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6 Commits

Author SHA1 Message Date
b13f87f77b GameOverState WIP 2025-09-01 21:48:34 +02:00
fcd686fad0 Added visuals to RoundPhase 2025-09-01 20:36:54 +02:00
be3c4deb3c Implemented level-change 2025-09-01 15:29:25 +02:00
3a4a0a1824 Moved speeds to LevelManager 2025-08-31 19:53:38 +02:00
2e9e7cc45e Refactored package-structure
Extracted Animated-interface
2025-08-31 17:57:46 +02:00
61d9df04f9 Refactored Ghost positioning and speed - now uses Double x,y 2025-08-31 16:02:38 +02:00
33 changed files with 658 additions and 239 deletions

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@ -2,13 +2,11 @@ package se.urmo.game.collision;
import lombok.extern.slf4j.Slf4j;
import se.urmo.game.entities.MyPoint;
import se.urmo.game.util.MyPoint;
import se.urmo.game.main.GamePanel;
import se.urmo.game.util.Direction;
import se.urmo.game.map.GameMap;
import se.urmo.game.util.Pair;
import java.awt.Point;
import java.util.Collections;
import java.util.List;

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@ -1,13 +1,11 @@
package se.urmo.game.collision;
import lombok.extern.slf4j.Slf4j;
import se.urmo.game.util.MyPoint;
import se.urmo.game.map.GameMap;
import se.urmo.game.map.MapTile;
import se.urmo.game.util.Direction;
import java.awt.Point;
import java.util.List;
import java.util.stream.Stream;
@Slf4j
public class GhostCollisionChecker {
@ -17,18 +15,20 @@ public class GhostCollisionChecker {
this.map = map;
}
public List<Direction> calculateDirectionAlternatives(Point position) {
List<Direction> intersection = map.directionAlternatives(position);
public List<Direction> calculateDirectionAlternatives(MyPoint position) {
List<Direction> intersection = map.directionAlternatives((int) position.x, (int) position.y);
log.info("Possible travel directions: {}", intersection);
return intersection;
}
public Point canMoveTo(Direction dir, Point pos) {
public MyPoint canMoveTo(Direction dir, double x, double y) {
// -1 is because else we endup in next tile
Point pp = new Point(pos.x + dir.dx * (GameMap.MAP_TILESIZE/2 - 1), pos.y + dir.dy * (GameMap.MAP_TILESIZE/2 -1) );
//Point pp = new Point((int) (x + dir.dx * (GameMap.MAP_TILESIZE/2 - 1)), (int) (y + dir.dy * (GameMap.MAP_TILESIZE/2 -1)));
return ! map.isSolid(pp) ? pos : null;
return ! map.isSolidXY(
(int) (x) + dir.dx * (GameMap.MAP_TILESIZE/2 - 1),
(int) (y) + dir.dy * (GameMap.MAP_TILESIZE/2 - 1)) ? new MyPoint(x,y) : null;
}
}

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@ -0,0 +1,8 @@
package se.urmo.game.entities;
public interface Animated {
void updateAnimationTick();
int getAnimationSpeed();
boolean isPaused();
}

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@ -0,0 +1,41 @@
package se.urmo.game.entities;
import lombok.Setter;
abstract public class BaseAnimated implements Animated {
private final int animationSpeed;
private final int maxSpriteFrames;
@Setter
protected boolean paused = true;
private int aniTick = 0;
protected int aniIndex = 0;
protected BaseAnimated(int animationSpeed, int maxSpriteFrames) {
this.animationSpeed = animationSpeed;
this.maxSpriteFrames = maxSpriteFrames;
}
public void updateAnimationTick() {
if (!paused) {
aniTick++;
if (aniTick >= animationSpeed) {
aniTick = 0;
aniIndex++;
if (aniIndex >= maxSpriteFrames) {
aniIndex = 0;
}
}
}
}
@Override
public int getAnimationSpeed() {
return animationSpeed;
}
@Override
public boolean isPaused() {
return paused;
}
}

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@ -1,7 +1,8 @@
package se.urmo.game.entities;
package se.urmo.game.entities.collectibles;
import lombok.Getter;
import lombok.extern.slf4j.Slf4j;
import se.urmo.game.entities.pacman.PacMan;
import se.urmo.game.map.GameMap;
import se.urmo.game.state.FruitType;
@ -35,8 +36,6 @@ public class Fruit {
}
public boolean collidesWith(PacMan pacman) {
//return pacman.distanceTo(position) < GameMap.MAP_TILESIZE / 2.0;
Rectangle pacmanBounds = pacman.getBounds();
Rectangle fruitBounds = new Rectangle(position.x, position.y, sprite.getWidth(), sprite.getHeight());
return pacmanBounds.intersects(fruitBounds);

