Refactored GameMap
This commit is contained in:
@ -1,7 +1,6 @@
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package se.urmo.game.map;
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import lombok.extern.slf4j.Slf4j;
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import se.urmo.game.util.LoadSave;
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import java.awt.*;
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import java.awt.image.BufferedImage;
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@ -16,14 +15,11 @@ public class GameMap {
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public static final int MAP_ROW_SIZE = 30;
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public static final int OFFSET_Y = 7 * MAP_TILESIZE; // 160px from top
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public static final int OFFSET_X = MAP_TILESIZE; // 16px from left
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private final BufferedImage[][] mapSpriteBuffer;
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private final MapTile[][] mapData;
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private final BufferedImage[][] mapItemSpriteBuffer;
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public GameMap() {
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this.mapSpriteBuffer = LoadSave.loadSprites("sprites/PacMan-custom-spritemap-0-3.png", 5, 11, MAP_TILESIZE);
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this.mapItemSpriteBuffer = LoadSave.loadSprites("sprites/PacManAssets-Items.png", 2, 8, MAP_TILESIZE);
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this.mapData = loadMap("maps/map1.csv", MAP_ROW_SIZE, MAP_COL_SIZE);
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public GameMap(String mapFilePath) {
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this.mapData = loadMap(mapFilePath, MAP_ROW_SIZE, MAP_COL_SIZE);
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}
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private MapTile[][] loadMap(String path, int mapRowSize, int mapColSize) {
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@ -64,69 +60,6 @@ public class GameMap {
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return data;
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}
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private BufferedImage getSprite(int value) {
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return switch (value){
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case 0 -> mapSpriteBuffer[1][1];
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case 1 -> mapSpriteBuffer[0][0];
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case 2 -> mapSpriteBuffer[0][1];
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case 3 -> mapSpriteBuffer[0][2];
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case 4 -> mapSpriteBuffer[0][3];
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case 5 -> mapSpriteBuffer[0][4];
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case 6 -> mapSpriteBuffer[0][5];
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case 7 -> mapSpriteBuffer[0][6];
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case 8 -> mapSpriteBuffer[0][7];
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case 9 -> mapSpriteBuffer[0][8];
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case 10 -> mapSpriteBuffer[0][9];
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case 11 -> mapSpriteBuffer[0][10];
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case 12 -> mapSpriteBuffer[1][0];
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case 13 -> mapSpriteBuffer[1][1];
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case 14 -> mapSpriteBuffer[1][2];
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case 15 -> mapSpriteBuffer[1][3];
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case 16 -> mapSpriteBuffer[1][4];
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case 17 -> mapSpriteBuffer[1][5];
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case 18 -> mapSpriteBuffer[1][6];
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case 19 -> mapSpriteBuffer[1][7];
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case 20 -> mapSpriteBuffer[1][8];
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case 21 -> mapSpriteBuffer[1][9];
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case 22 -> mapSpriteBuffer[1][10];
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case 23 -> mapSpriteBuffer[2][0];
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case 24 -> mapSpriteBuffer[2][1];
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case 25 -> mapSpriteBuffer[2][2];
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case 26 -> mapSpriteBuffer[2][3];
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case 27 -> mapSpriteBuffer[2][4];
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case 28 -> mapSpriteBuffer[2][5];
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case 29 -> mapSpriteBuffer[2][6];
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case 30 -> mapSpriteBuffer[2][7];
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case 31 -> mapSpriteBuffer[2][8];
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case 32 -> mapSpriteBuffer[2][9];
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case 33 -> mapSpriteBuffer[2][10];
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case 34 -> mapSpriteBuffer[3][0];
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case 35 -> mapSpriteBuffer[3][1];
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case 36 -> mapSpriteBuffer[3][2];
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case 37 -> mapSpriteBuffer[3][3];
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case 38 -> mapSpriteBuffer[3][4];
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case 39 -> mapSpriteBuffer[3][5];
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case 40 -> mapSpriteBuffer[3][6];
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case 41 -> mapSpriteBuffer[3][7];
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case 42 -> mapSpriteBuffer[3][8];
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case 43 -> mapSpriteBuffer[3][9];
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case 44 -> mapSpriteBuffer[3][10];
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case 45 -> mapSpriteBuffer[4][0];
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case 46 -> mapSpriteBuffer[4][1];
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case 47 -> mapSpriteBuffer[4][2];
