package se.urmo.game.entities; import se.urmo.game.map.GameMap; import java.awt.Point; public class ClydeStrategy implements GhostStrategy { @Override public Point chooseTarget(Ghost clyde, PacMan pacman, GameMap map) { Point pacTile = pacman.getPosition(); Point clydeTile = clyde.getPosition(); // ghost’s current tile double distance = pacTile.distance(clydeTile); if (distance > 8) { return pacTile; // chase Pac-Man } else { return new Point(0, GameMap.OFFSET_Y + (map.rows() * GameMap.MAP_TILESIZE)); // retreat to corner } } }