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@ -1,15 +1,20 @@
package se.urmo.game.entities;
package se.urmo.game.entities.ghost;
import lombok.Getter;
import lombok.extern.slf4j.Slf4j;
import se.urmo.game.collision.GhostCollisionChecker;
import se.urmo.game.entities.BaseAnimated;
import se.urmo.game.entities.ghost.strategy.FearStrategy;
import se.urmo.game.entities.ghost.strategy.GhostStrategy;
import se.urmo.game.entities.pacman.PacMan;
import se.urmo.game.graphics.SpriteLocation;
import se.urmo.game.graphics.SpriteSheetManager;
import se.urmo.game.main.Game;
import se.urmo.game.map.GameMap;
import se.urmo.game.state.GhostManager;
import se.urmo.game.state.LevelManager;
import se.urmo.game.util.Direction;
import se.urmo.game.util.MiscUtil;
import se.urmo.game.util.MyPoint;
import java.awt.Color;
import java.awt.Graphics;
@ -20,31 +25,24 @@ import java.util.Map;
import java.util.stream.Collectors;
@Slf4j
public class Ghost {
public class Ghost extends BaseAnimated {
private static final double BASE_SPEED = 0.40;
private static final int WARNING_THRESHOLD = 180; // 3 seconds of warning
private static final int COLLISION_BOX_SIZE = 16;
private static final int GHOST_MOVEMENT_UPDATE_FREQUENCY = 2;
public static final int GHOST_SIZE = 32;
private static final int ANIMATION_UPDATE_FREQUENCY = 25;
private static final int COLLISION_BOX_OFFSET = COLLISION_BOX_SIZE / 2;
private static final BufferedImage COLLISION_BOX = MiscUtil.createOutlinedBox(COLLISION_BOX_SIZE, COLLISION_BOX_SIZE, Color.black, 2);
private static final int FRIGHTENED_DURATION_TICKS = 10 * Game.UPS_SET;
private final GhostCollisionChecker collisionChecker;
private final GhostStrategy chaseStrategy;
private final Point startPos;
private final MyPoint startPos;
private final BufferedImage[] fearAnimation;
private final BufferedImage[] baseAnimation;
@Getter
private Point position;
private final LevelManager levelManager;
private MyPoint position;
private boolean moving = true;
private int aniTick = 0;
private int aniIndex = 0;
private final GhostStrategy scaterStrategy;
private GhostStrategy currentStrategy;
private BufferedImage[] animation;
private int movementTick = 0;
private Direction direction;
private Direction prevDirection;
private GhostMode mode;
@ -53,39 +51,35 @@ public class Ghost {
private boolean isBlinking = false;
public Ghost(GhostCollisionChecker collisionChecker, GhostStrategy strategy, GhostStrategy scaterStrategy, int animation) {
public Ghost(GhostCollisionChecker collisionChecker, GhostStrategy strategy, GhostStrategy scaterStrategy, int animation, LevelManager levelManager) {
super(ANIMATION_UPDATE_FREQUENCY, GhostManager.MAX_SPRITE_FRAMES);
this.collisionChecker = collisionChecker;
this.chaseStrategy = strategy;
this.scaterStrategy = scaterStrategy;
this.baseAnimation = SpriteSheetManager.get(SpriteLocation.GHOST).getAnimation(animation);;
this.fearAnimation = SpriteSheetManager.get(SpriteLocation.GHOST).getAnimation(8);;
this.baseAnimation = SpriteSheetManager.get(SpriteLocation.GHOST).getAnimation(animation);
this.fearAnimation = SpriteSheetManager.get(SpriteLocation.GHOST).getAnimation(8);
position = new Point(
13 * GameMap.MAP_TILESIZE + GameMap.OFFSET_X + (GameMap.MAP_TILESIZE / 2),
4 * GameMap.MAP_TILESIZE + GameMap.OFFSET_Y + (GameMap.MAP_TILESIZE / 2) );
position = new MyPoint(
13 * GameMap.MAP_TILESIZE + GameMap.OFFSET_X + ((double) GameMap.MAP_TILESIZE / 2),
4 * GameMap.MAP_TILESIZE + GameMap.OFFSET_Y + ((double) GameMap.MAP_TILESIZE / 2));
startPos = position;
this.currentStrategy = chaseStrategy;
this.animation = baseAnimation;
this.levelManager = levelManager;
}
public void draw(Graphics g) {
g.drawImage(
animation[aniIndex],
position.x - GHOST_SIZE / 2,
position.y - GHOST_SIZE / 2,
(int) position.x - GHOST_SIZE / 2,
(int) position.y - GHOST_SIZE / 2,
GHOST_SIZE,
GHOST_SIZE, null);
g.drawImage(COLLISION_BOX,
position.x - COLLISION_BOX_OFFSET,
position.y - COLLISION_BOX_OFFSET,
COLLISION_BOX_SIZE,
COLLISION_BOX_SIZE, null);
}
public void update(PacMan pacman, GameMap map) {
updateAnimationTick();
if(mode == GhostMode.FRIGHTENED){
//updateAnimationTick();
if (mode == GhostMode.FRIGHTENED) {
updateInFrightendMode();
}
updatePosition(pacman, map);
@ -93,31 +87,26 @@ public class Ghost {
private void updateInFrightendMode() {
frightenedTimer--;
if(frightenedTimer <= WARNING_THRESHOLD){
if (frightenedTimer <= WARNING_THRESHOLD) {
isBlinking = (frightenedTimer / 25) % 2 == 0;
animation = isBlinking ? fearAnimation : baseAnimation;
}
if(frightenedTimer <= 0){
if (frightenedTimer <= 0) {
setMode(GhostMode.CHASE);
}
}
private void updatePosition(PacMan pacman, GameMap map) {
// only move ghost on update interval - this is basically ghost speed;
if (movementTick >= GHOST_MOVEMENT_UPDATE_FREQUENCY) {
if (map.isAligned(position)) {
//log.info("Evaluating possible directions");
prevDirection = direction;
direction = chooseDirection(
prioritize(collisionChecker.calculateDirectionAlternatives(position)),
currentStrategy.chooseTarget(this, pacman, map));
//log.info("selecting direction {}", direction);
}
if (map.isAligned(new Point((int) position.x, (int) position.y))) {
log.info("Evaluating possible directions");
prevDirection = direction;
direction = chooseDirection(
prioritize(collisionChecker.calculateDirectionAlternatives(position)),
currentStrategy.chooseTarget(this, pacman, map));
log.info("selecting direction {}", direction);
}
moveTo(getNewPosition());
movementTick = 0;
} else movementTick++;
moveTo(getNewPosition());
}
/**
@ -126,23 +115,32 @@ public class Ghost {
*
* @return new position
*/
private Point getNewPosition() {
Point point = new Point(
position.x + direction.dx,
position.y + direction.dy);
//log.debug("Next position {}", point);
return point;
private MyPoint getNewPosition() {
return new MyPoint(
position.x + direction.dx * getSpeed(),
position.y + direction.dy * getSpeed());
}
private void moveTo(Point newPosition) {
Point destination = collisionChecker.canMoveTo(direction, newPosition);
private double getSpeed() {
return BASE_SPEED * levelManager.getGhostSpeed();
}
private void moveTo(MyPoint newPosition) {
MyPoint destination = collisionChecker.canMoveTo(direction, newPosition.x, newPosition.y);
if (destination != null) {
position = destination;
}
}
/**
* Creates a map of directions and their associated priority values based on the given list of directions.
* Directions with a value of {@code Direction.NONE} are excluded. If a direction is opposite to the
* previous direction, it is given a higher priority value.
*
* @param directions a list of potential movement directions
* @return a map where keys are valid directions and values are their associated priority
*/
private Map<Direction, Integer> prioritize(List<Direction> directions) {
return directions.stream()
.filter(d -> d != Direction.NONE)
@ -153,6 +151,16 @@ public class Ghost {
}
/**
* Selects the best movement direction for the ghost based on priority and distance to the target.
* The method evaluates the directions with the lowest priority value and chooses the one that
* minimizes the distance to the target point.
*
* @param options a map where keys represent potential movement directions and values
* represent their associated priority levels
* @param target the target point towards which the direction is evaluated
* @return the direction that has the lowest priority and minimizes the distance to the target
*/
private Direction chooseDirection(Map<Direction, Integer> options, Point target) {
// Find the lowest priority
int lowestPriority = options.values().stream()
@ -160,18 +168,19 @@ public class Ghost {
.min()
.orElse(Integer.MAX_VALUE);
// Return all directions that have this priority
// Collect all directions that have this priority
List<Direction> directions = options.entrySet().stream()
.filter(entry -> entry.getValue() == lowestPriority)
.map(Map.Entry::getKey)
.toList();
// Calculate the direction that has the lowest distance to the target
Direction best = directions.getFirst();
double bestDist = Double.MAX_VALUE;
for (Direction d : directions) {
int nx = position.x + d.dx * GameMap.MAP_TILESIZE;
int ny = position.y + d.dy * GameMap.MAP_TILESIZE;
double nx = position.x + d.dx * GameMap.MAP_TILESIZE;
double ny = position.y + d.dy * GameMap.MAP_TILESIZE;
double dist = target.distance(nx, ny);
if (dist < bestDist) {
bestDist = dist;
@ -181,20 +190,6 @@ public class Ghost {
return best;
}
private void updateAnimationTick() {
if (moving) {
aniTick++;
if (aniTick >= ANIMATION_UPDATE_FREQUENCY) {
aniTick = 0;
aniIndex++;
if (aniIndex >= GhostManager.MAX_SPRITE_FRAMES) {
aniIndex = 0;
}
}
}
}
public void setMode(GhostMode mode) {
this.mode = mode;
switch (mode) {
@ -220,4 +215,12 @@ public class Ghost {
public void resetPosition() {
position = startPos;
}
public Point getPosition() {
return new Point((int) position.x, (int) position.y);
}
public void resetModes() {
mode = GhostMode.CHASE;
}
}

