Added highscore
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@ -29,7 +29,6 @@ public class GhostManager {
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public static final int CLYDE_ANIMATION = 3;
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public static final int CLYDE_ANIMATION = 3;
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@Getter
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@Getter
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private final List<Ghost> ghosts = new ArrayList<>();
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private final List<Ghost> ghosts = new ArrayList<>();
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private final LevelManager levelManager;
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private long lastModeSwitchTime;
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private long lastModeSwitchTime;
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private int phaseIndex = 0;
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private int phaseIndex = 0;
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@ -44,7 +43,6 @@ public class GhostManager {
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private boolean frozen;
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private boolean frozen;
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public GhostManager(GhostCollisionChecker ghostCollisionChecker, AnimationManager animationManager, LevelManager levelManager) {
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public GhostManager(GhostCollisionChecker ghostCollisionChecker, AnimationManager animationManager, LevelManager levelManager) {
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this.levelManager = levelManager;
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// Create ghosts with their strategies
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// Create ghosts with their strategies
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Ghost blinky = new Ghost(ghostCollisionChecker, new BlinkyStrategy(), new ScatterToTopRight(), BLINKY_ANIMATION, levelManager);
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Ghost blinky = new Ghost(ghostCollisionChecker, new BlinkyStrategy(), new ScatterToTopRight(), BLINKY_ANIMATION, levelManager);
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ghosts.add(blinky);
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ghosts.add(blinky);
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@ -1,5 +1,6 @@
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package se.urmo.game.state;
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package se.urmo.game.state;
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import lombok.Getter;
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import se.urmo.game.main.GamePanel;
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import se.urmo.game.main.GamePanel;
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import se.urmo.game.main.GameStateManager;
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import se.urmo.game.main.GameStateManager;
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import se.urmo.game.main.HighScoreManager;
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import se.urmo.game.main.HighScoreManager;
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@ -14,6 +15,7 @@ public class GameOverState implements GameState {
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private final GameStateManager gsm;
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private final GameStateManager gsm;
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private int finalScore = 0;
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private int finalScore = 0;
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private int finalLevel = 0;
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private int finalLevel = 0;
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@Getter
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private final HighScoreManager highScores; // optional
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private final HighScoreManager highScores; // optional
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private boolean saved = false;
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private boolean saved = false;
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@ -178,6 +178,10 @@ public class PlayingState implements GameState {
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g.drawString("Your Score", 48, 48);
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g.drawString("Your Score", 48, 48);
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g.drawString("" + score, 48, 72);
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g.drawString("" + score, 48, 72);
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// High Score (above map, right)
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g.drawString("High Score", 248, 48);
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g.drawString("" + gameOverState.getHighScores().top().stream().findFirst().orElse(0), 248, 72);
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// Lives (below map, left)
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// Lives (below map, left)
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for (int i = 1; i < lives; i++) {
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for (int i = 1; i < lives; i++) {
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g.drawImage(pacman.getLifeIcon(),
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g.drawImage(pacman.getLifeIcon(),
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