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4 Commits
1f9e6f4e4a
...
f001cf0a41
| Author | SHA1 | Date | |
|---|---|---|---|
| f001cf0a41 | |||
| 09e0396cc3 | |||
| 76cb35c955 | |||
| cbcc0af47c |
@ -5,6 +5,7 @@ import lombok.extern.slf4j.Slf4j;
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import se.urmo.game.main.GamePanel;
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import se.urmo.game.main.GamePanel;
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import se.urmo.game.util.Direction;
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import se.urmo.game.util.Direction;
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import se.urmo.game.map.GameMap;
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import se.urmo.game.map.GameMap;
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import se.urmo.game.util.Pair;
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import java.awt.Point;
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import java.awt.Point;
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import java.util.Collections;
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import java.util.Collections;
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@ -31,7 +32,8 @@ public class CollisionChecker {
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);
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);
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};
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};
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log.debug("{} boundaries for {} are {}", direction, position, boundaries);
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List<Pair> bs = boundaries.stream().map(p -> new Pair(p.x, p.y, GameMap.screenToRow(p.y), GameMap.screenToCol(p.x))).toList();
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log.debug("{} boundaries for {} are {}", direction, position, bs);
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List<Point> normalized = boundaries.stream()
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List<Point> normalized = boundaries.stream()
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.map(p -> normalizePosition(direction, p, agent_width, agent_height))
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.map(p -> normalizePosition(direction, p, agent_width, agent_height))
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@ -18,33 +18,12 @@ public class GhostCollisionChecker {
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}
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}
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public List<Direction> calculateDirectionAlternatives(Point position) {
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public List<Direction> calculateDirectionAlternatives(Point position) {
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List<Direction> intersection = directionAlternatives(position);
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List<Direction> intersection = map.directionAlternatives(position);
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log.info("Possible travel directions: {}", intersection);
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log.info("Possible travel directions: {}", intersection);
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return intersection;
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return intersection;
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}
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}
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public List<Direction> directionAlternatives(Point position) {
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int row = (position.y - GameMap.OFFSET_Y) / GameMap.MAP_TILESIZE;
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int col = (position.x - GameMap.OFFSET_X) / GameMap.MAP_TILESIZE;
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record DirectionCheck(int rowOffset, int colOffset, Direction direction) {}
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log.debug("At [{}][{}]", row, col);
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return Stream.of(
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new DirectionCheck(0, 1, Direction.RIGHT),
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new DirectionCheck(0, -1, Direction.LEFT),
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new DirectionCheck(1, 0, Direction.DOWN),
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new DirectionCheck(-1, 0, Direction.UP)
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)
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.filter(dc -> {
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int r = row + dc.rowOffset;
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int c = col + dc.colOffset;
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boolean solid = map.isSolid(r, c);
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log.debug("[{}][{}] {} is {}", r, c, dc.direction, solid ? "solid" : " not solid");
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return !solid;
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})
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.map(DirectionCheck::direction)
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.toList();
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}
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public Point canMoveTo(Direction dir, Point pos) {
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public Point canMoveTo(Direction dir, Point pos) {
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// -1 is because else we endup in next tile
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// -1 is because else we endup in next tile
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32
src/main/java/se/urmo/game/entities/FearStrategy.java
Normal file
32
src/main/java/se/urmo/game/entities/FearStrategy.java
Normal file
@ -0,0 +1,32 @@
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package se.urmo.game.entities;
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import se.urmo.game.map.GameMap;
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import se.urmo.game.util.Direction;
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import java.awt.Point;
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import java.util.List;
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import java.util.Random;
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public class FearStrategy implements GhostStrategy {
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private final Random random = new Random();
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@Override
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public Point chooseTarget(Ghost ghost, PacMan pacman, GameMap map) {
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// Frightened ghosts do not target Pacman.
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// Instead, they pick a random adjacent valid tile.
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List<Direction> neighbors = map.directionAlternatives(ghost.getPosition());
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if (neighbors.isEmpty()) {
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return ghost.getPosition(); // stuck
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}
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//Transform directions to actual Points
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List<Point> potentialTargets = neighbors.stream()
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.map(d -> new Point(
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ghost.getPosition().x + d.dx * GameMap.MAP_TILESIZE,
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ghost.getPosition().y + d.dy * GameMap.MAP_TILESIZE)).toList();
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// Pick a random valid neighbor
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return potentialTargets.get(random.nextInt(neighbors.size()));
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}
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}
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@ -3,6 +3,7 @@ package se.urmo.game.entities;
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import lombok.Getter;
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import lombok.Getter;
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import lombok.extern.slf4j.Slf4j;
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import lombok.extern.slf4j.Slf4j;
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import se.urmo.game.collision.GhostCollisionChecker;
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import se.urmo.game.collision.GhostCollisionChecker;
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import se.urmo.game.main.Game;
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import se.urmo.game.map.GameMap;
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import se.urmo.game.map.GameMap;
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import se.urmo.game.state.GhostManager;
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import se.urmo.game.state.GhostManager;
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import se.urmo.game.util.Direction;
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import se.urmo.game.util.Direction;
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@ -18,16 +19,20 @@ import java.util.stream.Collectors;
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@Slf4j
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@Slf4j
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public class Ghost {
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public class Ghost {
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private static final int WARNING_THRESHOLD = 180; // 3 seconds of warning
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private static final int COLLISION_BOX_SIZE = 16;
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private static final int COLLISION_BOX_SIZE = 16;
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private static final int GHOST_MOVEMENT_UPDATE_FREQUENCY = 2;
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private static final int GHOST_MOVEMENT_UPDATE_FREQUENCY = 2;
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public static final int GHOST_SIZE = 32;
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public static final int GHOST_SIZE = 32;
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private static final int ANIMATION_UPDATE_FREQUENCY = 25;
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private static final int ANIMATION_UPDATE_FREQUENCY = 25;
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private static final int COLLISION_BOX_OFFSET = COLLISION_BOX_SIZE / 2;
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private static final int COLLISION_BOX_OFFSET = COLLISION_BOX_SIZE / 2;