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@ -1,4 +1,4 @@
package se.urmo.game.entities;
package se.urmo.game.entities.ghost;
public enum GhostMode {
CHASE,

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@ -1,5 +1,7 @@
package se.urmo.game.entities;
package se.urmo.game.entities.ghost.strategy;
import se.urmo.game.entities.pacman.PacMan;
import se.urmo.game.entities.ghost.Ghost;
import se.urmo.game.map.GameMap;
import java.awt.Point;

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@ -1,5 +1,7 @@
package se.urmo.game.entities;
package se.urmo.game.entities.ghost.strategy;
import se.urmo.game.entities.pacman.PacMan;
import se.urmo.game.entities.ghost.Ghost;
import se.urmo.game.map.GameMap;
import java.awt.Point;

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@ -1,5 +1,7 @@
package se.urmo.game.entities;
package se.urmo.game.entities.ghost.strategy;
import se.urmo.game.entities.pacman.PacMan;
import se.urmo.game.entities.ghost.Ghost;
import se.urmo.game.map.GameMap;
import se.urmo.game.util.Direction;
@ -14,7 +16,8 @@ public class FearStrategy implements GhostStrategy {
public Point chooseTarget(Ghost ghost, PacMan pacman, GameMap map) {
// Frightened ghosts do not target Pacman.
// Instead, they pick a random adjacent valid tile.
List<Direction> neighbors = map.directionAlternatives(ghost.getPosition());
Point ghostPos = ghost.getPosition();
List<Direction> neighbors = map.directionAlternatives(ghostPos.x, ghostPos.y);
if (neighbors.isEmpty()) {
return ghost.getPosition(); // stuck

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@ -1,5 +1,7 @@
package se.urmo.game.entities;
package se.urmo.game.entities.ghost.strategy;
import se.urmo.game.entities.pacman.PacMan;
import se.urmo.game.entities.ghost.Ghost;
import se.urmo.game.map.GameMap;
import java.awt.Point;

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@ -1,5 +1,7 @@
package se.urmo.game.entities;
package se.urmo.game.entities.ghost.strategy;
import se.urmo.game.entities.pacman.PacMan;
import se.urmo.game.entities.ghost.Ghost;
import se.urmo.game.map.GameMap;
import se.urmo.game.util.Direction;

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@ -1,11 +1,13 @@
package se.urmo.game.entities;
package se.urmo.game.entities.ghost.strategy;
import se.urmo.game.entities.pacman.PacMan;
import se.urmo.game.entities.ghost.Ghost;
import se.urmo.game.map.GameMap;
import se.urmo.game.util.Direction;
import java.awt.Point;
public class PinkyStrategy implements GhostStrategy{
public class PinkyStrategy implements GhostStrategy {
@Override
public Point chooseTarget(Ghost ghost, PacMan pacman, GameMap map) {
Direction pacmanDir = pacman.getDirection();

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@ -1,5 +1,7 @@
package se.urmo.game.entities;
package se.urmo.game.entities.ghost.strategy;
import se.urmo.game.entities.pacman.PacMan;
import se.urmo.game.entities.ghost.Ghost;
import se.urmo.game.map.GameMap;
import java.awt.Point;

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@ -1,5 +1,7 @@
package se.urmo.game.entities;
package se.urmo.game.entities.ghost.strategy;
import se.urmo.game.entities.pacman.PacMan;
import se.urmo.game.entities.ghost.Ghost;
import se.urmo.game.map.GameMap;
import java.awt.Point;

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@ -1,5 +1,7 @@
package se.urmo.game.entities;
package se.urmo.game.entities.ghost.strategy;
import se.urmo.game.entities.pacman.PacMan;
import se.urmo.game.entities.ghost.Ghost;
import se.urmo.game.map.GameMap;
import java.awt.Point;

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@ -1,10 +1,12 @@
package se.urmo.game.entities;
package se.urmo.game.entities.ghost.strategy;
import se.urmo.game.entities.pacman.PacMan;
import se.urmo.game.entities.ghost.Ghost;
import se.urmo.game.map.GameMap;
import java.awt.Point;
public class ScatterToTopRight implements GhostStrategy{
public class ScatterToTopRight implements GhostStrategy {
@Override
public Point chooseTarget(Ghost ghost, PacMan pacman, GameMap map) {
return new Point((map.columns() -1) * GameMap.MAP_TILESIZE + GameMap.OFFSET_X, 0);

