Refactored GameMap

This commit is contained in:
Urban Modig
2025-08-27 19:59:38 +02:00
parent 1f9e6f4e4a
commit cbcc0af47c
8 changed files with 187 additions and 74 deletions

View File

@ -1,7 +1,6 @@
package se.urmo.game.map; package se.urmo.game.map;
import lombok.extern.slf4j.Slf4j; import lombok.extern.slf4j.Slf4j;
import se.urmo.game.util.LoadSave;
import java.awt.*; import java.awt.*;
import java.awt.image.BufferedImage; import java.awt.image.BufferedImage;
@ -16,14 +15,11 @@ public class GameMap {
public static final int MAP_ROW_SIZE = 30; public static final int MAP_ROW_SIZE = 30;
public static final int OFFSET_Y = 7 * MAP_TILESIZE; // 160px from top public static final int OFFSET_Y = 7 * MAP_TILESIZE; // 160px from top
public static final int OFFSET_X = MAP_TILESIZE; // 16px from left public static final int OFFSET_X = MAP_TILESIZE; // 16px from left
private final BufferedImage[][] mapSpriteBuffer;
private final MapTile[][] mapData; private final MapTile[][] mapData;
private final BufferedImage[][] mapItemSpriteBuffer;
public GameMap() {
this.mapSpriteBuffer = LoadSave.loadSprites("sprites/PacMan-custom-spritemap-0-3.png", 5, 11, MAP_TILESIZE); public GameMap(String mapFilePath) {
this.mapItemSpriteBuffer = LoadSave.loadSprites("sprites/PacManAssets-Items.png", 2, 8, MAP_TILESIZE); this.mapData = loadMap(mapFilePath, MAP_ROW_SIZE, MAP_COL_SIZE);
this.mapData = loadMap("maps/map1.csv", MAP_ROW_SIZE, MAP_COL_SIZE);
} }
private MapTile[][] loadMap(String path, int mapRowSize, int mapColSize) { private MapTile[][] loadMap(String path, int mapRowSize, int mapColSize) {
@ -64,69 +60,6 @@ public class GameMap {
return data; return data;
} }
private BufferedImage getSprite(int value) {
return switch (value){
case 0 -> mapSpriteBuffer[1][1];
case 1 -> mapSpriteBuffer[0][0];
case 2 -> mapSpriteBuffer[0][1];
case 3 -> mapSpriteBuffer[0][2];
case 4 -> mapSpriteBuffer[0][3];
case 5 -> mapSpriteBuffer[0][4];
case 6 -> mapSpriteBuffer[0][5];
case 7 -> mapSpriteBuffer[0][6];
case 8 -> mapSpriteBuffer[0][7];
case 9 -> mapSpriteBuffer[0][8];
case 10 -> mapSpriteBuffer[0][9];
case 11 -> mapSpriteBuffer[0][10];
case 12 -> mapSpriteBuffer[1][0];
case 13 -> mapSpriteBuffer[1][1];
case 14 -> mapSpriteBuffer[1][2];
case 15 -> mapSpriteBuffer[1][3];
case 16 -> mapSpriteBuffer[1][4];
case 17 -> mapSpriteBuffer[1][5];
case 18 -> mapSpriteBuffer[1][6];
case 19 -> mapSpriteBuffer[1][7];
case 20 -> mapSpriteBuffer[1][8];
case 21 -> mapSpriteBuffer[1][9];
case 22 -> mapSpriteBuffer[1][10];
case 23 -> mapSpriteBuffer[2][0];
case 24 -> mapSpriteBuffer[2][1];
case 25 -> mapSpriteBuffer[2][2];
case 26 -> mapSpriteBuffer[2][3];
case 27 -> mapSpriteBuffer[2][4];
case 28 -> mapSpriteBuffer[2][5];
case 29 -> mapSpriteBuffer[2][6];
case 30 -> mapSpriteBuffer[2][7];
case 31 -> mapSpriteBuffer[2][8];
case 32 -> mapSpriteBuffer[2][9];
case 33 -> mapSpriteBuffer[2][10];
case 34 -> mapSpriteBuffer[3][0];
case 35 -> mapSpriteBuffer[3][1];
case 36 -> mapSpriteBuffer[3][2];
case 37 -> mapSpriteBuffer[3][3];
case 38 -> mapSpriteBuffer[3][4];
case 39 -> mapSpriteBuffer[3][5];
case 40 -> mapSpriteBuffer[3][6];
case 41 -> mapSpriteBuffer[3][7];
case 42 -> mapSpriteBuffer[3][8];
case 43 -> mapSpriteBuffer[3][9];
case 44 -> mapSpriteBuffer[3][10];
case 45 -> mapSpriteBuffer[4][0];
case 46 -> mapSpriteBuffer[4][1];
case 47 -> mapSpriteBuffer[4][2];
case 48 -> mapSpriteBuffer[4][3];
case 49 -> mapSpriteBuffer[4][4];
case 50 -> mapSpriteBuffer[4][5];
case 51 -> mapSpriteBuffer[4][6];
case 52 -> mapSpriteBuffer[4][7];
case 53 -> mapSpriteBuffer[4][8];
case 54 -> mapSpriteBuffer[4][9];
case 55 -> mapSpriteBuffer[4][10];
default -> null;
};
}
public void draw(Graphics g) { public void draw(Graphics g) {
for (int row = 0; row < mapData.length; row++) { for (int row = 0; row < mapData.length; row++) {
for (int col = 0; col < mapData[row].length; col++) { for (int col = 0; col < mapData[row].length; col++) {
@ -141,6 +74,11 @@ public class GameMap {
} }
} }
private BufferedImage getSprite(int value) {
TileType type = TileType.fromValue(value);
return SpriteSheetManager.get(type.getSpriteSheet()).getSprite(type);
}
public boolean isPassable(List<Point> list){ public boolean isPassable(List<Point> list){
return list.stream().allMatch(p -> isPassable(p.x, p.y)); return list.stream().allMatch(p -> isPassable(p.x, p.y));
} }
@ -169,7 +107,7 @@ public class GameMap {
if (col >= columns() || col < 0 ) return true; if (col >= columns() || col < 0 ) return true;
MapTile mapTile = mapData[row][col]; MapTile mapTile = mapData[row][col];
boolean solid = mapTile.isSolid(); boolean solid = mapTile.isSolid();
// log.debug("[{}][{}] is {} ({})", row, col, solid ? "solid" : " not solid", mapTile.getValue()); log.debug("[{}][{}] is {} ({})", row, col, solid ? "solid" : " not solid", mapTile.getValue());
return solid; return solid;
} }