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private static final BufferedImage COLLISION_BOX = MiscUtil.createOutlinedBox(COLLISION_BOX_SIZE, COLLISION_BOX_SIZE, Color.black, 2);
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private static final BufferedImage COLLISION_BOX = MiscUtil.createOutlinedBox(COLLISION_BOX_SIZE, COLLISION_BOX_SIZE, Color.black, 2);
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private static final int FRIGHTENED_DURATION_TICKS = 10 * Game.UPS_SET;
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private final GhostCollisionChecker collisionChecker;
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private final GhostCollisionChecker collisionChecker;
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private final GhostStrategy chaseStrategy;
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private final GhostStrategy chaseStrategy;
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private final Point startPos;
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private final Point startPos;
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private final BufferedImage[] fearAnimation;
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private final BufferedImage[] baseAnimation;
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@Getter
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@Getter
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private Point position;
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private Point position;
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@ -36,23 +41,29 @@ public class Ghost {
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private int aniIndex = 0;
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private int aniIndex = 0;
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private final GhostStrategy scaterStrategy;
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private final GhostStrategy scaterStrategy;
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private GhostStrategy currentStrategy;
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private GhostStrategy currentStrategy;
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private final BufferedImage[] animation;
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private BufferedImage[] animation;
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private int movementTick = 0;
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private int movementTick = 0;
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private Direction direction;
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private Direction direction;
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private Direction prevDirection;
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private Direction prevDirection;
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private GhostMode mode;
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private GhostMode mode;
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private final GhostStrategy fearStrategy = new FearStrategy();
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private int frightenedTimer = 0;
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private boolean isBlinking = false;
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public Ghost(GhostCollisionChecker collisionChecker, GhostStrategy strategy, GhostStrategy scaterStrategy, BufferedImage[] animation) {
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public Ghost(GhostCollisionChecker collisionChecker, GhostStrategy strategy, GhostStrategy scaterStrategy, BufferedImage[] animation, BufferedImage[] fearAnimation) {
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this.collisionChecker = collisionChecker;
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this.collisionChecker = collisionChecker;
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this.chaseStrategy = strategy;
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this.chaseStrategy = strategy;
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this.scaterStrategy = scaterStrategy;
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this.scaterStrategy = scaterStrategy;
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this.animation = animation;
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this.baseAnimation = animation;
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this.fearAnimation = fearAnimation;
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position = new Point(
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position = new Point(
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13 * GameMap.MAP_TILESIZE + GameMap.OFFSET_X + (GameMap.MAP_TILESIZE / 2),
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13 * GameMap.MAP_TILESIZE + GameMap.OFFSET_X + (GameMap.MAP_TILESIZE / 2),
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4 * GameMap.MAP_TILESIZE + GameMap.OFFSET_Y + (GameMap.MAP_TILESIZE / 2) );
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4 * GameMap.MAP_TILESIZE + GameMap.OFFSET_Y + (GameMap.MAP_TILESIZE / 2) );
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startPos = position;
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startPos = position;
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this.currentStrategy = chaseStrategy;
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this.currentStrategy = chaseStrategy;
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this.animation = baseAnimation;
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}
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}
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public void draw(Graphics g) {
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public void draw(Graphics g) {
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@ -71,17 +82,36 @@ public class Ghost {
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public void update(PacMan pacman, GameMap map) {
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public void update(PacMan pacman, GameMap map) {
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updateAnimationTick();
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updateAnimationTick();
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if(mode == GhostMode.FRIGHTENED){
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updateInFrightendMode();
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}
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updatePosition(pacman, map);
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updatePosition(pacman, map);
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}
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}
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private void updateInFrightendMode() {
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frightenedTimer--;
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if(frightenedTimer <= WARNING_THRESHOLD){
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isBlinking = (frightenedTimer / 25) % 2 == 0;
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animation = isBlinking ? fearAnimation : baseAnimation;
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}
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if(frightenedTimer <= 0){
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setMode(GhostMode.CHASE);
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}
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}
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private void updatePosition(PacMan pacman, GameMap map) {
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private void updatePosition(PacMan pacman, GameMap map) {
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// only move ghost on update interval - this is basically ghost speed;
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// only move ghost on update interval - this is basically ghost speed;
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if (movementTick >= GHOST_MOVEMENT_UPDATE_FREQUENCY) {
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if (movementTick >= GHOST_MOVEMENT_UPDATE_FREQUENCY) {
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chooseDirection(pacman, map);
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if (map.isAligned(position)) {
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//log.info("Evaluating possible directions");
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prevDirection = direction;
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direction = chooseDirection(
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prioritize(collisionChecker.calculateDirectionAlternatives(position)),
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currentStrategy.chooseTarget(this, pacman, map));
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//log.info("selecting direction {}", direction);
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}
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Point newPosition = getNewPosition();
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moveTo(getNewPosition());
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move(newPosition);
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movementTick = 0;
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movementTick = 0;
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} else movementTick++;
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} else movementTick++;
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@ -89,6 +119,7 @@ public class Ghost {
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/**
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/**
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* Given a position and a direction - calculate the new position
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* Given a position and a direction - calculate the new position
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* Moves one pixel in the given direction
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*
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*
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* @return new position
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* @return new position
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*/
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*/
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@ -101,25 +132,7 @@ public class Ghost {
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}
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}
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/**
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private void moveTo(Point newPosition) {
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* Choose a new direction when 'aligned' ie when in the exact middle of a tile
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* else continue with the existing direction.