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case 48 -> mapSpriteBuffer[4][3];
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case 49 -> mapSpriteBuffer[4][4];
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case 50 -> mapSpriteBuffer[4][5];
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case 51 -> mapSpriteBuffer[4][6];
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case 52 -> mapSpriteBuffer[4][7];
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case 53 -> mapSpriteBuffer[4][8];
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case 54 -> mapSpriteBuffer[4][9];
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case 55 -> mapSpriteBuffer[4][10];
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default -> null;
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};
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}
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public void draw(Graphics g) {
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for (int row = 0; row < mapData.length; row++) {
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for (int col = 0; col < mapData[row].length; col++) {
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@ -141,6 +74,11 @@ public class GameMap {
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}
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}
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private BufferedImage getSprite(int value) {
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TileType type = TileType.fromValue(value);
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return SpriteSheetManager.get(type.getSpriteSheet()).getSprite(type);
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}
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public boolean isPassable(List<Point> list){
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return list.stream().allMatch(p -> isPassable(p.x, p.y));
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}
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@ -169,7 +107,7 @@ public class GameMap {
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if (col >= columns() || col < 0 ) return true;
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MapTile mapTile = mapData[row][col];
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boolean solid = mapTile.isSolid();
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// log.debug("[{}][{}] is {} ({})", row, col, solid ? "solid" : " not solid", mapTile.getValue());
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log.debug("[{}][{}] is {} ({})", row, col, solid ? "solid" : " not solid", mapTile.getValue());
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return solid;
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}
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@ -16,7 +16,7 @@ public class MapTile {
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public MapTile(BufferedImage image, int value) {
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this.value = value;
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this.image = image;
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this.solid = value != 0 && value != 99;
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this.solid = value != 0 && value != 99 && value != 56;
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this.collisionMask = value != 0 ? createCollisionMask(image) : null;
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}
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32
src/main/java/se/urmo/game/map/SpriteLocation.java
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32
src/main/java/se/urmo/game/map/SpriteLocation.java
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@ -0,0 +1,32 @@
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package se.urmo.game.map;
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import lombok.Getter;
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import se.urmo.game.util.LoadSave;
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import java.awt.image.BufferedImage;
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@Getter
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public enum SpriteLocation {
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MAP("sprites/PacMan-custom-spritemap-0-3.png", 5, 11),
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ITEM("sprites/PacManAssets-Items.png", 2, 8),
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NONE("", 0, 0) { // Special case for tiles without sprites
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@Override
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public BufferedImage[][] loadSprites(int tileSize) {
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return new BufferedImage[][] {{ null }}; // Single null sprite
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}
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};
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private final String path;
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private final int rows;
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private final int cols;
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SpriteLocation(String path, int rows, int cols) {
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this.path = path;
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this.rows = rows;
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this.cols = cols;
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}
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public BufferedImage[][] loadSprites(int tileSize) {
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return LoadSave.loadSprites(path, rows, cols, tileSize);
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}
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}
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34
src/main/java/se/urmo/game/map/SpriteSheet.java
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34
src/main/java/se/urmo/game/map/SpriteSheet.java
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@ -0,0 +1,34 @@
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package se.urmo.game.map;
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import lombok.Getter;
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import java.awt.image.BufferedImage;
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public class SpriteSheet {
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private final BufferedImage[][] spriteSheet;
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@Getter