View File

@ -16,7 +16,7 @@ public class MapTile {
public MapTile(BufferedImage image, int value) { public MapTile(BufferedImage image, int value) {
this.value = value; this.value = value;
this.image = image; this.image = image;
this.solid = value != 0 && value != 99; this.solid = value != 0 && value != 99 && value != 56;
this.collisionMask = value != 0 ? createCollisionMask(image) : null; this.collisionMask = value != 0 ? createCollisionMask(image) : null;
} }

View File

@ -0,0 +1,32 @@
package se.urmo.game.map;
import lombok.Getter;
import se.urmo.game.util.LoadSave;
import java.awt.image.BufferedImage;
@Getter
public enum SpriteLocation {
MAP("sprites/PacMan-custom-spritemap-0-3.png", 5, 11),
ITEM("sprites/PacManAssets-Items.png", 2, 8),
NONE("", 0, 0) { // Special case for tiles without sprites
@Override
public BufferedImage[][] loadSprites(int tileSize) {
return new BufferedImage[][] {{ null }}; // Single null sprite
}
};
private final String path;
private final int rows;
private final int cols;
SpriteLocation(String path, int rows, int cols) {
this.path = path;
this.rows = rows;
this.cols = cols;
}
public BufferedImage[][] loadSprites(int tileSize) {
return LoadSave.loadSprites(path, rows, cols, tileSize);
}
}

View File

@ -0,0 +1,34 @@
package se.urmo.game.map;
import lombok.Getter;
import java.awt.image.BufferedImage;
public class SpriteSheet {
private final BufferedImage[][] spriteSheet;
@Getter
private final SpriteLocation location;
public SpriteSheet(SpriteLocation location) {
this.location = location;
this.spriteSheet = location.loadSprites(GameMap.MAP_TILESIZE);
}
public BufferedImage getSprite(TileType tileType) {
if (tileType.getSpriteSheet() != location) {
throw new IllegalArgumentException("Tile type belongs to different sprite sheet");
}
// NONE will always return null without additional checks
return getSprite(tileType.getRow(), tileType.getCol());
}
public BufferedImage getSprite(int row, int col) {
if (location == SpriteLocation.NONE) {
return null;
}
if (row >= spriteSheet.length || col >= spriteSheet[0].length) {
return null;
}
return spriteSheet[row][col];
}
}

