Added mode-management and second ghost
This commit is contained in:
@ -4,7 +4,7 @@ import java.awt.Point;
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public class BlinkyStrategy implements GhostStrategy {
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@Override
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public Point chooseTarget(PacMan pacman, Ghost self, Ghost blinky) {
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public Point chooseTarget(PacMan pacman) {
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return pacman.getTilePosition();
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}
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}
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@ -2,10 +2,9 @@ package se.urmo.game.entities;
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import lombok.extern.slf4j.Slf4j;
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import se.urmo.game.collision.GhostCollisionChecker;
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import se.urmo.game.main.Game;
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import se.urmo.game.map.GameMap;
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import se.urmo.game.state.GhostManager;
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import se.urmo.game.util.Direction;
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import se.urmo.game.util.LoadSave;
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import se.urmo.game.util.MiscUtil;
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import java.awt.Color;
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@ -13,53 +12,40 @@ import java.awt.Graphics;
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import java.awt.Point;
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import java.awt.image.BufferedImage;
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import java.util.List;
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import java.util.stream.Collectors;
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@Slf4j
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public class Ghost {
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private static final int COLLISION_BOX_SIZE = 16;
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private static final int GHOST_SPEED = 1;
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private static final int GHOST_MOVEMENT_UPDATE_FREQUENCY = 2;
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private static int GHOST_SIZE = 32;
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public static final int GHOST_SIZE = 32;
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private static final int ANIMATION_UPDATE_FREQUENCY = 25;
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private static final int COLLISION_BOX_OFFSET = COLLISION_BOX_SIZE / 2;
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private static final BufferedImage COLLISION_BOX = MiscUtil.createOutlinedBox(COLLISION_BOX_SIZE, COLLISION_BOX_SIZE, Color.black, 2);
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private final Game game;
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private final GhostCollisionChecker collisionChecker;
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private final GhostStrategy strategy;
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private final GhostStrategy chaseStrategy;
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private Point position;
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private boolean moving = true;
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private int aniTick = 0;
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private int aniIndex = 0;
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private BufferedImage[] animation;
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private final BufferedImage[] animation;
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private int movementTick = 0;
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private Direction direction;
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private Direction prevDirection;
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private GhostMode mode;
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private GhostStrategy currentStrategy;
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public Ghost(Game game, GhostCollisionChecker collisionChecker, GhostStrategy strategy) {
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this.game = game;
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public Ghost(GhostCollisionChecker collisionChecker, GhostStrategy strategy, BufferedImage[] animation) {
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this.collisionChecker = collisionChecker;
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this.strategy = strategy;
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this.chaseStrategy = strategy;
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this.currentStrategy = strategy;
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this.animation = animation;
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position = new Point(
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13 * GameMap.MAP_TILESIZE + (GameMap.MAP_TILESIZE / 2) + GameMap.OFFSET_X,
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4 * GameMap.MAP_TILESIZE + (GameMap.MAP_TILESIZE / 2) + GameMap.OFFSET_Y);
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loadAnimation();
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}
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private void loadAnimation() {
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BufferedImage[][] image = new BufferedImage[10][4];
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BufferedImage img = LoadSave.GetSpriteAtlas("sprites/PacManAssets-Ghosts.png");
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for (int row = 0; row < 3; row++) {
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for (int col = 0; col < 4; col++) {
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image[row][col] = img.getSubimage(32 * col, 32 * row, GHOST_SIZE, GHOST_SIZE);
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}
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}
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animation = image[0];
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}
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public void draw(Graphics g) {
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@ -88,7 +74,7 @@ public class Ghost {
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prevDirection = direction;
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direction = chooseDirection(
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collisionChecker.calculateDirectionAlternatives(position),
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strategy.chooseTarget(pacman, null, null),
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currentStrategy.chooseTarget(pacman),
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prevDirection);
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log.info("selecting direction {}", direction);
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}
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@ -139,7 +125,7 @@ public class Ghost {
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if (aniTick >= ANIMATION_UPDATE_FREQUENCY) {
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aniTick = 0;
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aniIndex++;
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if (aniIndex >= 3) {
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if (aniIndex >= GhostManager.MAX_SPRITE_FRAMES) {
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aniIndex = 0;
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}
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@ -147,4 +133,13 @@ public class Ghost {
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}
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}
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public void setMode(GhostMode mode) {
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this.mode = mode;
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switch (mode) {
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case CHASE -> currentStrategy = chaseStrategy;
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case SCATTER -> currentStrategy = null;
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case FRIGHTENED -> currentStrategy = null;
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case EATEN -> currentStrategy = null;
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}
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}
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}
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8
src/main/java/se/urmo/game/entities/GhostMode.java
Normal file
8
src/main/java/se/urmo/game/entities/GhostMode.java
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@ -0,0 +1,8 @@
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package se.urmo.game.entities;
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public enum GhostMode {
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CHASE,
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SCATTER,
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FRIGHTENED,
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EATEN
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}
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@ -3,5 +3,5 @@ package se.urmo.game.entities;
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import java.awt.Point;
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public interface GhostStrategy {
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Point chooseTarget(PacMan pacman, Ghost self, Ghost blinky);
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Point chooseTarget(PacMan pacman);
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}
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@ -1,5 +1,7 @@
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package se.urmo.game.entities;
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import lombok.Getter;
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import lombok.Setter;
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import se.urmo.game.collision.CollisionChecker;
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import se.urmo.game.util.Direction;
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import se.urmo.game.main.Game;
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@ -21,11 +23,14 @@ public class PacMan {
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private int aniIndex = 0;
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private static final int ANIMATION_UPDATE_FREQUENCY = 25;
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private int speed = 1;
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@Setter
