Finishing map-graphics
This commit is contained in:
5
.idea/codeStyles/codeStyleConfig.xml
generated
Normal file
5
.idea/codeStyles/codeStyleConfig.xml
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@ -0,0 +1,5 @@
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<component name="ProjectCodeStyleConfiguration">
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<state>
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<option name="PREFERRED_PROJECT_CODE_STYLE" value="Default" />
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</state>
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</component>
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@ -14,7 +14,9 @@ import java.util.Arrays;
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public class PacMan {
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public class PacMan {
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public static final int PACMAN_SIZE = GamePanel.TILE_SIZE;
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public static final int PACMAN_SIZE = 32;
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private static final int COLLISION_BOX_SIZE = 8;
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private static final int COLLISION_BOX_OFFSET = (PACMAN_SIZE - COLLISION_BOX_SIZE) / 2;
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private final Game game;
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private final Game game;
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private int aniTick = 0;
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private int aniTick = 0;
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private int aniIndex = 0;
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private int aniIndex = 0;
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@ -22,9 +24,8 @@ public class PacMan {
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private int speed = 1;
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private int speed = 1;
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private boolean moving;
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private boolean moving;
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private final BufferedImage[][] movmentImages = new BufferedImage[4][4];
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private final BufferedImage[][] movmentImages = new BufferedImage[4][4];
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//private int xPos = 14 * 16 + 8, yPos = 29 * 16; // top left of object
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private Point position;
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private Point position;
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private static final BufferedImage innerBox = MiscUtil.createOutlinedBox(8, 8, Color.yellow, 2);
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private static final BufferedImage COLLISION_BOX = MiscUtil.createOutlinedBox(COLLISION_BOX_SIZE, COLLISION_BOX_SIZE, Color.yellow, 2);
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private CollisionChecker collisionChecker;
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private CollisionChecker collisionChecker;
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private Direction direction = Direction.NONE;
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private Direction direction = Direction.NONE;
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@ -58,10 +59,13 @@ public class PacMan {
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public void draw(Graphics g) {
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public void draw(Graphics g) {
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g.drawImage(innerBox, position.x, position.y, PACMAN_SIZE, PACMAN_SIZE, null);
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g.drawImage(
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//g.setColor(Color.RED);
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movmentImages[direction==Direction.NONE?0:direction.ordinal()][aniIndex],
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//g.drawLine(xPos, yPos, xPos, yPos);
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position.x - COLLISION_BOX_OFFSET,
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//g.drawImage(movmentImages[direction][aniIndex], xPos, yPos, PACMAN_SIZE, PACMAN_SIZE, null);
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position.y - COLLISION_BOX_OFFSET,
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PACMAN_SIZE,
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PACMAN_SIZE, null);
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g.drawImage(COLLISION_BOX, position.x, position.y, COLLISION_BOX_SIZE, COLLISION_BOX_SIZE, null);
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}
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}
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public void update() {
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public void update() {
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@ -76,7 +80,7 @@ public class PacMan {
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default -> throw new IllegalStateException("Unexpected value: " + direction);
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default -> throw new IllegalStateException("Unexpected value: " + direction);
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};
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};
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Point destination = collisionChecker.getValidDestination(direction, newPosition, PACMAN_SIZE, PACMAN_SIZE);
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Point destination = collisionChecker.getValidDestination(direction, newPosition, COLLISION_BOX_SIZE, COLLISION_BOX_SIZE);
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if(destination != null) {
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if(destination != null) {
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position = destination;
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position = destination;
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@ -104,7 +108,6 @@ public class PacMan {
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}
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}
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public void setDirection(Direction direction) {
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public void setDirection(Direction direction) {
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this.moving = true;
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this.direction = direction;
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this.direction = direction;
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}
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}
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}
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}
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@ -15,12 +15,12 @@ public class GameMap {
