Added Scatter-strategy

This commit is contained in:
Urban Modig
2025-08-19 21:17:36 +02:00
parent 64dcba2584
commit 9f316e5b43
13 changed files with 183 additions and 80 deletions

View File

@ -1,12 +1,15 @@
package se.urmo.game.state;
import lombok.Getter;
import lombok.extern.slf4j.Slf4j;
import se.urmo.game.collision.GhostCollisionChecker;
import se.urmo.game.entities.BlinkyStrategy;
import se.urmo.game.entities.Ghost;
import se.urmo.game.entities.GhostMode;
import se.urmo.game.entities.PacMan;
import se.urmo.game.entities.PinkyStrategy;
import se.urmo.game.entities.ScatterToTopRight;
import se.urmo.game.map.GameMap;
import se.urmo.game.util.LoadSave;
import java.awt.Graphics2D;
@ -14,21 +17,34 @@ import java.awt.image.BufferedImage;
import java.util.ArrayList;
import java.util.List;
@Slf4j
public class GhostManager {
public static final int SPRITE_SHEET_ROWS = 10;
public static final int MAX_SPRITE_FRAMES = 4;
@Getter
private final List<Ghost> ghosts = new ArrayList<>();
private BufferedImage[][] image;
private GhostMode globalMode = GhostMode.CHASE;
private GhostMode globalMode;
private long lastModeSwitchTime;
private int phaseIndex = 0;
// cycle in milliseconds: {scatter, chase, scatter, chase, ...}
private final int[] cycleDurations = {
7000, 20000, // scatter 7s, chase 20s
7000, 20000, // scatter 7s, chase 20s
5000, 20000, // scatter 5s, chase 20s
5000, Integer.MAX_VALUE // scatter 5s, then chase forever
};
public GhostManager(GhostCollisionChecker ghostCollisionChecker) {
loadAnimation();
// Create ghosts with their strategies
//ghosts.add(new Ghost(ghostCollisionChecker, new BlinkyStrategy(),image[0]));
//ghosts.add(new Ghost(ghostCollisionChecker, new PinkyStrategy(), image[1]));
ghosts.add(new Ghost(ghostCollisionChecker, new BlinkyStrategy(),new ScatterToTopLeft(), image[0]));
ghosts.add(new Ghost(ghostCollisionChecker, new PinkyStrategy(),new ScatterToTopRight(), image[1]));
//ghosts.add(new Ghost(240, 200, new InkyStrategy(), loader.getSprite("inky")));
//ghosts.add(new Ghost(260, 200, new ClydeStrategy(), loader.getSprite("clyde")));
setMode(GhostMode.CHASE);
}
private void loadAnimation() {
@ -44,14 +60,28 @@ public class GhostManager {
public void setMode(GhostMode mode) {
this.globalMode = mode;
log.debug("Mode changed to {}", globalMode);
for (Ghost g : ghosts) {
g.setMode(mode);
}
}
public void update(PacMan pacman) {
public void update(PacMan pacman, GameMap map) {
long now = System.currentTimeMillis();
if (phaseIndex < cycleDurations.length) {
int duration = cycleDurations[phaseIndex];
if (now - lastModeSwitchTime >= duration) {
phaseIndex++;
if (phaseIndex < cycleDurations.length) {
GhostMode newMode = (phaseIndex % 2 == 0) ? GhostMode.SCATTER : GhostMode.CHASE;
setMode(newMode);
}
lastModeSwitchTime = now;
}
}
for (Ghost g : ghosts) {
g.update(pacman);
g.update(pacman, map);
}
}