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*
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* @param pacman
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* @param map
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*/
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private void chooseDirection(PacMan pacman, GameMap map) {
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if (isAlligned(position)) {
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log.info("Evaluating possible directions");
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prevDirection = direction;
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direction = chooseDirection(
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prioritize(collisionChecker.calculateDirectionAlternatives(position)),
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currentStrategy.chooseTarget(this, pacman, map));
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log.info("selecting direction {}", direction);
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}
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}
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private void move(Point newPosition) {
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Point destination = collisionChecker.canMoveTo(direction, newPosition);
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Point destination = collisionChecker.canMoveTo(direction, newPosition);
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if (destination != null) {
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if (destination != null) {
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@ -137,14 +150,7 @@ public class Ghost {
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}
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}
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private boolean isAlligned(Point pos) {
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int row = pos.x % GameMap.MAP_TILESIZE;
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int col = pos.y % GameMap.MAP_TILESIZE;
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return row == GameMap.MAP_TILESIZE / 2 && col == GameMap.MAP_TILESIZE / 2;
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}
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private Direction chooseDirection(Map<Direction, Integer> options, Point target) {
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private Direction chooseDirection(Map<Direction, Integer> options, Point target) {
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// Find the lowest priority
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// Find the lowest priority
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int lowestPriority = options.values().stream()
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int lowestPriority = options.values().stream()
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.mapToInt(Integer::intValue)
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.mapToInt(Integer::intValue)
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@ -189,15 +195,23 @@ public class Ghost {
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public void setMode(GhostMode mode) {
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public void setMode(GhostMode mode) {
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this.mode = mode;
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this.mode = mode;
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switch (mode) {
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switch (mode) {
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case CHASE -> currentStrategy = chaseStrategy;
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case CHASE -> {
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animation = baseAnimation;
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currentStrategy = chaseStrategy;
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}
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case SCATTER -> currentStrategy = scaterStrategy;
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case SCATTER -> currentStrategy = scaterStrategy;
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case FRIGHTENED -> currentStrategy = null;
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case FRIGHTENED -> {
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frightenedTimer = FRIGHTENED_DURATION_TICKS;
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isBlinking = false;
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animation = fearAnimation;
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currentStrategy = fearStrategy;
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}
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case EATEN -> currentStrategy = null;
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case EATEN -> currentStrategy = null;
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}
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}
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}
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}
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public boolean isFrightened() {
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public boolean isFrightened() {
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return false;
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return mode == GhostMode.FRIGHTENED;
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}
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}
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public void resetPosition() {
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public void resetPosition() {
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@ -77,13 +77,12 @@ public class PacMan {
