Refactored GameMap
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@ -16,7 +16,7 @@ public class MapTile {
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public MapTile(BufferedImage image, int value) {
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this.value = value;
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this.image = image;
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this.solid = value != 0 && value != 99;
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this.solid = value != 0 && value != 99 && value != 56;
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this.collisionMask = value != 0 ? createCollisionMask(image) : null;
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}
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