View File

@ -0,0 +1,19 @@
package se.urmo.game.map;
import java.util.EnumMap;
import java.util.Map;
public class SpriteSheetManager {
private static final Map<SpriteLocation, SpriteSheet> spriteSheets = new EnumMap<>(SpriteLocation.class);
public static SpriteSheet get(SpriteLocation location) {
return spriteSheets.computeIfAbsent(location, SpriteSheet::new);
}
// Optionally add methods like:
public static void reloadAll() {
spriteSheets.clear();
}
}

View File

@ -0,0 +1,90 @@
package se.urmo.game.map;
import lombok.Getter;
@Getter
public enum TileType {
SMALL_PELLET(0, false, SpriteLocation.ITEM, 1, 0),
TILE_1(1, true, SpriteLocation.MAP, 0, 0),
TILE_2(2, true, SpriteLocation.MAP, 0, 1),
TILE_3(3, true, SpriteLocation.MAP, 0, 2),
TILE_4(4, true, SpriteLocation.MAP, 0, 3),
TILE_5(5, true, SpriteLocation.MAP, 0, 4),
TILE_6(6, true, SpriteLocation.MAP, 0, 5),
TILE_7(7, true, SpriteLocation.MAP, 0, 6),
TILE_8(8, true, SpriteLocation.MAP, 0, 7),
TILE_9(9, true, SpriteLocation.MAP, 0, 8),
TILE_10(10, true, SpriteLocation.MAP, 0, 9),
TILE_11(11, true, SpriteLocation.MAP, 0, 10),
TILE_12(12, true, SpriteLocation.MAP, 1, 0),
TILE_13(13, true, SpriteLocation.MAP, 1, 1),
TILE_14(14, true, SpriteLocation.MAP, 1, 2),
TILE_15(15, true, SpriteLocation.MAP, 1, 3),
TILE_16(16, true, SpriteLocation.MAP, 1, 4),
TILE_17(17, true, SpriteLocation.MAP, 1, 5),
TILE_18(18, true, SpriteLocation.MAP, 1, 6),
TILE_19(19, true, SpriteLocation.MAP, 1, 7),
TILE_20(20, true, SpriteLocation.MAP, 1, 8),
TILE_21(21, true, SpriteLocation.MAP, 1, 9),
TILE_22(22, true, SpriteLocation.MAP, 1, 10),
TILE_23(23, true, SpriteLocation.MAP, 2, 0),
TILE_24(24, true, SpriteLocation.MAP, 2, 1),
TILE_25(25, true, SpriteLocation.MAP, 2, 2),
TILE_26(26, true, SpriteLocation.MAP, 2, 3),
TILE_27(27, true, SpriteLocation.MAP, 2, 4),
TILE_28(28, true, SpriteLocation.MAP, 2, 5),
TILE_29(29, true, SpriteLocation.MAP, 2, 6),
TILE_30(30, true, SpriteLocation.MAP, 2, 7),
TILE_31(31, true, SpriteLocation.MAP, 2, 8),
TILE_32(32, true, SpriteLocation.MAP, 2, 9),
TILE_33(33, true, SpriteLocation.MAP, 2, 10),
TILE_34(34, true, SpriteLocation.MAP, 3, 0),
TILE_35(35, true, SpriteLocation.MAP, 3, 1),
TILE_36(36, true, SpriteLocation.MAP, 3, 2),
TILE_37(37, true, SpriteLocation.MAP, 3, 3),
TILE_38(38, true, SpriteLocation.MAP, 3, 4),
TILE_39(39, true, SpriteLocation.MAP, 3, 5),
TILE_40(40, true, SpriteLocation.MAP, 3, 6),
TILE_41(41, true, SpriteLocation.MAP, 3, 7),
TILE_42(42, true, SpriteLocation.MAP, 3, 8),
TILE_43(43, true, SpriteLocation.MAP, 3, 9),
TILE_44(44, true, SpriteLocation.MAP, 3, 10),
TILE_45(45, true, SpriteLocation.MAP, 4, 0),
TILE_46(46, true, SpriteLocation.MAP, 4, 1),
TILE_47(47, true, SpriteLocation.MAP, 4, 2),
TILE_48(48, true, SpriteLocation.MAP, 4, 3),
TILE_49(49, true, SpriteLocation.MAP, 4, 4),
TILE_50(50, true, SpriteLocation.MAP, 4, 5),
TILE_51(51, true, SpriteLocation.MAP, 4, 6),
TILE_52(52, true, SpriteLocation.MAP, 4, 7),
TILE_53(53, true, SpriteLocation.MAP, 4, 8),
TILE_54(54, true, SpriteLocation.MAP, 4, 9),
TILE_55(55, true, SpriteLocation.MAP, 4, 10),
LARGE_PELLET(56, false, SpriteLocation.ITEM, 1, 1),
EMPTY(99, false, SpriteLocation.NONE, 0, 0); // No sprite associated with empty tiles
private final int value;
private final boolean solid;
private final SpriteLocation spriteSheet;
private final int row;
private final int col;
TileType(int value, boolean solid, SpriteLocation spriteSheet, int row, int col) {
this.value = value;
this.solid = solid;
this.spriteSheet = spriteSheet;
this.row = row;
this.col = col;
}
public static TileType fromValue(int value) {
for (TileType type : values()) {
if (type.value == value) return type;
}
return EMPTY;
}
public boolean hasSprite() {
return spriteSheet != null;
}
}