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PACMAN_SIZE,
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PACMAN_SIZE,
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PACMAN_SIZE, null);
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PACMAN_SIZE, null);
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g.drawImage(COLLISION_BOX, position.x - COLLISION_BOX_OFFSET, position.y - COLLISION_BOX_OFFSET, COLLISION_BOX_SIZE, COLLISION_BOX_SIZE, null);
|
g.drawImage(COLLISION_BOX, position.x - COLLISION_BOX_OFFSET, position.y - COLLISION_BOX_OFFSET, COLLISION_BOX_SIZE, COLLISION_BOX_SIZE, null);
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g.setColor(Color.BLUE);
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//g.setColor(Color.BLUE);
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//g.fillRect(position.x-1, position.y-1, 3, 3);
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//g.fillRect(position.x-1, position.y-1, 3, 3);
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}
|
}
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|
|
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public void update() {
|
public void update() {
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updateAnimationTick();
|
updateAnimationTick();
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//if(direction == Direction.NONE) return;
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|
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if(moving) {
|
if(moving) {
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Point newPosition = switch (direction) {
|
Point newPosition = switch (direction) {
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case RIGHT -> new Point(position.x + speed, position.y);
|
case RIGHT -> new Point(position.x + speed, position.y);
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@ -1,13 +1,14 @@
|
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package se.urmo.game.map;
|
package se.urmo.game.map;
|
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|
|
||||||
import lombok.extern.slf4j.Slf4j;
|
import lombok.extern.slf4j.Slf4j;
|
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import se.urmo.game.util.LoadSave;
|
import se.urmo.game.util.Direction;
|
||||||
|
|
||||||
import java.awt.*;
|
import java.awt.*;
|
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import java.awt.image.BufferedImage;
|
import java.awt.image.BufferedImage;
|
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import java.io.*;
|
import java.io.*;
|
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import java.util.List;
|
import java.util.List;
|
||||||
import java.util.Objects;
|
import java.util.Objects;
|
||||||
|
import java.util.stream.Stream;
|
||||||
|
|
||||||
@Slf4j
|
@Slf4j
|
||||||
public class GameMap {
|
public class GameMap {
|
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@ -16,14 +17,11 @@ public class GameMap {
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public static final int MAP_ROW_SIZE = 30;
|
public static final int MAP_ROW_SIZE = 30;
|
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public static final int OFFSET_Y = 7 * MAP_TILESIZE; // 160px from top
|
public static final int OFFSET_Y = 7 * MAP_TILESIZE; // 160px from top
|
||||||
public static final int OFFSET_X = MAP_TILESIZE; // 16px from left
|
public static final int OFFSET_X = MAP_TILESIZE; // 16px from left
|
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private final BufferedImage[][] mapSpriteBuffer;
|
|
||||||
private final MapTile[][] mapData;
|
private final MapTile[][] mapData;
|
||||||
private final BufferedImage[][] mapItemSpriteBuffer;
|
|
||||||
|
|
||||||
public GameMap() {
|
|
||||||
this.mapSpriteBuffer = LoadSave.loadSprites("sprites/PacMan-custom-spritemap-0-3.png", 5, 11, MAP_TILESIZE);
|
public GameMap(String mapFilePath) {
|
||||||
this.mapItemSpriteBuffer = LoadSave.loadSprites("sprites/PacManAssets-Items.png", 2, 8, MAP_TILESIZE);
|
this.mapData = loadMap(mapFilePath, MAP_ROW_SIZE, MAP_COL_SIZE);
|
||||||
this.mapData = loadMap("maps/map1.csv", MAP_ROW_SIZE, MAP_COL_SIZE);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private MapTile[][] loadMap(String path, int mapRowSize, int mapColSize) {
|
private MapTile[][] loadMap(String path, int mapRowSize, int mapColSize) {
|
||||||
@ -45,7 +43,9 @@ public class GameMap {
|
|||||||
|
|
||||||
for (int col = 0; col < mapColSize; col++) {
|
for (int col = 0; col < mapColSize; col++) {
|
||||||
int value = Integer.parseInt(tokens[col].trim());
|
int value = Integer.parseInt(tokens[col].trim());
|
||||||
data[rowIndex][col] = new MapTile(getSprite(value), value);
|
TileType type = TileType.fromValue(value);
|
||||||
|
BufferedImage sprite = SpriteSheetManager.get(type.getSpriteSheet()).getSprite(type);
|
||||||
|
data[rowIndex][col] = new MapTile(sprite, type);
|
||||||
}
|
}
|
||||||
rowIndex++;
|
rowIndex++;
|
||||||
}
|
}
|
||||||
@ -64,69 +64,6 @@ public class GameMap {
|
|||||||
return data;
|
return data;
|
||||||
}
|
}
|
||||||
|
|
||||||
private BufferedImage getSprite(int value) {
|
|
||||||
return switch (value){
|
|
||||||
case 0 -> mapSpriteBuffer[1][1];
|
|
||||||
case 1 -> mapSpriteBuffer[0][0];
|
|
||||||
case 2 -> mapSpriteBuffer[0][1];
|
|
||||||
case 3 -> mapSpriteBuffer[0][2];
|
|
||||||
case 4 -> mapSpriteBuffer[0][3];
|
|
||||||
case 5 -> mapSpriteBuffer[0][4];
|
|
||||||
case 6 -> mapSpriteBuffer[0][5];
|
|
||||||
case 7 -> mapSpriteBuffer[0][6];
|
|
||||||
case 8 -> mapSpriteBuffer[0][7];
|
|
||||||
case 9 -> mapSpriteBuffer[0][8];
|
|
||||||
case 10 -> mapSpriteBuffer[0][9];
|
|
||||||
case 11 -> mapSpriteBuffer[0][10];
|
|
||||||
case 12 -> mapSpriteBuffer[1][0];
|
|
||||||
case 13 -> mapSpriteBuffer[1][1];
|
|
||||||
case 14 -> mapSpriteBuffer[1][2];
