Basic score count working

update takes movement into account
This commit is contained in:
Urban Modig
2025-08-22 11:00:19 +02:00
parent 9bb76ce682
commit b9a43be3c6
9 changed files with 55 additions and 36 deletions

View File

@ -65,8 +65,4 @@ public class CollisionChecker {
return new Point(x, y);
}
public void removeTile(Point destination) {
map.removeTileImage(destination);
}
}

View File

@ -7,6 +7,6 @@ import java.awt.Point;
public class BlinkyStrategy implements GhostStrategy {
@Override
public Point chooseTarget(Ghost ghost, PacMan pacman, GameMap map) {
return pacman.getTilePosition();
return pacman.getPosition();
}
}

View File

@ -7,7 +7,7 @@ import java.awt.Point;
public class ClydeStrategy implements GhostStrategy {
@Override
public Point chooseTarget(Ghost clyde, PacMan pacman, GameMap map) {
Point pacTile = pacman.getTilePosition();
Point pacTile = pacman.getPosition();
Point clydeTile = clyde.getPosition(); // ghosts current tile
double distance = pacTile.distance(clydeTile);

View File

@ -96,7 +96,7 @@ public class Ghost {
Point point = new Point(
position.x + direction.dx,
position.y + direction.dy);
log.debug("Next position {}", point);
//log.debug("Next position {}", point);
return point;
}

View File

@ -15,7 +15,7 @@ public class InkyStrategy implements GhostStrategy {
public Point chooseTarget(Ghost ghost, PacMan pacman, GameMap map) {
// 1. Two tiles ahead of pacman
Direction pacmanDir = pacman.getDirection();
Point pacmanPos = pacman.getTilePosition();
Point pacmanPos = pacman.getPosition();
Point ahead = switch (pacmanDir){
case RIGHT -> new Point(pacmanPos.x + 8 * GameMap.MAP_TILESIZE, pacmanPos.y);
case LEFT -> new Point(pacmanPos.x - 8 * GameMap.MAP_TILESIZE, pacmanPos.y);

View File

@ -30,6 +30,7 @@ public class PacMan {
@Setter
private boolean moving;
private final BufferedImage[][] movmentImages = new BufferedImage[4][4];
@Getter
private Point position;
private static final BufferedImage COLLISION_BOX = MiscUtil.createOutlinedBox(COLLISION_BOX_SIZE, COLLISION_BOX_SIZE, Color.yellow, 2);
private final CollisionChecker collisionChecker;
@ -82,23 +83,23 @@ public class PacMan {
public void update() {
updateAnimationTick();
if(direction == Direction.NONE) return;
Point newPosition = switch (direction){
//if(direction == Direction.NONE) return;
if(moving) {
Point newPosition = switch (direction) {
case RIGHT -> new Point(position.x + speed, position.y);
case LEFT -> new Point(position.x - speed, position.y);
case UP -> new Point(position.x , position.y - speed);
case UP -> new Point(position.x, position.y - speed);
case DOWN -> new Point(position.x, position.y + speed);
default -> throw new IllegalStateException("Unexpected value: " + direction);
};
log.debug("At: {},trying to move {} to {}", position, direction.name(), newPosition);
Point destination = collisionChecker.getValidDestination(direction, newPosition, COLLISION_BOX_SIZE, COLLISION_BOX_SIZE);
if(destination != null) {
collisionChecker.removeTile(destination);
if (destination != null) {
position = destination;
}
}
}
private void updateAnimationTick() {
if (moving) {
@ -114,10 +115,6 @@ public class PacMan {
}
}
public Point getTilePosition() {
return position;
}
public double distanceTo(Point point) {
return position.distance(point);
}

View File

@ -9,7 +9,7 @@ public class PinkyStrategy implements GhostStrategy{
@Override
public Point chooseTarget(Ghost ghost, PacMan pacman, GameMap map) {
Direction pacmanDir = pacman.getDirection();
Point pacmanPos = pacman.getTilePosition();
Point pacmanPos = pacman.getPosition();
return switch (pacmanDir){
case RIGHT -> new Point(pacmanPos.x + 8 * GameMap.MAP_TILESIZE, pacmanPos.y);
case LEFT -> new Point(pacmanPos.x - 8 * GameMap.MAP_TILESIZE, pacmanPos.y);

View File

@ -176,15 +176,30 @@ public class GameMap {
if (col >= columns() || col < 0 ) return true;
MapTile mapTile = mapData[row][col];
boolean solid = mapTile.isSolid();
log.debug("[{}][{}] is {} ({})", row, col, solid ? "solid" : " not solid", mapTile.getValue());
// log.debug("[{}][{}] is {} ({})", row, col, solid ? "solid" : " not solid", mapTile.getValue());
return solid;
}
public void removeTileImage(Point destination) {
int row = screenToRow(destination);
int col = screenToCol(destination);
public boolean removeTileImage(Point screen) {
if (screen == null || mapData == null) {
return false;
}
int row = screenToRow(screen);
int col = screenToCol(screen);
if (row < 0 || row >= mapData.length || col < 0 || col >= mapData[0].length) {
return false;
}
MapTile tile = mapData[row][col];
if(tile.getValue() == 0) tile.setImage(null);
if (tile != null && tile.getValue() == 0 && tile.getImage() != null) {
tile.setImage(null);
return true;
}
return false;
}
private static int screenToCol(Point point) {
@ -230,11 +245,12 @@ public class GameMap {
return new Point(screen.x - OFFSET_X, screen.y - OFFSET_Y);
}
private static int screenToCol(int screenX) {
public static int screenToCol(int screenX) {
return (screenX - OFFSET_X) / MAP_TILESIZE;
}
private static int screenToRow(int screenY) {
public static int screenToRow(int screenY) {
return (screenY - OFFSET_Y) / MAP_TILESIZE;
}
}

View File

@ -1,9 +1,9 @@
package se.urmo.game.state;
import lombok.Getter;
import lombok.extern.slf4j.Slf4j;
import se.urmo.game.collision.CollisionChecker;
import se.urmo.game.collision.GhostCollisionChecker;
import se.urmo.game.entities.BlinkyStrategy;
import se.urmo.game.entities.Ghost;
import se.urmo.game.entities.PacMan;
import se.urmo.game.main.Game;
@ -14,6 +14,7 @@ import java.awt.*;
import java.awt.event.KeyEvent;
import java.io.InputStream;
@Slf4j
public class PlayingState implements GameState {
private final Game game;
private final GameStateManager gameStateManager;
@ -39,6 +40,16 @@ public class PlayingState implements GameState {
pacman.update();
ghostManager.update(pacman, map);
checkCollisions();
handleDots();
}
private void handleDots() {
Point pacmanScreenPos = pacman.getPosition();
boolean wasRemoved = map.removeTileImage(pacmanScreenPos);
if(wasRemoved){
score+=10;
}
}
@Override
@ -84,7 +95,6 @@ public class PlayingState implements GameState {
@Override
public void keyReleased(KeyEvent e) {
pacman.setMoving(false);
pacman.setDirection(Direction.NONE);
}
private void checkCollisions() {