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@ -1,14 +1,15 @@
package se.urmo.game.entities;
package se.urmo.game.entities.pacman;
import lombok.Getter;
import lombok.Setter;
import lombok.extern.slf4j.Slf4j;
import se.urmo.game.collision.CollisionChecker;
import se.urmo.game.entities.BaseAnimated;
import se.urmo.game.state.LevelManager;
import se.urmo.game.util.Direction;
import se.urmo.game.main.Game;
import se.urmo.game.map.GameMap;
import se.urmo.game.util.LoadSave;
import se.urmo.game.util.MiscUtil;
import se.urmo.game.util.MyPoint;
import java.awt.*;
import java.awt.image.BufferedImage;
@ -16,40 +17,39 @@ import java.util.Arrays;
@Slf4j
public class PacMan {
public class PacMan extends BaseAnimated {
public static final int PACMAN_SIZE = 32;
public static final int PACMAN_OFFSET = PACMAN_SIZE / 2;
private static final int COLLISION_BOX_SIZE = 16;
private static final int COLLISION_BOX_OFFSET = (PACMAN_SIZE - COLLISION_BOX_SIZE) / 2;
private final Game game;
//private final Point startPosition;
private final MyPoint startPosition;
private int aniTick = 0;
private int aniIndex = 0;
private static final int ANIMATION_UPDATE_FREQUENCY = 10;
private static final double BASE_SPEED = 0.40;
@Setter
private boolean moving;
private final BufferedImage[][] movmentImages = new BufferedImage[4][4];
private boolean moving = false;
private final BufferedImage[][] spriteSheets;
private MyPoint position;
private static final BufferedImage COLLISION_BOX = MiscUtil.createOutlinedBox(COLLISION_BOX_SIZE, COLLISION_BOX_SIZE, Color.yellow, 2);
private final CollisionChecker collisionChecker;
private final LevelManager levelManager;
@Setter
@Getter
private Direction direction = Direction.NONE;
private double pacmanLevelSpeed;
public PacMan(Game game, CollisionChecker collisionChecker) {
this.game = game;
public PacMan(CollisionChecker collisionChecker, LevelManager levelManager) {
super(ANIMATION_UPDATE_FREQUENCY, 4);
this.collisionChecker = collisionChecker;
this.levelManager = levelManager;
this.position = new MyPoint(
26 * GameMap.MAP_TILESIZE + GameMap.OFFSET_X,
13 * GameMap.MAP_TILESIZE + GameMap.OFFSET_Y + ((double) GameMap.MAP_TILESIZE / 2));
this.startPosition = this.position;
loadAnimation();
this.spriteSheets = loadAnimation();
this.pacmanLevelSpeed = this.levelManager.getPacmanLevelSpeed();
}
private void loadAnimation() {
private BufferedImage[][] loadAnimation() {
BufferedImage[][] image = new BufferedImage[3][4];
BufferedImage[][] spriteMap = new BufferedImage[4][4];;
BufferedImage img = LoadSave.GetSpriteAtlas("sprites/PacManAssets-PacMan.png");
for (int row = 0; row < 3; row++) {
@ -57,34 +57,30 @@ public class PacMan {
image[row][col] = img.getSubimage(PACMAN_SIZE * col, PACMAN_SIZE * row, PACMAN_SIZE, PACMAN_SIZE);
}
}
movmentImages[Direction.RIGHT.ordinal()] = image[0];
movmentImages[Direction.LEFT.ordinal()] = Arrays.stream(image[0])
spriteMap[Direction.RIGHT.ordinal()] = image[0];
spriteMap[Direction.LEFT.ordinal()] = Arrays.stream(image[0])
.map(i -> LoadSave.rotate(i, 180))
.toArray(BufferedImage[]::new);
movmentImages[Direction.DOWN.ordinal()] = Arrays.stream(image[0])
spriteMap[Direction.DOWN.ordinal()] = Arrays.stream(image[0])
.map(i -> LoadSave.rotate(i, 90))
.toArray(BufferedImage[]::new);
movmentImages[Direction.UP.ordinal()] = Arrays.stream(image[0])
spriteMap[Direction.UP.ordinal()] = Arrays.stream(image[0])
.map(i -> LoadSave.rotate(i, 270))
.toArray(BufferedImage[]::new);
return spriteMap;
}
public void draw(Graphics g) {
g.drawImage(
movmentImages[direction==Direction.NONE ? 0 : direction.ordinal()][aniIndex],
spriteSheets[direction==Direction.NONE ? 0 : direction.ordinal()][aniIndex],
(int) position.x - PACMAN_OFFSET,
(int) position.y - PACMAN_OFFSET,
PACMAN_SIZE,
PACMAN_SIZE, null);
//g.drawImage(COLLISION_BOX, position.x - COLLISION_BOX_OFFSET, position.y - COLLISION_BOX_OFFSET, COLLISION_BOX_SIZE, COLLISION_BOX_SIZE, null);
//g.setColor(Color.BLUE);
//g.fillRect(position.x-1, position.y-1, 3, 3);
}
public void update() {
updateAnimationTick();
if(moving) {
log.debug("Moving to {}", direction);
MyPoint mpoint = switch (direction) {
case RIGHT -> new MyPoint(position.x + getSpeed(), position.y);
case LEFT -> new MyPoint(position.x - getSpeed(), position.y);
@ -102,44 +98,40 @@ public class PacMan {
}
private double getSpeed() {
return BASE_SPEED * 0.8;
}
private void updateAnimationTick() {
if (moving) {
aniTick++;
if (aniTick >= ANIMATION_UPDATE_FREQUENCY) {
aniTick = 0;
aniIndex++;
if (aniIndex >= 4) {
aniIndex = 0;
}
}
}
return BASE_SPEED * pacmanLevelSpeed;
}
public double distanceTo(Point point) {
return new Point((int) position.x, (int) position.y).distance(point);
}
public void loseLife() {
}
public void resetPosition() {
position = startPosition;
}
public void reset() {
resetPosition();
aniIndex = 0; // reset animation to start
}
public Image getLifeIcon() {
return movmentImages[0][1];
return spriteSheets[0][1];
}
public Rectangle getBounds() {
return new Rectangle((int) (position.x - COLLISION_BOX_OFFSET), (int) (position.y - COLLISION_BOX_OFFSET), COLLISION_BOX_SIZE, COLLISION_BOX_SIZE);
return new Rectangle(
(int) (position.x - COLLISION_BOX_OFFSET),
(int) (position.y - COLLISION_BOX_OFFSET),
COLLISION_BOX_SIZE,
COLLISION_BOX_SIZE);
}
public Point getPosition() {
return new Point((int) position.x, (int) position.y);
}
public void setMoving(boolean b) {
moving = b;
paused = !b;
}
}

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@ -1,7 +1,7 @@
package se.urmo.game.graphics;
import lombok.Getter;
import se.urmo.game.entities.Ghost;
import se.urmo.game.entities.ghost.Ghost;
import se.urmo.game.map.GameMap;
import se.urmo.game.util.LoadSave;