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public static final int MAP_TILESIZE = 16;// 16px from left
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public static final int MAP_TILESIZE = 16;// 16px from left
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public static final int OFFSET_Y = 7 * MAP_TILESIZE; // 160px from top
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public static final int OFFSET_Y = 7 * MAP_TILESIZE; // 160px from top
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public static final int OFFSET_X = MAP_TILESIZE; // 16px from left
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public static final int OFFSET_X = MAP_TILESIZE; // 16px from left
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private BufferedImage[][] image = new BufferedImage[13][19];
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private final BufferedImage[][] images = new BufferedImage[13][19];
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private MapTile[][] mapData;
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private MapTile[][] mapData;
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public GameMap() {
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public GameMap() {
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loadMap("maps/map1.csv");
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loadSprites();
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loadSprites();
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loadMap("maps/map1.csv");
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}
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}
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private void loadMap(String path) {
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private void loadMap(String path) {
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@ -43,16 +43,78 @@ public class GameMap {
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}
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}
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mapData = rows.stream()
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mapData = rows.stream()
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.map(row -> IntStream.of(row)
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.map(row -> IntStream.of(row)
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.mapToObj(MapTile::new)
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.mapToObj(value -> new MapTile(getSprite(value), value))
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.toArray(MapTile[]::new))
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.toArray(MapTile[]::new))
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.toArray(MapTile[][]::new);
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.toArray(MapTile[][]::new);
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}
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}
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private BufferedImage getSprite(int value) {
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return switch (value){
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case 1 -> images[0][0];
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case 2 -> images[0][1];
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case 3 -> images[0][2];
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case 4 -> images[0][3];
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case 5 -> images[0][4];
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case 6 -> images[0][5];
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case 7 -> images[0][6];
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case 8 -> images[0][7];
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case 9 -> images[0][8];
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case 10 -> images[0][9];
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case 11 -> images[0][10];
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case 12 -> images[1][0];
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case 13 -> images[1][1];
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case 14 -> images[1][2];
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case 15 -> images[1][3];
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case 16 -> images[1][4];
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case 17 -> images[1][5];
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case 18 -> images[1][6];
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case 19 -> images[1][7];
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case 20 -> images[1][8];
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case 21 -> images[1][9];
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case 22 -> images[1][10];
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case 23 -> images[2][0];
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case 24 -> images[2][1];
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case 25 -> images[2][2];
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case 26 -> images[2][3];
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case 27 -> images[2][4];
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case 28 -> images[2][5];
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case 29 -> images[2][6];
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case 30 -> images[2][7];
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case 31 -> images[2][8];
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case 32 -> images[2][9];
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case 33 -> images[2][10];
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case 34 -> images[3][0];
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case 35 -> images[3][1];
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case 36 -> images[3][2];
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case 37 -> images[3][3];
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case 38 -> images[3][4];
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case 39 -> images[3][5];
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case 40 -> images[3][6];
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case 41 -> images[3][7];
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case 42 -> images[3][8];
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case 43 -> images[3][9];
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case 44 -> images[3][10];
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case 45 -> images[4][0];
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case 46 -> images[4][1];
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case 47 -> images[4][2];
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case 48 -> images[4][3];
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case 49 -> images[4][4];
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case 50 -> images[4][5];
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case 51 -> images[4][6];
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case 52 -> images[4][7];