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private boolean moving;
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private final BufferedImage[][] movmentImages = new BufferedImage[4][4];
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private Point position;
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private static final BufferedImage COLLISION_BOX = MiscUtil.createOutlinedBox(COLLISION_BOX_SIZE, COLLISION_BOX_SIZE, Color.yellow, 2);
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private CollisionChecker collisionChecker;
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@Setter
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@Getter
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private Direction direction = Direction.NONE;
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public PacMan(Game game, CollisionChecker collisionChecker) {
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@ -102,14 +107,6 @@ public class PacMan {
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}
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}
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public void setMoving(boolean moving) {
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this.moving = moving;
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}
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public void setDirection(Direction direction) {
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this.direction = direction;
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}
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public Point getTilePosition() {
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return position;
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}
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21
src/main/java/se/urmo/game/entities/PinkyStrategy.java
Normal file
21
src/main/java/se/urmo/game/entities/PinkyStrategy.java
Normal file
@ -0,0 +1,21 @@
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package se.urmo.game.entities;
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import se.urmo.game.util.Direction;
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import java.awt.Point;
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public class PinkyStrategy implements GhostStrategy{
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@Override
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public Point chooseTarget(PacMan pacman) {
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Direction pacmanDir = pacman.getDirection();
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Point pacmanPos = pacman.getTilePosition();
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return switch (pacmanDir){
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case RIGHT -> new Point(pacmanPos.x + 4 * 16, pacmanPos.y);
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case LEFT -> new Point(pacmanPos.x - 4 * 16, pacmanPos.y);
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case DOWN -> new Point(pacmanPos.x, pacmanPos.y + 4 * 16);
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case UP -> new Point(pacmanPos.x, pacmanPos.y - 4 * 16);
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case NONE -> pacmanPos;
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default -> throw new IllegalStateException("Illegal direction");
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};
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}
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}
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63
src/main/java/se/urmo/game/state/GhostManager.java
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63
src/main/java/se/urmo/game/state/GhostManager.java
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@ -0,0 +1,63 @@
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package se.urmo.game.state;
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import lombok.Getter;
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import se.urmo.game.collision.GhostCollisionChecker;
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import se.urmo.game.entities.BlinkyStrategy;
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import se.urmo.game.entities.Ghost;
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import se.urmo.game.entities.GhostMode;
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import se.urmo.game.entities.PacMan;
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import se.urmo.game.entities.PinkyStrategy;
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import se.urmo.game.util.LoadSave;
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import java.awt.Graphics2D;
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import java.awt.image.BufferedImage;
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import java.util.ArrayList;
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import java.util.List;
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public class GhostManager {
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public static final int SPRITE_SHEET_ROWS = 10;
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public static final int MAX_SPRITE_FRAMES = 4;
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@Getter
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private final List<Ghost> ghosts = new ArrayList<>();
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private BufferedImage[][] image;
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private GhostMode globalMode = GhostMode.CHASE;
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public GhostManager(GhostCollisionChecker ghostCollisionChecker) {
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loadAnimation();
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// Create ghosts with their strategies
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ghosts.add(new Ghost(ghostCollisionChecker, new BlinkyStrategy(),image[0]));
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ghosts.add(new Ghost(ghostCollisionChecker, new PinkyStrategy(), image[1]));
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//ghosts.add(new Ghost(240, 200, new InkyStrategy(), loader.getSprite("inky")));
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//ghosts.add(new Ghost(260, 200, new ClydeStrategy(), loader.getSprite("clyde")));
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}
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private void loadAnimation() {
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image = new BufferedImage[SPRITE_SHEET_ROWS][MAX_SPRITE_FRAMES];
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BufferedImage img = LoadSave.GetSpriteAtlas("sprites/PacManAssets-Ghosts.png");
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for (int row = 0; row < SPRITE_SHEET_ROWS; row++) {
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for (int col = 0; col < MAX_SPRITE_FRAMES; col++) {
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image[row][col] = img.getSubimage(Ghost.GHOST_SIZE * col, Ghost.GHOST_SIZE * row, Ghost.GHOST_SIZE, Ghost.GHOST_SIZE);
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}
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}
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}
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public void setMode(GhostMode mode) {
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this.globalMode = mode;
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for (Ghost g : ghosts) {
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g.setMode(mode);
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}
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}
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public void update(PacMan pacman) {
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for (Ghost g : ghosts) {
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g.update(pacman);
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}
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}
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public void draw(Graphics2D g) {
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for (Ghost ghost : ghosts) {
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ghost.draw(g);
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}
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}
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}
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@ -16,29 +16,30 @@ import java.awt.event.KeyEvent;
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public class PlayingState implements GameState {
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private final Game game;
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private final GameStateManager gameStateManager;
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private final Ghost ghost;
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private final GhostManager ghostManager;
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private PacMan pacman;
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@Getter
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private GameMap map;
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public PlayingState(Game game, GameStateManager gameStateManager) {
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this.game = game;
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this.gameStateManager = gameStateManager;
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this.map = new GameMap();
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this.pacman = new PacMan(game, new CollisionChecker(map));
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this.ghost = new Ghost(game, new GhostCollisionChecker(map), new BlinkyStrategy());
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this.ghostManager = new GhostManager(new GhostCollisionChecker(map));
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}
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@Override
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public void update() {
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pacman.update();
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ghost.update(pacman);
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ghostManager.update(pacman);
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}
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@Override
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public void render(Graphics2D g) {
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map.draw(g);
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pacman.draw(g);
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ghost.draw(g);
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ghostManager.draw(g);
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}
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@Override
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