View File

@ -29,7 +29,7 @@ public class PlayingState implements GameState {
public PlayingState(Game game, GameStateManager gameStateManager) { public PlayingState(Game game, GameStateManager gameStateManager) {
this.game = game; this.game = game;
this.gameStateManager = gameStateManager; this.gameStateManager = gameStateManager;
this.map = new GameMap(); this.map = new GameMap("maps/map1.csv");
this.pacman = new PacMan(game, new CollisionChecker(map)); this.pacman = new PacMan(game, new CollisionChecker(map));
this.ghostManager = new GhostManager(new GhostCollisionChecker(map)); this.ghostManager = new GhostManager(new GhostCollisionChecker(map));
this.arcadeFont = loadArcadeFont(); this.arcadeFont = loadArcadeFont();

View File

@ -1,7 +1,7 @@
1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,45,46, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,45,46, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3
12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,15,17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,14 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,15,17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,14
12, 0, 4, 5, 5, 6, 0, 4, 5, 5, 5, 6, 0,15,17, 0, 4, 5, 5, 5, 6, 0, 4, 5, 5, 6, 0,14 12, 0, 4, 5, 5, 6, 0, 4, 5, 5, 5, 6, 0,15,17, 0, 4, 5, 5, 5, 6, 0, 4, 5, 5, 6, 0,14
12, 0,26,27,27,28, 0,26,27,27,27,28, 0,26,28, 0,26,27,27,27,28, 0,26,27,27,28, 0,14 12,56,26,27,27,28, 0,26,27,27,27,28, 0,26,28, 0,26,27,27,27,28, 0,26,27,27,28,56,14
12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,14 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,14
12, 0, 4, 5, 5, 6, 0, 4, 6, 0, 4, 5, 5, 5, 5, 5, 5, 6, 0, 4, 6, 0, 4, 5, 5, 6, 0,14 12, 0, 4, 5, 5, 6, 0, 4, 6, 0, 4, 5, 5, 5, 5, 5, 5, 6, 0, 4, 6, 0, 4, 5, 5, 6, 0,14
12, 0,26,27,27,28, 0,15,17, 0,26,27,27, 7, 8,27,27,28, 0,15,17, 0,26,27,27,28, 0,14 12, 0,26,27,27,28, 0,15,17, 0,26,27,27, 7, 8,27,27,28, 0,15,17, 0,26,27,27,28, 0,14

1 1 2 2 2 2 2 2 2 2 2 2 2 2 45 46 2 2 2 2 2 2 2 2 2 2 2 2 3
2 12 0 0 0 0 0 0 0 0 0 0 0 0 15 17 0 0 0 0 0 0 0 0 0 0 0 0 14
3 12 0 4 5 5 6 0 4 5 5 5 6 0 15 17 0 4 5 5 5 6 0 4 5 5 6 0 14
4 12 0 56 26 27 27 28 0 26 27 27 27 28 0 26 28 0 26 27 27 27 28 0 26 27 27 28 0 56 14
5 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 14
6 12 0 4 5 5 6 0 4 6 0 4 5 5 5 5 5 5 6 0 4 6 0 4 5 5 6 0 14
7 12 0 26 27 27 28 0 15 17 0 26 27 27 7 8 27 27 28 0 15 17 0 26 27 27 28 0 14