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private final SpriteLocation location;
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public SpriteSheet(SpriteLocation location) {
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this.location = location;
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this.spriteSheet = location.loadSprites(GameMap.MAP_TILESIZE);
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}
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public BufferedImage getSprite(TileType tileType) {
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if (tileType.getSpriteSheet() != location) {
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throw new IllegalArgumentException("Tile type belongs to different sprite sheet");
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}
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// NONE will always return null without additional checks
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return getSprite(tileType.getRow(), tileType.getCol());
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}
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public BufferedImage getSprite(int row, int col) {
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if (location == SpriteLocation.NONE) {
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return null;
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}
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if (row >= spriteSheet.length || col >= spriteSheet[0].length) {
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return null;
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}
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return spriteSheet[row][col];
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}
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}
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19
src/main/java/se/urmo/game/map/SpriteSheetManager.java
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19
src/main/java/se/urmo/game/map/SpriteSheetManager.java
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@ -0,0 +1,19 @@
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package se.urmo.game.map;
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import java.util.EnumMap;
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import java.util.Map;
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public class SpriteSheetManager {
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private static final Map<SpriteLocation, SpriteSheet> spriteSheets = new EnumMap<>(SpriteLocation.class);
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public static SpriteSheet get(SpriteLocation location) {
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return spriteSheets.computeIfAbsent(location, SpriteSheet::new);
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}
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// Optionally add methods like:
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public static void reloadAll() {
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spriteSheets.clear();
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}
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}
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90
src/main/java/se/urmo/game/map/TileType.java
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90
src/main/java/se/urmo/game/map/TileType.java
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@ -0,0 +1,90 @@
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package se.urmo.game.map;
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import lombok.Getter;
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@Getter
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public enum TileType {
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SMALL_PELLET(0, false, SpriteLocation.ITEM, 1, 0),
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TILE_1(1, true, SpriteLocation.MAP, 0, 0),
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TILE_2(2, true, SpriteLocation.MAP, 0, 1),
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TILE_3(3, true, SpriteLocation.MAP, 0, 2),
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TILE_4(4, true, SpriteLocation.MAP, 0, 3),
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TILE_5(5, true, SpriteLocation.MAP, 0, 4),
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TILE_6(6, true, SpriteLocation.MAP, 0, 5),
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TILE_7(7, true, SpriteLocation.MAP, 0, 6),
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TILE_8(8, true, SpriteLocation.MAP, 0, 7),
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TILE_9(9, true, SpriteLocation.MAP, 0, 8),
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TILE_10(10, true, SpriteLocation.MAP, 0, 9),
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TILE_11(11, true, SpriteLocation.MAP, 0, 10),
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TILE_12(12, true, SpriteLocation.MAP, 1, 0),
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TILE_13(13, true, SpriteLocation.MAP, 1, 1),
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TILE_14(14, true, SpriteLocation.MAP, 1, 2),
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TILE_15(15, true, SpriteLocation.MAP, 1, 3),
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TILE_16(16, true, SpriteLocation.MAP, 1, 4),
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TILE_17(17, true, SpriteLocation.MAP, 1, 5),
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TILE_18(18, true, SpriteLocation.MAP, 1, 6),
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TILE_19(19, true, SpriteLocation.MAP, 1, 7),
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TILE_20(20, true, SpriteLocation.MAP, 1, 8),
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TILE_21(21, true, SpriteLocation.MAP, 1, 9),
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TILE_22(22, true, SpriteLocation.MAP, 1, 10),
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TILE_23(23, true, SpriteLocation.MAP, 2, 0),
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TILE_24(24, true, SpriteLocation.MAP, 2, 1),
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TILE_25(25, true, SpriteLocation.MAP, 2, 2),
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TILE_26(26, true, SpriteLocation.MAP, 2, 3),
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TILE_27(27, true, SpriteLocation.MAP, 2, 4),
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TILE_28(28, true, SpriteLocation.MAP, 2, 5),
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TILE_29(29, true, SpriteLocation.MAP, 2, 6),