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@ -1,12 +1,12 @@
package se.urmo.game.map;
import lombok.extern.slf4j.Slf4j;
import se.urmo.game.graphics.SpriteSheetManager;
import se.urmo.game.util.Direction;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.io.*;
import java.util.Arrays;
import java.util.List;
import java.util.Objects;
import java.util.stream.Stream;
@ -18,15 +18,36 @@ public class GameMap {
public static final int MAP_ROW_SIZE = 30;
public static final int OFFSET_Y = 7 * MAP_TILESIZE; // 160px from top
public static final int OFFSET_X = MAP_TILESIZE; // 16px from left
private final MapTile[][] mapData;
private MapTile[][] mapData;
private final int[][] csvData;
private long numberOfDots;
public GameMap(String mapFilePath) {
this.mapData = loadMap(mapFilePath, MAP_ROW_SIZE, MAP_COL_SIZE);
this.csvData = readCSV(mapFilePath, MAP_ROW_SIZE, MAP_COL_SIZE);
this.mapData = createMap(csvData);
this.numberOfDots = Arrays.stream(mapData)
.flatMap(Arrays::stream)
.filter(tile -> tile != null &&
(tile.getTileType() == TileType.SMALL_PELLET ||
tile.getTileType() == TileType.LARGE_PELLET))
.count();
}
private MapTile[][] loadMap(String path, int mapRowSize, int mapColSize) {
private static MapTile[][] createMap(int[][] data2) {
return Arrays.stream(data2)
.map(a -> Arrays.stream(a)
.mapToObj(i -> MapTile.byType(TileType.fromValue(i)))
.toArray(MapTile[]::new))
.toArray(MapTile[][]::new);
}
private int[][] readCSV(String path, int mapRowSize, int mapColSize) {
MapTile[][] data = new MapTile[mapRowSize][mapColSize];
int[][] data2 = new int[mapRowSize][mapColSize];
try (InputStream is = getClass().getClassLoader().getResourceAsStream(path);
BufferedReader br = new BufferedReader(new InputStreamReader(Objects.requireNonNull(is)))) {
@ -42,11 +63,15 @@ public class GameMap {
);
}
for (int col = 0; col < mapColSize; col++) {
int value = Integer.parseInt(tokens[col].trim());
data[row][col] = MapTile.byType(TileType.fromValue(value));
}
row++;
data2[row++] = Arrays.stream(tokens)
.map(String::trim)
.mapToInt(Integer::parseInt)
.toArray();
// for (int col = 0; col < mapColSize; col++) {
// int value = Integer.parseInt(tokens[col].trim());
// data[row][col] = MapTile.byType(TileType.fromValue(value));
// }
}
if (row != mapRowSize) {
@ -57,10 +82,10 @@ public class GameMap {
} catch (NullPointerException e) {
log.error("Failed to open inputstream: {}", e.getMessage(), e);
} catch (IOException e){
} catch (IOException e) {
log.error("Failed to read resource: {}", e.getMessage(), e);
}
return data;
return data2;
}
public void draw(Graphics g) {
@ -77,10 +102,6 @@ public class GameMap {
}
}
public boolean isPassable(List<Point> list){
return list.stream().allMatch(p -> isPassable(p.x, p.y));
}
public boolean isPassable(int screenX, int screenY) {
int row = screenToRow(screenY);
int col = screenToCol(screenX);
@ -90,18 +111,18 @@ public class GameMap {
boolean[][] mask = mapData[row][col].getCollisionMask();
boolean b = mask == null || !mask[tileY][tileX];
log.trace(b?" - passable":" - not passable");
log.trace(b ? " - passable" : " - not passable");
return b;
}
public boolean isSolid(Point pos) {
return isSolid(screenToRow(pos), screenToCol(pos));
public boolean isSolidXY(int screenX, int screenY) {
return isSolid(screenToRow(screenY), screenToCol(screenX));
}
public boolean isSolid(int row, int col) {
if (col >= columns() || col < 0 ) return true;
if(row >= rows() || row < 0) return true;
if (col >= columns() || col < 0) return true;
if (row >= rows() || row < 0) return true;
MapTile mapTile = mapData[row][col];
boolean solid = mapTile.isSolid();
log.debug("[{}][{}] {}", row, col, mapTile.getTileType());
@ -143,35 +164,36 @@ public class GameMap {
public int columns() {
return MAP_COL_SIZE;
}
public int rows() {
return MAP_ROW_SIZE;
}
public int colToWorldX(int col){
public int colToWorldX(int col) {
return col * GameMap.MAP_TILESIZE + GameMap.OFFSET_X;
}
public int rowToWorldY(int row){
public int rowToWorldY(int row) {
return row * GameMap.MAP_TILESIZE + GameMap.OFFSET_Y;
}
public int worldXtoCol(int x){
public int worldXtoCol(int x) {
return x / GameMap.MAP_TILESIZE;
}
public int worldYtoRow(int y){
public int worldYtoRow(int y) {
return y / GameMap.MAP_TILESIZE;
}
public Point coordToWorld(int row, int col){
public Point coordToWorld(int row, int col) {
return new Point(colToWorldX(col), rowToWorldY(row));
}
public Point worldToScreen(Point world){
public Point worldToScreen(Point world) {
return new Point(world.x + OFFSET_X, world.y + OFFSET_Y);
}
public Point screenToWorld(Point screen){
public Point screenToWorld(Point screen) {
return new Point(screen.x - OFFSET_X, screen.y - OFFSET_Y);
}
@ -186,6 +208,7 @@ public class GameMap {
public static int colToScreen(int col) {
return col * MAP_TILESIZE + OFFSET_X;
}
public static int rowToScreen(int row) {
return row * MAP_TILESIZE + OFFSET_Y;
}
@ -198,11 +221,12 @@ public class GameMap {
}
public List<Direction> directionAlternatives(Point screen) {
int row = (screen.y - GameMap.OFFSET_Y) / GameMap.MAP_TILESIZE;
int col = (screen.x - GameMap.OFFSET_X) / GameMap.MAP_TILESIZE;
public List<Direction> directionAlternatives(int screenX, int screenY) {
int row = (screenY - GameMap.OFFSET_Y) / GameMap.MAP_TILESIZE;
int col = (screenX - GameMap.OFFSET_X) / GameMap.MAP_TILESIZE;
record DirectionCheck(int rowOffset, int colOffset, Direction direction) {}
record DirectionCheck(int rowOffset, int colOffset, Direction direction) {
}
log.debug("At [{}][{}]", row, col);
return Stream.of(
new DirectionCheck(0, 1, Direction.RIGHT),
@ -226,4 +250,13 @@ public class GameMap {
int col = pos.y % GameMap.MAP_TILESIZE;
return row == GameMap.MAP_TILESIZE / 2 && col == GameMap.MAP_TILESIZE / 2;
}
public long numberOfDots() {
//return this.numberOfDots;
return 50;
}
public void reset() {
mapData = createMap(csvData);
}
}

View File

@ -0,0 +1,23 @@
package se.urmo.game.state;
import se.urmo.game.entities.Animated;
import java.util.ArrayList;
import java.util.List;
public class AnimationManager {
private final List<Animated> animatedEntities = new ArrayList<>();
public void register(Animated animated) {
animatedEntities.add(animated);
}
public void unregister(Animated entity) {
animatedEntities.remove(entity);
}
public void updateAll() {
animatedEntities.forEach(Animated::updateAnimationTick);
}
}

View File

@ -1,8 +1,8 @@
package se.urmo.game.state;
import lombok.extern.slf4j.Slf4j;
import se.urmo.game.entities.Fruit;
import se.urmo.game.entities.PacMan;
import se.urmo.game.entities.collectibles.Fruit;
import se.urmo.game.entities.pacman.PacMan;
import java.awt.Graphics;
@ -10,16 +10,15 @@ import java.awt.Graphics;
public class FruitManager {
private final LevelManager levelManager;
private Fruit activeFruit;
private int dotsEaten = 0;
public FruitManager(LevelManager levelManager) {
this.levelManager = levelManager;
}
public void dotEaten() {
public void dotEaten(int dotsEaten) {
dotsEaten++;
if (dotsEaten == 10 || dotsEaten == 170) {
spawnFruit(levelManager.getLevel());
spawnFruit(levelManager.getCurrentLevel().getLevel());
}
}
@ -48,4 +47,8 @@ public class FruitManager {
activeFruit.draw(g);
}
}
public void reset() {
activeFruit = null;
}
}