|
|
||||||
case 15 -> mapSpriteBuffer[1][3];
|
|
||||||
case 16 -> mapSpriteBuffer[1][4];
|
|
||||||
case 17 -> mapSpriteBuffer[1][5];
|
|
||||||
case 18 -> mapSpriteBuffer[1][6];
|
|
||||||
case 19 -> mapSpriteBuffer[1][7];
|
|
||||||
case 20 -> mapSpriteBuffer[1][8];
|
|
||||||
case 21 -> mapSpriteBuffer[1][9];
|
|
||||||
case 22 -> mapSpriteBuffer[1][10];
|
|
||||||
case 23 -> mapSpriteBuffer[2][0];
|
|
||||||
case 24 -> mapSpriteBuffer[2][1];
|
|
||||||
case 25 -> mapSpriteBuffer[2][2];
|
|
||||||
case 26 -> mapSpriteBuffer[2][3];
|
|
||||||
case 27 -> mapSpriteBuffer[2][4];
|
|
||||||
case 28 -> mapSpriteBuffer[2][5];
|
|
||||||
case 29 -> mapSpriteBuffer[2][6];
|
|
||||||
case 30 -> mapSpriteBuffer[2][7];
|
|
||||||
case 31 -> mapSpriteBuffer[2][8];
|
|
||||||
case 32 -> mapSpriteBuffer[2][9];
|
|
||||||
case 33 -> mapSpriteBuffer[2][10];
|
|
||||||
case 34 -> mapSpriteBuffer[3][0];
|
|
||||||
case 35 -> mapSpriteBuffer[3][1];
|
|
||||||
case 36 -> mapSpriteBuffer[3][2];
|
|
||||||
case 37 -> mapSpriteBuffer[3][3];
|
|
||||||
case 38 -> mapSpriteBuffer[3][4];
|
|
||||||
case 39 -> mapSpriteBuffer[3][5];
|
|
||||||
case 40 -> mapSpriteBuffer[3][6];
|
|
||||||
case 41 -> mapSpriteBuffer[3][7];
|
|
||||||
case 42 -> mapSpriteBuffer[3][8];
|
|
||||||
case 43 -> mapSpriteBuffer[3][9];
|
|
||||||
case 44 -> mapSpriteBuffer[3][10];
|
|
||||||
case 45 -> mapSpriteBuffer[4][0];
|
|
||||||
case 46 -> mapSpriteBuffer[4][1];
|
|
||||||
case 47 -> mapSpriteBuffer[4][2];
|
|
||||||
case 48 -> mapSpriteBuffer[4][3];
|
|
||||||
case 49 -> mapSpriteBuffer[4][4];
|
|
||||||
case 50 -> mapSpriteBuffer[4][5];
|
|
||||||
case 51 -> mapSpriteBuffer[4][6];
|
|
||||||
case 52 -> mapSpriteBuffer[4][7];
|
|
||||||
case 53 -> mapSpriteBuffer[4][8];
|
|
||||||
case 54 -> mapSpriteBuffer[4][9];
|
|
||||||
case 55 -> mapSpriteBuffer[4][10];
|
|
||||||
|
|
||||||
default -> null;
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
public void draw(Graphics g) {
|
public void draw(Graphics g) {
|
||||||
for (int row = 0; row < mapData.length; row++) {
|
for (int row = 0; row < mapData.length; row++) {
|
||||||
for (int col = 0; col < mapData[row].length; col++) {
|
for (int col = 0; col < mapData[row].length; col++) {
|
||||||
@ -141,6 +78,11 @@ public class GameMap {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private BufferedImage getSprite(int value) {
|
||||||
|
TileType type = TileType.fromValue(value);
|
||||||
|
return SpriteSheetManager.get(type.getSpriteSheet()).getSprite(type);
|
||||||
|
}
|
||||||
|
|
||||||
public boolean isPassable(List<Point> list){
|
public boolean isPassable(List<Point> list){
|
||||||
return list.stream().allMatch(p -> isPassable(p.x, p.y));
|
return list.stream().allMatch(p -> isPassable(p.x, p.y));
|
||||||
}
|
}
|
||||||
@ -159,17 +101,16 @@ public class GameMap {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public boolean isSolid(Point pos) {
|
public boolean isSolid(Point pos) {
|
||||||
int row = screenToRow(pos);
|
return isSolid(screenToRow(pos), screenToCol(pos));
|
||||||
int col = screenToCol(pos);
|
|
||||||
return isSolid(row,col);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public boolean isSolid(int row, int col) {
|
public boolean isSolid(int row, int col) {
|
||||||
if (col >= columns() || col < 0 ) return true;
|
if (col >= columns() || col < 0 ) return true;
|
||||||
|
if(row >= rows() || row < 0) return true;
|
||||||
MapTile mapTile = mapData[row][col];
|
MapTile mapTile = mapData[row][col];
|
||||||
boolean solid = mapTile.isSolid();
|
boolean solid = mapTile.isSolid();
|
||||||
// log.debug("[{}][{}] is {} ({})", row, col, solid ? "solid" : " not solid", mapTile.getValue());
|
log.debug("[{}][{}] {}", row, col, mapTile.getTileType());
|
||||||
return solid;
|
return solid;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -186,11 +127,13 @@ public class GameMap {
|
|||||||
}
|
}
|
||||||
|
|
||||||
MapTile tile = mapData[row][col];
|
MapTile tile = mapData[row][col];
|
||||||
if (tile != null && tile.getValue() == 0 && tile.getImage() != null) {
|
TileType type = tile.getTileType();
|
||||||
|
|
||||||
|
if (type.isRemovable() && tile.getImage() != null) {
|
||||||
|
log.debug("Removing tile {}", tile);
|
||||||
tile.setImage(null);
|
tile.setImage(null);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
}
|
}
|
||||||
@ -246,4 +189,40 @@ public class GameMap {
|
|||||||
return (screenY - OFFSET_Y) / MAP_TILESIZE;
|
return (screenY - OFFSET_Y) / MAP_TILESIZE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public MapTile getTile(Point screenPos) {
|
||||||
|
int r = screenToRow(screenPos);
|
||||||
|
int c = screenToCol(screenPos);
|
||||||
|
|
||||||
|
return mapData[r][c];
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public List<Direction> directionAlternatives(Point screen) {
|
||||||
|
int row = (screen.y - GameMap.OFFSET_Y) / GameMap.MAP_TILESIZE;
|
||||||
|
int col = (screen.x - GameMap.OFFSET_X) / GameMap.MAP_TILESIZE;
|
||||||
|
|
||||||
|
record DirectionCheck(int rowOffset, int colOffset, Direction direction) {}
|
||||||
|
log.debug("At [{}][{}]", row, col);
|
||||||
|
return Stream.of(
|
||||||
|
new DirectionCheck(0, 1, Direction.RIGHT),
|
||||||
|
new DirectionCheck(0, -1, Direction.LEFT),
|
||||||
|
new DirectionCheck(1, 0, Direction.DOWN),
|
||||||
|
new DirectionCheck(-1, 0, Direction.UP)
|
||||||
|
)
|
||||||
|
.filter(dc -> {
|
||||||
|
int r = row + dc.rowOffset;
|
||||||
|
int c = col + dc.colOffset;
|
||||||
|
boolean solid = isSolid(r, c);
|
||||||
|
log.debug("[{}][{}] {} is {}", r, c, dc.direction, solid ? "solid" : " not solid");
|
||||||
|
return !solid;
|
||||||
|
})
|
||||||
|
.map(DirectionCheck::direction)
|
||||||
|
.toList();
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean isAligned(Point pos) {
|
||||||
|
int row = pos.x % GameMap.MAP_TILESIZE;