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TILE_30(30, true, SpriteLocation.MAP, 2, 7),
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TILE_31(31, true, SpriteLocation.MAP, 2, 8),
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TILE_32(32, true, SpriteLocation.MAP, 2, 9),
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TILE_33(33, true, SpriteLocation.MAP, 2, 10),
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TILE_34(34, true, SpriteLocation.MAP, 3, 0),
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TILE_35(35, true, SpriteLocation.MAP, 3, 1),
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TILE_36(36, true, SpriteLocation.MAP, 3, 2),
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TILE_37(37, true, SpriteLocation.MAP, 3, 3),
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TILE_38(38, true, SpriteLocation.MAP, 3, 4),
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TILE_39(39, true, SpriteLocation.MAP, 3, 5),
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TILE_40(40, true, SpriteLocation.MAP, 3, 6),
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TILE_41(41, true, SpriteLocation.MAP, 3, 7),
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TILE_42(42, true, SpriteLocation.MAP, 3, 8),
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TILE_43(43, true, SpriteLocation.MAP, 3, 9),
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TILE_44(44, true, SpriteLocation.MAP, 3, 10),
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TILE_45(45, true, SpriteLocation.MAP, 4, 0),
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TILE_46(46, true, SpriteLocation.MAP, 4, 1),
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TILE_47(47, true, SpriteLocation.MAP, 4, 2),
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TILE_48(48, true, SpriteLocation.MAP, 4, 3),
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TILE_49(49, true, SpriteLocation.MAP, 4, 4),
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TILE_50(50, true, SpriteLocation.MAP, 4, 5),
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TILE_51(51, true, SpriteLocation.MAP, 4, 6),
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TILE_52(52, true, SpriteLocation.MAP, 4, 7),
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TILE_53(53, true, SpriteLocation.MAP, 4, 8),
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TILE_54(54, true, SpriteLocation.MAP, 4, 9),
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TILE_55(55, true, SpriteLocation.MAP, 4, 10),
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LARGE_PELLET(56, false, SpriteLocation.ITEM, 1, 1),
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EMPTY(99, false, SpriteLocation.NONE, 0, 0); // No sprite associated with empty tiles
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private final int value;
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private final boolean solid;
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private final SpriteLocation spriteSheet;
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private final int row;
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private final int col;
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TileType(int value, boolean solid, SpriteLocation spriteSheet, int row, int col) {
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this.value = value;
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this.solid = solid;
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this.spriteSheet = spriteSheet;
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this.row = row;
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this.col = col;
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}
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public static TileType fromValue(int value) {
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for (TileType type : values()) {
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if (type.value == value) return type;
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}
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return EMPTY;
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}
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public boolean hasSprite() {
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return spriteSheet != null;
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}
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}
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@ -29,7 +29,7 @@ public class PlayingState implements GameState {
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public PlayingState(Game game, GameStateManager gameStateManager) {
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this.game = game;
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this.gameStateManager = gameStateManager;
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this.map = new GameMap();
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this.map = new GameMap("maps/map1.csv");
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this.pacman = new PacMan(game, new CollisionChecker(map));
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this.ghostManager = new GhostManager(new GhostCollisionChecker(map));
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this.arcadeFont = loadArcadeFont();
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@ -1,7 +1,7 @@
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1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,45,46, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3
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12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,15,17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,14
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12, 0, 4, 5, 5, 6, 0, 4, 5, 5, 5, 6, 0,15,17, 0, 4, 5, 5, 5, 6, 0, 4, 5, 5, 6, 0,14
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12, 0,26,27,27,28, 0,26,27,27,27,28, 0,26,28, 0,26,27,27,27,28, 0,26,27,27,28, 0,14
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12,56,26,27,27,28, 0,26,27,27,27,28, 0,26,28, 0,26,27,27,27,28, 0,26,27,27,28,56,14
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12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,14
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12, 0, 4, 5, 5, 6, 0, 4, 6, 0, 4, 5, 5, 5, 5, 5, 5, 6, 0, 4, 6, 0, 4, 5, 5, 6, 0,14
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12, 0,26,27,27,28, 0,15,17, 0,26,27,27, 7, 8,27,27,28, 0,15,17, 0,26,27,27,28, 0,14
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