View File

@ -9,7 +9,9 @@ import java.util.Arrays;
@Getter
public enum FruitType {
CHERRY(1, SpriteSheetManager.get(SpriteLocation.ITEM).getSprite(0,0), 100);
CHERRY(1, SpriteSheetManager.get(SpriteLocation.ITEM).getSprite(0,0), 100),
CHERRY2(2, SpriteSheetManager.get(SpriteLocation.ITEM).getSprite(0,0), 100),
CHERRY3(3, SpriteSheetManager.get(SpriteLocation.ITEM).getSprite(0,0), 100);
private final int level;
private final BufferedImage sprite;

View File

@ -0,0 +1,94 @@
package se.urmo.game.state;
import se.urmo.game.main.GamePanel;
import se.urmo.game.util.GameFonts;
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.event.KeyEvent;
public class GameOverState implements GameState {
private final GameStateManager gsm;
private int finalScore = 0;
private int finalLevel = 0;
private final HighScoreManager highScores; // optional
private boolean saved = false;
private long startMs = System.currentTimeMillis();
public GameOverState(GameStateManager gsm, HighScoreManager highScores) {
this.gsm = gsm;
this.highScores = highScores;
}
@Override
public void update() {
if (!saved) {
if (highScores != null) highScores.submit(finalScore);
saved = true;
}
// could auto-return to menu after N seconds if you like
}
@Override
public void render(Graphics2D g) {
// Clear / dim background
g.setColor(new Color(0,0,0,200));
g.fillRect(0,0, GamePanel.SCREEN_WIDTH, GamePanel.SCREEN_HEIGHT);
// Title
g.setColor(Color.RED);
g.setFont(GameFonts.arcade(32f));
drawCentered(g, "GAME OVER", GamePanel.SCREEN_HEIGHT/2 - 40);
// Stats
g.setColor(Color.WHITE);
g.setFont(GameFonts.arcade(18f));
drawCentered(g, "SCORE: " + finalScore, GamePanel.SCREEN_HEIGHT/2);
drawCentered(g, "LEVEL: " + finalLevel, GamePanel.SCREEN_HEIGHT/2 + 24);
// Prompt
g.setFont(GameFonts.arcade(12f));
drawCentered(g, "Press..", GamePanel.SCREEN_HEIGHT/2 + 64);
drawCentered(g, "ENTER to restart • ESC for menu", GamePanel.SCREEN_HEIGHT/2 + 78);
}
private void drawCentered(Graphics2D g, String text, int y) {
var fm = g.getFontMetrics();
int x = (GamePanel.SCREEN_WIDTH - fm.stringWidth(text)) / 2;
g.drawString(text, x, y);
}
@Override
public void keyPressed(KeyEvent e) {
switch (e.getKeyCode()) {
case KeyEvent.VK_ENTER -> restartNewGame();
case KeyEvent.VK_ESCAPE -> goToMenu();
}
}
@Override
public void keyReleased(KeyEvent e) {
}
private void restartNewGame() {
// Build a fresh PlayingState with everything reset
gsm.setState(GameStateType.PLAYING);
}
private void goToMenu() {
// MenuState menu = new MenuState(gsm);
// gsm.register(StateId.MENU, menu);
// gsm.set(StateId.MENU);
}
public void setScore(int score) {
this.finalScore = score;
}
public void setLevel(int level) {
this.finalLevel = level;
}
}

View File

@ -15,11 +15,13 @@ public class GameStateManager {
public GameStateManager(Game game) {
this.game = game;
states.put(GameStateType.PLAYING, new PlayingState(game, this));
setState(GameStateType.PLAYING);
GameOverState gameOverState = new GameOverState(this, new HighScoreManager());
states.put(GameStateType.PLAYING, new PlayingState(game, this, gameOverState));
states.put(GameStateType.GAME_OVER, gameOverState);
setState(GameStateType.GAME_OVER);
}
private void setState(GameStateType type) {
public void setState(GameStateType type) {
currentState = states.get(type);
}

View File

@ -1,5 +1,5 @@
package se.urmo.game.state;
public enum GameStateType {
PLAYING,
PLAYING, GAME_OVER,
}

View File

@ -3,28 +3,25 @@ package se.urmo.game.state;
import lombok.Getter;
import lombok.extern.slf4j.Slf4j;
import se.urmo.game.collision.GhostCollisionChecker;
import se.urmo.game.entities.BlinkyStrategy;
import se.urmo.game.entities.ClydeStrategy;
import se.urmo.game.entities.Ghost;
import se.urmo.game.entities.GhostMode;
import se.urmo.game.entities.InkyStrategy;
import se.urmo.game.entities.PacMan;
import se.urmo.game.entities.PinkyStrategy;
import se.urmo.game.entities.ScatterToBottomLeft;
import se.urmo.game.entities.ScatterToBottomRight;
import se.urmo.game.entities.ScatterToTopLeft;
import se.urmo.game.entities.ScatterToTopRight;
import se.urmo.game.entities.ghost.strategy.BlinkyStrategy;
import se.urmo.game.entities.ghost.strategy.ClydeStrategy;
import se.urmo.game.entities.ghost.Ghost;
import se.urmo.game.entities.ghost.GhostMode;
import se.urmo.game.entities.ghost.strategy.InkyStrategy;
import se.urmo.game.entities.pacman.PacMan;
import se.urmo.game.entities.ghost.strategy.PinkyStrategy;
import se.urmo.game.entities.ghost.strategy.ScatterToBottomLeft;
import se.urmo.game.entities.ghost.strategy.ScatterToBottomRight;
import se.urmo.game.entities.ghost.strategy.ScatterToTopLeft;
import se.urmo.game.entities.ghost.strategy.ScatterToTopRight;
import se.urmo.game.map.GameMap;
import se.urmo.game.util.LoadSave;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import java.util.ArrayList;
import java.util.List;
@Slf4j
public class GhostManager {
public static final int SPRITE_SHEET_ROWS = 10;
public static final int MAX_SPRITE_FRAMES = 4;
public static final int BLINKY_ANIMATION = 0;
public static final int PINKY_ANIMATION = 2;
@ -32,6 +29,7 @@ public class GhostManager {
public static final int CLYDE_ANIMATION = 3;
@Getter
private final List<Ghost> ghosts = new ArrayList<>();
private final LevelManager levelManager;
private long lastModeSwitchTime;
private int phaseIndex = 0;
@ -44,13 +42,17 @@ public class GhostManager {
5000, Integer.MAX_VALUE // scatter 5s, then chase forever
};
public GhostManager(GhostCollisionChecker ghostCollisionChecker) {
public GhostManager(GhostCollisionChecker ghostCollisionChecker, AnimationManager animationManager, LevelManager levelManager) {
this.levelManager = levelManager;
// Create ghosts with their strategies
Ghost blinky = new Ghost(ghostCollisionChecker, new BlinkyStrategy(), new ScatterToTopRight(), BLINKY_ANIMATION);
Ghost blinky = new Ghost(ghostCollisionChecker, new BlinkyStrategy(), new ScatterToTopRight(), BLINKY_ANIMATION, levelManager);
ghosts.add(blinky);
// ghosts.add(new Ghost(ghostCollisionChecker, new PinkyStrategy(), new ScatterToTopLeft(), PINKY_ANIMATION));
// ghosts.add(new Ghost(ghostCollisionChecker,new InkyStrategy(blinky), new ScatterToBottomRight(), INKY_ANIMATION));
// ghosts.add(new Ghost(ghostCollisionChecker, new ClydeStrategy(), new ScatterToBottomLeft(), CLYDE_ANIMATION));
ghosts.add(new Ghost(ghostCollisionChecker, new PinkyStrategy(), new ScatterToTopLeft(), PINKY_ANIMATION, levelManager));
ghosts.add(new Ghost(ghostCollisionChecker,new InkyStrategy(blinky), new ScatterToBottomRight(), INKY_ANIMATION, levelManager));
ghosts.add(new Ghost(ghostCollisionChecker, new ClydeStrategy(), new ScatterToBottomLeft(), CLYDE_ANIMATION, levelManager));
ghosts.forEach(animationManager::register);
setMode(GhostMode.CHASE);
}
@ -87,6 +89,12 @@ public class GhostManager {
}
public void setFrightMode() {
this.setMode(GhostMode.FRIGHTENED);
setMode(GhostMode.FRIGHTENED);
}
public void reset() {
phaseIndex = 0;
setMode(GhostMode.SCATTER);
ghosts.forEach(Ghost::resetPosition);
}
}

