;
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}
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public Point getTilePosition() {
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return position;
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}
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