|
||||||
|
int col = pos.y % GameMap.MAP_TILESIZE;
|
||||||
|
return row == GameMap.MAP_TILESIZE / 2 && col == GameMap.MAP_TILESIZE / 2;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -8,16 +8,14 @@ import java.awt.image.BufferedImage;
|
|||||||
@Getter
|
@Getter
|
||||||
@Setter
|
@Setter
|
||||||
public class MapTile {
|
public class MapTile {
|
||||||
private final int value;
|
private final TileType tileType;
|
||||||
private BufferedImage image;
|
private BufferedImage image;
|
||||||
private final boolean solid;
|
|
||||||
private final boolean[][] collisionMask;
|
private final boolean[][] collisionMask;
|
||||||
|
|
||||||
public MapTile(BufferedImage image, int value) {
|
public MapTile(BufferedImage image, TileType tileType) {
|
||||||
this.value = value;
|
this.tileType = tileType;
|
||||||
this.image = image;
|
this.image = image;
|
||||||
this.solid = value != 0 && value != 99;
|
this.collisionMask = tileType.isSolid() ? createCollisionMask(image) : null;
|
||||||
this.collisionMask = value != 0 ? createCollisionMask(image) : null;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private boolean[][] createCollisionMask(BufferedImage img) {
|
private boolean[][] createCollisionMask(BufferedImage img) {
|
||||||
@ -34,4 +32,14 @@ public class MapTile {
|
|||||||
return mask;
|
return mask;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public boolean isSolid() {
|
||||||
|
return tileType.isSolid();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public String toString() {
|
||||||
|
return "MapTile{" +
|
||||||
|
"tileType=" + tileType +
|
||||||
|
'}';
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
32
src/main/java/se/urmo/game/map/SpriteLocation.java
Normal file
32
src/main/java/se/urmo/game/map/SpriteLocation.java
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
package se.urmo.game.map;
|
||||||
|
|
||||||
|
import lombok.Getter;
|
||||||
|
import se.urmo.game.util.LoadSave;
|
||||||
|
|
||||||
|
import java.awt.image.BufferedImage;
|
||||||
|
|
||||||
|
@Getter
|
||||||
|
public enum SpriteLocation {
|
||||||
|
MAP("sprites/PacMan-custom-spritemap-0-3.png", 5, 11),
|
||||||
|
ITEM("sprites/PacManAssets-Items.png", 2, 8),
|
||||||
|
NONE("", 0, 0) { // Special case for tiles without sprites
|
||||||
|
@Override
|
||||||
|
public BufferedImage[][] loadSprites(int tileSize) {
|
||||||
|
return new BufferedImage[][] {{ null }}; // Single null sprite
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
private final String path;
|
||||||
|
private final int rows;
|
||||||
|
private final int cols;
|
||||||
|
|
||||||
|
SpriteLocation(String path, int rows, int cols) {
|
||||||
|
this.path = path;
|
||||||
|
this.rows = rows;
|
||||||
|
this.cols = cols;
|
||||||
|
}
|
||||||
|
|
||||||
|
public BufferedImage[][] loadSprites(int tileSize) {
|
||||||
|
return LoadSave.loadSprites(path, rows, cols, tileSize);
|
||||||
|
}
|
||||||
|
}
|
||||||
34
src/main/java/se/urmo/game/map/SpriteSheet.java
Normal file
34
src/main/java/se/urmo/game/map/SpriteSheet.java
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
package se.urmo.game.map;
|
||||||
|
|
||||||
|
import lombok.Getter;
|
||||||
|
import java.awt.image.BufferedImage;
|
||||||
|
|
||||||
|
|
||||||
|
public class SpriteSheet {
|
||||||
|
private final BufferedImage[][] spriteSheet;
|
||||||
|
@Getter
|
||||||
|
private final SpriteLocation location;
|
||||||
|
|
||||||
|
public SpriteSheet(SpriteLocation location) {
|
||||||
|
this.location = location;
|
||||||
|
this.spriteSheet = location.loadSprites(GameMap.MAP_TILESIZE);
|
||||||
|
}
|
||||||
|
|
||||||
|
public BufferedImage getSprite(TileType tileType) {
|
||||||
|
if (tileType.getSpriteSheet() != location) {
|
||||||
|
throw new IllegalArgumentException("Tile type belongs to different sprite sheet");
|
||||||
|
}
|
||||||
|
// NONE will always return null without additional checks
|
||||||
|
return getSprite(tileType.getRow(), tileType.getCol());
|
||||||
|
}
|
||||||
|
|
||||||
|
public BufferedImage getSprite(int row, int col) {
|
||||||
|
if (location == SpriteLocation.NONE) {
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
if (row >= spriteSheet.length || col >= spriteSheet[0].length) {
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return spriteSheet[row][col];
|
||||||
|
}
|
||||||
|
}
|
||||||
19
src/main/java/se/urmo/game/map/SpriteSheetManager.java
Normal file
19
src/main/java/se/urmo/game/map/SpriteSheetManager.java
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
package se.urmo.game.map;
|
||||||
|
|
||||||
|
import java.util.EnumMap;
|
||||||
|
import java.util.Map;
|
||||||
|
|
||||||
|
public class SpriteSheetManager {
|
||||||
|
private static final Map<SpriteLocation, SpriteSheet> spriteSheets = new EnumMap<>(SpriteLocation.class);
|
||||||
|
|
||||||
|
public static SpriteSheet get(SpriteLocation location) {
|
||||||
|
return spriteSheets.computeIfAbsent(location, SpriteSheet::new);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Optionally add methods like:
|
||||||
|
public static void reloadAll() {
|
||||||
|
spriteSheets.clear();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
105
src/main/java/se/urmo/game/map/TileType.java
Normal file
105
src/main/java/se/urmo/game/map/TileType.java
Normal file
@ -0,0 +1,105 @@
|
|||||||
|
package se.urmo.game.map;
|
||||||
|
|
||||||
|
import lombok.Getter;
|
||||||
|
|
||||||
|
@Getter
|
||||||
|
public enum TileType {
|
||||||
|
SMALL_PELLET(0, false, SpriteLocation.ITEM, 1, 0, true, 10),
|
||||||
|
TILE_1(1, true, SpriteLocation.MAP, 0, 0, false, 0),
|
||||||
|
TILE_2(2, true, SpriteLocation.MAP, 0, 1, false, 0),
|
||||||
|
TILE_3(3, true, SpriteLocation.MAP, 0, 2, false, 0),
|
||||||
|
TILE_4(4, true, SpriteLocation.MAP, 0, 3, false, 0),
|
||||||
|
TILE_5(5, true, SpriteLocation.MAP, 0, 4, false, 0),
|
||||||
|