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case 53 -> images[4][8];
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case 54 -> images[4][9];
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case 55 -> images[4][10];
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default -> null;
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};
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}
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private void loadSprites() {
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private void loadSprites() {
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BufferedImage img = LoadSave.GetSpriteAtlas("sprites/PacManAssets_Map_TileSet2.png");//473B78
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BufferedImage img = LoadSave.GetSpriteAtlas("sprites/PacMan-custom-spritemap-0-1.png");//473B78
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for (int row = 0; row < 13; row++) {
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for (int row = 0; row < 5; row++) {
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for (int col = 0; col < 19; col++) {
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for (int col = 0; col < 11; col++) {
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image[row][col] = img.getSubimage(MAP_TILESIZE * col, MAP_TILESIZE * row, MAP_TILESIZE, MAP_TILESIZE);
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images[row][col] = img.getSubimage(MAP_TILESIZE * col, MAP_TILESIZE * row, MAP_TILESIZE, MAP_TILESIZE);
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}
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}
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}
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}
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}
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}
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@ -1,19 +1,38 @@
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package se.urmo.game.map;
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package se.urmo.game.map;
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import se.urmo.game.util.MiscUtil;
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import java.awt.*;
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import java.awt.image.BufferedImage;
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import java.awt.image.BufferedImage;
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public class MapTile {
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public class MapTile {
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private final int value;
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private final int value;
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private final BufferedImage image;
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private final BufferedImage image;
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private final boolean solid;
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private final boolean solid;
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private final boolean[][] collisionMask;
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public MapTile(int value) {
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public MapTile(BufferedImage image, int value) {
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this.value = value;
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this.value = value;
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this.image = value != 0 ? MiscUtil.createOutlinedBox(16, 16, Color.blue, 2) : null;
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this.image = image;
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// this.image = value != 0 ? MiscUtil.createOutlinedBox(16, 16, Color.blue, 2) : null;
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this.solid = value != 0;
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this.solid = value != 0;
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this.collisionMask = createCollisionMask(image);
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}
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public boolean[][] getCollisionMask() {
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return collisionMask;
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}
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private boolean[][] createCollisionMask(BufferedImage img) {
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if(img == null) return null;
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int w = img.getWidth();
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int h = img.getHeight();
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boolean[][] mask = new boolean[h][w];
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for (int y = 0; y < h; y++) {
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for (int x = 0; x < w; x++) {
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int alpha = (img.getRGB(x, y) >> 24) & 0xff;
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mask[y][x] = alpha > 0; // solid if any pixel is visible
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}
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}
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return mask;
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}
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}
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public BufferedImage getImage() {
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public BufferedImage getImage() {
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@ -35,13 +35,18 @@ public class PlayingState implements GameState {
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@Override
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@Override
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public void keyPressed(KeyEvent e) {
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public void keyPressed(KeyEvent e) {
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switch (e.getKeyCode()) {
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switch (e.getKeyCode()) {
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case KeyEvent.VK_W -> pacman.setDirection(Direction.UP);
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case KeyEvent.VK_W -> move(Direction.UP);
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case KeyEvent.VK_S -> pacman.setDirection(Direction.DOWN);
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case KeyEvent.VK_S -> move(Direction.DOWN);
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case KeyEvent.VK_A -> pacman.setDirection(Direction.LEFT);
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case KeyEvent.VK_A -> move(Direction.LEFT);
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case KeyEvent.VK_D -> pacman.setDirection(Direction.RIGHT);
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case KeyEvent.VK_D -> move(Direction.RIGHT);
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}
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}