View File

@ -0,0 +1,7 @@
package se.urmo.game.state;
public class HighScoreManager {
public void submit(int finalScore) {
}
}

View File

@ -3,6 +3,56 @@ package se.urmo.game.state;
import lombok.Getter;
public class LevelManager {
public void nextLevel() {
currentLevel = Level.forLevel(currentLevel.getLevel() + 1);
}
@Getter
private int level = 1;
public enum Level {
LEVEL1(1,6000, 0.75, 0.8, FruitType.CHERRY),
LEVEL2(2,3000, 0.85, 0.85, FruitType.CHERRY),
LEVEL3(3,1000, 0.95, 0.9, FruitType.CHERRY),
LEVEL4(4,6000, 0.75, 0.85, FruitType.CHERRY),
LEVEL5(5,6000, 0.75, 0.85, FruitType.CHERRY),
LEVEL6(6,6000, 0.75, 0.85, FruitType.CHERRY),
LEVEL7(7,6000, 0.75, 0.85, FruitType.CHERRY),
LEVEL8(8,6000, 0.75, 0.85, FruitType.CHERRY),
LEVEL9(9,6000, 0.75, 0.85, FruitType.CHERRY),
LEVEL10(10,6000, 0.75, 0.85, FruitType.CHERRY),
LEVEL11(11,6000, 0.75, 0.85, FruitType.CHERRY),
LEVEL12(12,6000, 0.75, 0.85, FruitType.CHERRY),
LEVEL13(13,6000, 0.75, 0.85, FruitType.CHERRY),
LEVEL14(14,6000, 0.75, 0.85, FruitType.CHERRY),
LEVEL15(15,6000, 0.75, 0.85, FruitType.CHERRY),
LEVEL16(16,6000, 0.75, 0.85, FruitType.CHERRY),
LEVEL17(17,6000, 0.75, 0.85, FruitType.CHERRY),
LEVEL18(18,6000, 0.75, 0.85, FruitType.CHERRY),
LEVEL19(19,6000, 0.75, 0.85, FruitType.CHERRY);
private final int frightendedDuration;
private final double ghostSpeed;
private final double pacmanSpeed;
private final FruitType fruitType;
private final int level;
Level(int level, int frightendedDuration, double ghostSpeed, double pacmanSpeed, FruitType fruitType) {
this.level = level;
this.frightendedDuration = frightendedDuration;
this.ghostSpeed = ghostSpeed;
this.pacmanSpeed = pacmanSpeed;
this.fruitType = fruitType;
}
public static Level forLevel(int i) {
return Level.values()[i];
}
}
@Getter
private Level currentLevel = Level.LEVEL1;
public double getPacmanLevelSpeed() {
return currentLevel.pacmanSpeed;
}
public double getGhostSpeed() {
return currentLevel.ghostSpeed;
}
}