TILE_6(6, true, SpriteLocation.MAP, 0, 5, false, 0),
|
||||||
|
TILE_7(7, true, SpriteLocation.MAP, 0, 6, false, 0),
|
||||||
|
TILE_8(8, true, SpriteLocation.MAP, 0, 7, false, 0),
|
||||||
|
TILE_9(9, true, SpriteLocation.MAP, 0, 8, false ,0),
|
||||||
|
TILE_10(10, true, SpriteLocation.MAP, 0, 9, false ,0),
|
||||||
|
TILE_11(11, true, SpriteLocation.MAP, 0, 10, false, 0),
|
||||||
|
TILE_12(12, true, SpriteLocation.MAP, 1, 0, false ,0),
|
||||||
|
TILE_13(13, true, SpriteLocation.MAP, 1, 1, false ,0),
|
||||||
|
TILE_14(14, true, SpriteLocation.MAP, 1, 2, false ,0),
|
||||||
|
TILE_15(15, true, SpriteLocation.MAP, 1, 3, false ,0),
|
||||||
|
TILE_16(16, true, SpriteLocation.MAP, 1, 4, false ,0),
|
||||||
|
TILE_17(17, true, SpriteLocation.MAP, 1, 5, false ,0),
|
||||||
|
TILE_18(18, true, SpriteLocation.MAP, 1, 6, false ,0),
|
||||||
|
TILE_19(19, true, SpriteLocation.MAP, 1, 7, false ,0),
|
||||||
|
TILE_20(20, true, SpriteLocation.MAP, 1, 8, false ,0),
|
||||||
|
TILE_21(21, true, SpriteLocation.MAP, 1, 9, false ,0),
|
||||||
|
TILE_22(22, true, SpriteLocation.MAP, 1, 10, false ,0),
|
||||||
|
TILE_23(23, true, SpriteLocation.MAP, 2, 0, false ,0),
|
||||||
|
TILE_24(24, true, SpriteLocation.MAP, 2, 1, false ,0),
|
||||||
|
TILE_25(25, true, SpriteLocation.MAP, 2, 2, false ,0),
|
||||||
|
TILE_26(26, true, SpriteLocation.MAP, 2, 3, false ,0),
|
||||||
|
TILE_27(27, true, SpriteLocation.MAP, 2, 4, false ,0),
|
||||||
|
TILE_28(28, true, SpriteLocation.MAP, 2, 5, false ,0),
|
||||||
|
TILE_29(29, true, SpriteLocation.MAP, 2, 6, false ,0),
|
||||||
|
TILE_30(30, true, SpriteLocation.MAP, 2, 7, false ,0),
|
||||||
|
TILE_31(31, true, SpriteLocation.MAP, 2, 8, false ,0),
|
||||||
|
TILE_32(32, true, SpriteLocation.MAP, 2, 9, false ,0),
|
||||||
|
TILE_33(33, true, SpriteLocation.MAP, 2, 10, false ,0),
|
||||||
|
TILE_34(34, true, SpriteLocation.MAP, 3, 0, false ,0),
|
||||||
|
TILE_35(35, true, SpriteLocation.MAP, 3, 1, false ,0),
|
||||||
|
TILE_36(36, true, SpriteLocation.MAP, 3, 2, false ,0),
|
||||||
|
TILE_37(37, true, SpriteLocation.MAP, 3, 3, false ,0),
|
||||||
|
TILE_38(38, true, SpriteLocation.MAP, 3, 4, false ,0),
|
||||||
|
TILE_39(39, true, SpriteLocation.MAP, 3, 5, false ,0),
|
||||||
|
TILE_40(40, true, SpriteLocation.MAP, 3, 6, false ,0),
|
||||||
|
TILE_41(41, true, SpriteLocation.MAP, 3, 7, false ,0),
|
||||||
|
TILE_42(42, true, SpriteLocation.MAP, 3, 8, false ,0),
|
||||||
|
TILE_43(43, true, SpriteLocation.MAP, 3, 9, false ,0),
|
||||||
|
TILE_44(44, true, SpriteLocation.MAP, 3, 10, false ,0),
|
||||||
|
TILE_45(45, true, SpriteLocation.MAP, 4, 0, false ,0),
|
||||||
|
TILE_46(46, true, SpriteLocation.MAP, 4, 1, false ,0),
|
||||||
|
TILE_47(47, true, SpriteLocation.MAP, 4, 2, false ,0),
|
||||||
|
TILE_48(48, true, SpriteLocation.MAP, 4, 3, false ,0),
|
||||||
|
TILE_49(49, true, SpriteLocation.MAP, 4, 4, false ,0),
|
||||||
|
TILE_50(50, true, SpriteLocation.MAP, 4, 5, false ,0),
|
||||||
|
TILE_51(51, true, SpriteLocation.MAP, 4, 6, false ,0),
|
||||||
|
TILE_52(52, true, SpriteLocation.MAP, 4, 7, false ,0),
|
||||||
|
TILE_53(53, true, SpriteLocation.MAP, 4, 8, false ,0),
|
||||||
|
TILE_54(54, true, SpriteLocation.MAP, 4, 9, false ,0),
|
||||||
|
TILE_55(55, true, SpriteLocation.MAP, 4, 10, false ,0),
|
||||||
|
LARGE_PELLET(56, false, SpriteLocation.ITEM, 1 ,1,true, 50),
|
||||||
|
EMPTY(99, false, SpriteLocation.NONE, 0, 0, false, 0); // No sprite associated with empty tiles
|
||||||
|
|
||||||
|
private final int value;
|
||||||
|
private final boolean solid;
|
||||||
|
private final SpriteLocation spriteSheet;
|
||||||
|
private final int row;
|
||||||
|
private final int col;
|
||||||
|
private final boolean removable;
|
||||||
|
private final int score;
|
||||||
|
|
||||||
|
|
||||||
|
TileType(int value, boolean solid, SpriteLocation spriteSheet, int row, int col, boolean removable, int score) {
|
||||||
|
this.value = value;
|
||||||
|
this.solid = solid;
|
||||||
|
this.spriteSheet = spriteSheet;
|
||||||
|
this.row = row;
|
||||||
|
this.col = col;
|
||||||
|
this.removable = removable;
|
||||||
|
this.score = score;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static TileType fromValue(int value) {
|
||||||
|
for (TileType type : values()) {
|
||||||
|
if (type.value == value) return type;
|
||||||
|
}
|
||||||
|
return EMPTY;
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean hasSprite() {
|
||||||
|
return spriteSheet != null;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public String toString() {
|
||||||
|
return "TileType{" +
|
||||||
|
"value=" + value +
|
||||||
|
", removable=" + removable +
|
||||||
|
", score=" + score +
|
||||||
|
", solid=" + solid +
|
||||||
|
'}';
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -46,11 +46,11 @@ public class GhostManager {
|
|||||||
loadAnimation();
|
loadAnimation();
|
||||||
|
|
||||||
// Create ghosts with their strategies
|
// Create ghosts with their strategies
|
||||||
Ghost blinky = new Ghost(ghostCollisionChecker, new BlinkyStrategy(), new ScatterToTopRight(), image[0]);
|
Ghost blinky = new Ghost(ghostCollisionChecker, new BlinkyStrategy(), new ScatterToTopRight(), image[0], image[9]);
|
||||||
ghosts.add(blinky);
|
ghosts.add(blinky);
|
||||||
ghosts.add(new Ghost(ghostCollisionChecker, new PinkyStrategy(),new ScatterToTopLeft(), image[2]));
|
//ghosts.add(new Ghost(ghostCollisionChecker, new PinkyStrategy(),new ScatterToTopLeft(), image[2], image[9]));
|
||||||
ghosts.add(new Ghost(ghostCollisionChecker,new InkyStrategy(blinky), new ScatterToBottomRight(), image[1]));
|
//ghosts.add(new Ghost(ghostCollisionChecker,new InkyStrategy(blinky), new ScatterToBottomRight(), image[1], image[9]));
|
||||||
ghosts.add(new Ghost(ghostCollisionChecker, new ClydeStrategy(), new ScatterToBottomLeft(), image[3]));
|
