Implemented frightmode
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@ -5,10 +5,12 @@ import lombok.extern.slf4j.Slf4j;
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import se.urmo.game.collision.CollisionChecker;
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import se.urmo.game.collision.GhostCollisionChecker;
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import se.urmo.game.entities.Ghost;
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import se.urmo.game.entities.GhostMode;
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import se.urmo.game.entities.PacMan;
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import se.urmo.game.main.Game;
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import se.urmo.game.map.GameMap;
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import se.urmo.game.map.MapTile;
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import se.urmo.game.map.TileType;
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import se.urmo.game.util.Direction;
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import java.awt.*;
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@ -48,7 +50,9 @@ public class PlayingState implements GameState {
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Point pacmanScreenPos = pacman.getPosition();
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MapTile tile = map.getTile(pacmanScreenPos);
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boolean wasRemoved = map.removeTileImage(pacmanScreenPos);
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if(wasRemoved && tile.getTileType() == TileType.LARGE_PELLET){
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ghostManager.setFrightMode();
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}
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if(wasRemoved){
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score+=tile.getTileType().getScore();
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}
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@ -107,6 +111,7 @@ public class PlayingState implements GameState {
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// Pac-Man eats ghost
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score += 200;
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ghost.resetPosition();
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ghost.setMode(GhostMode.CHASE); // end frightend
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} else {
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// Pac-Man loses a life
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lives--;
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