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}
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}
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private void move(Direction direction) {
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pacman.setMoving(true);
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pacman.setDirection(direction);
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}
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@Override
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@Override
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public void keyReleased(KeyEvent e) {
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public void keyReleased(KeyEvent e) {
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pacman.setMoving(false);
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pacman.setMoving(false);
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@ -1,30 +1,30 @@
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1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,18,19, 21, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3
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1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,45,46, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3
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7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9
|
12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,15,17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,14
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7, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1,20, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 9
|
12, 0, 4, 5, 5, 6, 0, 4, 5, 5, 5, 6, 0,15,17, 0, 4, 5, 5, 5, 6, 0, 4, 5, 5, 6, 0,14
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7, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1,17, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 9
|
12, 0,26,27,27,28, 0,26,27,27,27,28, 0,26,28, 0,26,27,27,27,28, 0,26,27,27,28, 0,14
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7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9
|
12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,14
|
||||||
7, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 9
|
12, 0, 4, 5, 5, 6, 0, 4, 6, 0, 4, 5, 5, 5, 5, 5, 5, 6, 0, 4, 6, 0, 4, 5, 5, 6, 0,14
|
||||||
7, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 9
|
12, 0,26,27,27,28, 0,15,17, 0,26,27,27, 7, 8,27,27,28, 0,15,17, 0,26,27,27,28, 0,14
|
||||||
7, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 9
|
12, 0, 0, 0, 0, 0, 0,15,17, 0, 0, 0, 0,15,17, 0, 0, 0, 0,15,17, 0, 0, 0, 0, 0, 0,14
|
||||||
4, 5, 5, 5, 5,10, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0,11, 5, 5, 5, 5, 6
|
23,24,24,24,24,11, 0,15,19, 5, 5, 6, 0,15,17, 0, 4, 5, 5,18,17, 0, 9,10,10,10,10,25
|
||||||
0, 0, 0, 0, 0,12, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0,13, 0, 0, 0, 0, 0
|
0, 0, 0, 0, 0,22, 0,15, 8,27,27,28, 0,26,28, 0,26,27,27, 7,17, 0,20, 0, 0, 0, 0, 0
|
||||||
0, 0, 0, 0, 0,12, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0,13, 0, 0, 0, 0, 0
|
0, 0, 0, 0, 0,22, 0,15,17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,15,17, 0,20, 0, 0, 0, 0, 0
|
||||||
0, 0, 0, 0, 0,12, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0,13, 0, 0, 0, 0, 0
|
0, 0, 0, 0, 0,22, 0,15,17, 0,34,35,36,37,38,35,35,39, 0,15,17, 0,20, 0, 0, 0, 0, 0
|
||||||
15,15,15,15,15,14, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 0,16,15,15,15,15,15
|
32,32,32,32,32,33, 0,26,28, 0,40, 0, 0, 0, 0, 0, 0,41, 0,26,28, 0,31,32,32,32,32,32
|
||||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,40, 0, 0, 0, 0, 0, 0,41, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
||||||
5, 5, 5, 5, 5,10, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 0,11, 5, 5, 5, 5, 5
|
10,10,10,10,10,11, 0, 4, 6, 0,40, 0, 0, 0, 0, 0, 0,41, 0, 4, 6, 0, 9,10,10,10,10,10
|
||||||
0, 0, 0, 0, 0,12, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0,13, 0, 0, 0, 0, 0
|
0, 0, 0, 0, 0,22, 0,15,17, 0,42,43,43,43,43,43,43,44, 0,15,17, 0,20, 0, 0, 0, 0, 0
|
||||||
0, 0, 0, 0, 0,12, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0,13, 0, 0, 0, 0, 0
|
0, 0, 0, 0, 0,22, 0,15,17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,15,17, 0,20, 0, 0, 0, 0, 0
|
||||||
0, 0, 0, 0, 0,12, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0,13, 0, 0, 0, 0, 0
|
0, 0, 0, 0, 0,22, 0,15,17, 0, 4, 5, 5, 5, 5, 5, 5, 6, 0,15,17, 0,20, 0, 0, 0, 0, 0
|
||||||
1,15,15,15,15,14, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0,16, 2, 2, 2, 2, 3
|
1,32,32,32,32,33, 0,26,28, 0,26,27,27, 7, 8,27,27,28, 0,26,28, 0,31, 2, 2, 2, 2, 3
|
||||||
7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9
|
12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,15,17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,14
|
||||||
7, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 9
|
12, 0, 4, 5, 5, 6, 0, 4, 5, 5, 5, 6, 0,15,17, 0, 4, 5, 5, 5, 6, 0, 4, 5, 5, 6, 0,14
|
||||||
7, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 9
|
12, 0,26,27, 7,17, 0,26,27,27,27,28, 0,26,28, 0,26,27,27,27,28, 0,15, 8,27,28, 0,14
|
||||||
21, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 9
|
12, 0, 0, 0,15,17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,15,17, 0, 0, 0,14
|
||||||
22,24,25, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 9
|
47, 5, 6, 0,15,17, 0, 4, 6, 0, 4, 5, 5, 5, 5, 5, 5, 6, 0, 4, 6, 0,15,17, 0, 4, 5,48
|
||||||
23, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 9
|
49,27,28, 0,26,28, 0,15,17, 0,26,27,27, 7, 8,27,27,28, 0,15,17, 0,26,28, 0,26,27,50
|
||||||
7, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 9
|
12, 0, 0, 0, 0, 0, 0,15,17, 0, 0, 0, 0,15,17, 0, 0, 0, 0,15,17, 0, 0, 0, 0, 0, 0,14
|
||||||
7, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 9
|
12, 0, 4, 5, 5, 5, 5,18,19, 5, 5, 6, 0,15,17, 0, 4, 5, 5,18,19, 5, 5, 5, 5, 6, 0,14
|
||||||
7, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 9
|
12, 0,26,27,27,27,27,27,27,27,27,28, 0,26,28, 0,26,27,27,27,27,27,27,27,27,28, 0,14
|
||||||
7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9
|
12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,14
|
||||||
4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6
|
23,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,25
|
||||||
|
BIN
src/main/resources/sprites/PacMan-custom-spritemap-0-0.png
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src/main/resources/sprites/PacMan-custom-spritemap-0-0.png
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After Width: | Height: | Size: 942 B |
BIN
src/main/resources/sprites/PacMan-custom-spritemap-0-1.png
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BIN
src/main/resources/sprites/PacMan-custom-spritemap-0-1.png
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After Width: | Height: | Size: 1.1 KiB |
BIN
src/main/resources/sprites/PacMan-custom-spritemap-0-3.png
Normal file
BIN
src/main/resources/sprites/PacMan-custom-spritemap-0-3.png
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|
After Width: | Height: | Size: 1.2 KiB |
Reference in New Issue
Block a user