//ghosts.add(new Ghost(ghostCollisionChecker, new ClydeStrategy(), new ScatterToBottomLeft(), image[3], image[8]));
|
||||||
setMode(GhostMode.CHASE);
|
setMode(GhostMode.CHASE);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -67,7 +67,7 @@ public class GhostManager {
|
|||||||
|
|
||||||
public void setMode(GhostMode mode) {
|
public void setMode(GhostMode mode) {
|
||||||
this.globalMode = mode;
|
this.globalMode = mode;
|
||||||
log.info("Mode changed to {}", globalMode);
|
log.debug("Mode changed to {}", globalMode);
|
||||||
for (Ghost g : ghosts) {
|
for (Ghost g : ghosts) {
|
||||||
g.setMode(mode);
|
g.setMode(mode);
|
||||||
}
|
}
|
||||||
@ -97,4 +97,8 @@ public class GhostManager {
|
|||||||
ghost.draw(g);
|
ghost.draw(g);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void setFrightMode() {
|
||||||
|
this.setMode(GhostMode.FRIGHTENED);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -5,9 +5,12 @@ import lombok.extern.slf4j.Slf4j;
|
|||||||
import se.urmo.game.collision.CollisionChecker;
|
import se.urmo.game.collision.CollisionChecker;
|
||||||
import se.urmo.game.collision.GhostCollisionChecker;
|
import se.urmo.game.collision.GhostCollisionChecker;
|
||||||
import se.urmo.game.entities.Ghost;
|
import se.urmo.game.entities.Ghost;
|
||||||
|
import se.urmo.game.entities.GhostMode;
|
||||||
import se.urmo.game.entities.PacMan;
|
import se.urmo.game.entities.PacMan;
|
||||||
import se.urmo.game.main.Game;
|
import se.urmo.game.main.Game;
|
||||||
import se.urmo.game.map.GameMap;
|
import se.urmo.game.map.GameMap;
|
||||||
|
import se.urmo.game.map.MapTile;
|
||||||
|
import se.urmo.game.map.TileType;
|
||||||
import se.urmo.game.util.Direction;
|
import se.urmo.game.util.Direction;
|
||||||
|
|
||||||
import java.awt.*;
|
import java.awt.*;
|
||||||
@ -29,7 +32,7 @@ public class PlayingState implements GameState {
|
|||||||
public PlayingState(Game game, GameStateManager gameStateManager) {
|
public PlayingState(Game game, GameStateManager gameStateManager) {
|
||||||
this.game = game;
|
this.game = game;
|
||||||
this.gameStateManager = gameStateManager;
|
this.gameStateManager = gameStateManager;
|
||||||
this.map = new GameMap();
|
this.map = new GameMap("maps/map1.csv");
|
||||||
this.pacman = new PacMan(game, new CollisionChecker(map));
|
this.pacman = new PacMan(game, new CollisionChecker(map));
|
||||||
this.ghostManager = new GhostManager(new GhostCollisionChecker(map));
|
this.ghostManager = new GhostManager(new GhostCollisionChecker(map));
|
||||||
this.arcadeFont = loadArcadeFont();
|
this.arcadeFont = loadArcadeFont();
|
||||||
@ -45,10 +48,13 @@ public class PlayingState implements GameState {
|
|||||||
|
|
||||||
private void handleDots() {
|
private void handleDots() {
|
||||||
Point pacmanScreenPos = pacman.getPosition();
|
Point pacmanScreenPos = pacman.getPosition();
|
||||||
|
MapTile tile = map.getTile(pacmanScreenPos);
|
||||||
boolean wasRemoved = map.removeTileImage(pacmanScreenPos);
|
boolean wasRemoved = map.removeTileImage(pacmanScreenPos);
|
||||||
|
if(wasRemoved && tile.getTileType() == TileType.LARGE_PELLET){
|
||||||
|
ghostManager.setFrightMode();
|
||||||
|
}
|
||||||
if(wasRemoved){
|
if(wasRemoved){
|
||||||
score+=10;
|
score+=tile.getTileType().getScore();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -105,6 +111,7 @@ public class PlayingState implements GameState {
|
|||||||
// Pac-Man eats ghost
|
// Pac-Man eats ghost
|
||||||
score += 200;
|
score += 200;
|
||||||
ghost.resetPosition();
|
ghost.resetPosition();
|
||||||
|
ghost.setMode(GhostMode.CHASE); // end frightend
|
||||||
} else {
|
} else {
|
||||||
// Pac-Man loses a life
|
// Pac-Man loses a life
|
||||||
lives--;
|
lives--;
|
||||||
|
|||||||
24
src/main/java/se/urmo/game/util/Pair.java
Normal file
24
src/main/java/se/urmo/game/util/Pair.java
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
package se.urmo.game.util;
|
||||||
|
|
||||||
|
public class Pair{
|
||||||
|
private final int x;
|
||||||
|
private final int y;
|
||||||
|
int row;
|
||||||
|
int col;
|
||||||
|
public Pair(int x, int y, int row, int col){
|
||||||
|
this.x = x;
|
||||||
|
this.y = y;
|
||||||
|
this.row = row;
|
||||||
|
this.col = col;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public String toString() {
|
||||||
|
return "Pair{" +
|
||||||
|
"x=" + x +
|
||||||
|
", y=" + y +
|
||||||
|
", row=" + row +
|
||||||
|
", col=" + col +
|
||||||
|
'}';
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -1,7 +1,7 @@
|
|||||||
1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,45,46, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3
|
1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,45,46, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3
|
||||||
12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,15,17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,14
|
12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,15,17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,14
|
||||||
12, 0, 4, 5, 5, 6, 0, 4, 5, 5, 5, 6, 0,15,17, 0, 4, 5, 5, 5, 6, 0, 4, 5, 5, 6, 0,14
|
12, 0, 4, 5, 5, 6, 0, 4, 5, 5, 5, 6, 0,15,17, 0, 4, 5, 5, 5, 6, 0, 4, 5, 5, 6, 0,14
|
||||||
12, 0,26,27,27,28, 0,26,27,27,27,28, 0,26,28, 0,26,27,27,27,28, 0,26,27,27,28, 0,14
|
12,56,26,27,27,28, 0,26,27,27,27,28, 0,26,28, 0,26,27,27,27,28, 0,26,27,27,28,56,14
|
||||||
12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,14
|
12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,14
|
||||||
12, 0, 4, 5, 5, 6, 0, 4, 6, 0, 4, 5, 5, 5, 5, 5, 5, 6, 0, 4, 6, 0, 4, 5, 5, 6, 0,14
|
12, 0, 4, 5, 5, 6, 0, 4, 6, 0, 4, 5, 5, 5, 5, 5, 5, 6, 0, 4, 6, 0, 4, 5, 5, 6, 0,14
|
||||||
12, 0,26,27,27,28, 0,15,17, 0,26,27,27, 7, 8,27,27,28, 0,15,17, 0,26,27,27,28, 0,14
|
12, 0,26,27,27,28, 0,15,17, 0,26,27,27, 7, 8,27,27,28, 0,15,17, 0,26,27,27,28, 0,14
|
||||||
|
|||||||
|
Reference in New Issue
Block a user