View File

@ -4,63 +4,138 @@ import lombok.Getter;
import lombok.extern.slf4j.Slf4j;
import se.urmo.game.collision.CollisionChecker;
import se.urmo.game.collision.GhostCollisionChecker;
import se.urmo.game.entities.Ghost;
import se.urmo.game.entities.GhostMode;
import se.urmo.game.entities.PacMan;
import se.urmo.game.entities.ghost.Ghost;
import se.urmo.game.entities.ghost.GhostMode;
import se.urmo.game.entities.pacman.PacMan;
import se.urmo.game.main.Game;
import se.urmo.game.map.GameMap;
import se.urmo.game.map.MapTile;
import se.urmo.game.map.TileType;
import se.urmo.game.util.Direction;
import se.urmo.game.util.GameFonts;
import java.awt.*;
import java.awt.event.KeyEvent;
import java.io.InputStream;
@Slf4j
public class PlayingState implements GameState {
public static final int REMAINING_LIVES = 0;
private final Game game;
private final GameStateManager gameStateManager;
private final GameOverState gameOverState;
// Core components
private final GhostManager ghostManager;
private final Font arcadeFont;
private final FruitManager fruitManager;
private final LevelManager levelManager;
private final AnimationManager animationManager;
private PacMan pacman;
@Getter
private GameMap map;
private int score;
private int lives = 3;
public PlayingState(Game game, GameStateManager gameStateManager) {
// Durations (tune to taste)
private static final int READY_MS = 1500;
private static final int LEVEL_COMPLETE_MS = 1500;
private static final int LIFE_LOST_MS = 2000;
// Score/Lives
private int score = 0;
private int lives = 3;
private int dotsEaten = 0;
// Phase + timers
private RoundPhase phase = RoundPhase.PLAYING;
private long phaseStartMs = System.currentTimeMillis();
private boolean deathInProgress;
public PlayingState(Game game, GameStateManager gameStateManager, GameOverState gameOverState) {
this.game = game;
this.gameStateManager = gameStateManager;
this.gameOverState = gameOverState;
this.map = new GameMap("maps/map1.csv");
this.pacman = new PacMan(game, new CollisionChecker(map));
this.ghostManager = new GhostManager(new GhostCollisionChecker(map));
this.animationManager = new AnimationManager();
this.levelManager = new LevelManager();
this.pacman = new PacMan(new CollisionChecker(map), levelManager);
this.animationManager.register(pacman);
this.ghostManager = new GhostManager(new GhostCollisionChecker(map), animationManager, levelManager);
this.fruitManager = new FruitManager(levelManager);
this.arcadeFont = loadArcadeFont();
}
@Override
public void update() {
pacman.update();
ghostManager.update(pacman, map);
fruitManager.update(pacman, this);
checkCollisions();
handleDots();
switch (phase) {
case READY -> {
// Freeze everything during READY
if (phaseElapsed() >= READY_MS) {
setPhase(RoundPhase.PLAYING);
}
}
case PLAYING -> {
animationManager.updateAll();
pacman.update();
ghostManager.update(pacman, map);
fruitManager.update(pacman, this);
checkCollisions();
handleDots();
}
case LEVEL_COMPLETE -> {
// Freeze, then advance level
if (phaseElapsed() >= LEVEL_COMPLETE_MS) {
advanceLevel();
setPhase(RoundPhase.READY);
}
}
case LIFE_LOST -> {
// Freeze, then reset round (keep dot state)
if (phaseElapsed() >= LIFE_LOST_MS) {
deathInProgress = false;
resetAfterLifeLost();
setPhase(RoundPhase.READY);
if (lives <= 0) {
endGame();
}
}
}
}
}
private void resetAfterLifeLost() {
pacman.reset(); // to start tile, direction stopped
ghostManager.reset(); // to house
}
private void advanceLevel() {
levelManager.nextLevel();
map.reset();
ghostManager.reset();
fruitManager.reset();
pacman.reset();
dotsEaten = 0;
}
private void setPhase(RoundPhase next) {
phase = next;
phaseStartMs = System.currentTimeMillis();
}
private long phaseElapsed() {
return System.currentTimeMillis() - phaseStartMs;
}
private void handleDots() {
Point pacmanScreenPos = pacman.getPosition();
MapTile tile = map.getTile(pacmanScreenPos);
boolean wasRemoved = map.removeTileImage(pacmanScreenPos);
if(wasRemoved && tile.getTileType() == TileType.LARGE_PELLET){
if (wasRemoved && tile.getTileType() == TileType.LARGE_PELLET) {
ghostManager.setFrightMode();
}
if(wasRemoved){
fruitManager.dotEaten();
score+=tile.getTileType().getScore();
if (wasRemoved) {
dotsEaten++;
fruitManager.dotEaten(dotsEaten);
score += tile.getTileType().getScore();
if (dotsEaten == map.numberOfDots()) {
setPhase(RoundPhase.LEVEL_COMPLETE);
}
}
}
@ -71,11 +146,28 @@ public class PlayingState implements GameState {
ghostManager.draw(g);
fruitManager.draw(g);
drawUI(g);
// Phase overlays
switch (phase) {
case READY -> drawCenterText(g, "READY!");
case LEVEL_COMPLETE -> drawCenterText(g, "LEVEL COMPLETE!");
case LIFE_LOST -> drawCenterText(g, "LIFE LOST");
default -> { /* no overlay */ }
}
}
private void drawCenterText(Graphics2D g, String text) {
g.setFont(GameFonts.arcade(18F));
g.setColor(Color.YELLOW);
var fm = g.getFontMetrics();
int cx = GameMap.OFFSET_X + map.columns() * GameMap.MAP_TILESIZE / 2;
int cy = GameMap.OFFSET_Y + map.rows() * GameMap.MAP_TILESIZE / 2;
g.drawString(text, cx - fm.stringWidth(text) / 2, cy);
}
private void drawUI(Graphics2D g) {
g.setColor(Color.WHITE);
g.setFont(arcadeFont);
g.setFont(GameFonts.arcade(18F));
// Score (above map, left)
g.drawString("Your Score", 48, 48);
@ -92,6 +184,7 @@ public class PlayingState implements GameState {
@Override
public void keyPressed(KeyEvent e) {
if (phase != RoundPhase.PLAYING) return;
switch (e.getKeyCode()) {
case KeyEvent.VK_W -> move(Direction.UP);
case KeyEvent.VK_S -> move(Direction.DOWN);
@ -112,6 +205,8 @@ public class PlayingState implements GameState {
private void checkCollisions() {
for (Ghost ghost : ghostManager.getGhosts()) {
if (deathInProgress) return; // guard
//if(overlap(pacman, ghost)
double dist = pacman.distanceTo(ghost.getPosition());
if (dist < GameMap.MAP_TILESIZE / 2.0) {
if (ghost.isFrightened()) {
@ -120,21 +215,27 @@ public class PlayingState implements GameState {
ghost.resetPosition();
ghost.setMode(GhostMode.CHASE); // end frightend
} else {
deathInProgress = true;
// Pac-Man loses a life
lives--;
if(lives == 0)System.exit(1);
else pacman.resetPosition();
setPhase(RoundPhase.LIFE_LOST);
}
}
}
}
private Font loadArcadeFont() {
try (InputStream is = getClass().getResourceAsStream("/fonts/PressStart2P-Regular.ttf")) {
return Font.createFont(Font.TRUETYPE_FONT, is).deriveFont(16f);
} catch (Exception e) {
return new Font("Monospaced", Font.BOLD, 16);
}
// private boolean overlaps(PacMan p, Ghost g) {
// // center-distance or AABB; center distance keeps the arcade feel
// double dx = p.getCenterX() - g.getCenterX();
// double dy = p.getCenterY() - g.getCenterY();
// double r = map.getTileSize() * 0.45; // tune threshold
// return (dx*dx + dy*dy) <= r*r;
// }
private void endGame() {
gameOverState.setScore(score);
gameOverState.setLevel(levelManager.getCurrentLevel().getLevel());
gameStateManager.setState(GameStateType.GAME_OVER);
}
public void setScore(int score) {

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@ -0,0 +1,8 @@
package se.urmo.game.state;
public enum RoundPhase {
READY, // "READY!" shown briefly before play starts
PLAYING, // normal gameplay
LEVEL_COMPLETE, // all dots eaten; freeze briefly then advance level
LIFE_LOST // Pac-Man hit; freeze briefly then reset positions}
}

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@ -0,0 +1,26 @@
package se.urmo.game.util;
import java.awt.Font;
import java.io.InputStream;
public enum GameFonts {
ARCADE_FONT("/fonts/PressStart2P-Regular.ttf");
private final Font font;
GameFonts(String s) {
font = loadArcadeFont(s);
}
private static Font loadArcadeFont(String name) {
try (InputStream is = GameFonts.class.getResourceAsStream(name)) {
return Font.createFont(Font.TRUETYPE_FONT, is).deriveFont(16f);
} catch (Exception e) {
return new Font("Monospaced", Font.BOLD, 16);
}
}
public static Font arcade(float textSize) {
return ARCADE_FONT.font.deriveFont(textSize);
}
}

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@ -1,4 +1,4 @@
package se.urmo.game.entities;
package se.urmo.game.util;
public class MyPoint {
public final double x;