66 lines
1.7 KiB
Java
66 lines
1.7 KiB
Java
package se.urmo.game.state;
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import se.urmo.game.collision.CollisionChecker;
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import se.urmo.game.collision.GhostCollisionChecker;
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import se.urmo.game.entities.Ghost;
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import se.urmo.game.entities.PacMan;
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import se.urmo.game.main.Game;
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import se.urmo.game.map.GameMap;
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import se.urmo.game.util.Direction;
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import java.awt.*;
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import java.awt.event.KeyEvent;
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public class PlayingState implements GameState {
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private final Game game;
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private final GameStateManager gameStateManager;
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private final Ghost ghost;
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private PacMan pacman;
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private GameMap map;
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public PlayingState(Game game, GameStateManager gameStateManager) {
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this.game = game;
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this.gameStateManager = gameStateManager;
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this.map = new GameMap();
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this.pacman = new PacMan(game, new CollisionChecker(map));
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this.ghost = new Ghost(game, new GhostCollisionChecker(map), null);
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}
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@Override
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public void update() {
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pacman.update();
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ghost.update();
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}
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@Override
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public void render(Graphics2D g) {
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map.draw(g);
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pacman.draw(g);
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ghost.draw(g);
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}
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@Override
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public void keyPressed(KeyEvent e) {
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switch (e.getKeyCode()) {
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case KeyEvent.VK_W -> move(Direction.UP);
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case KeyEvent.VK_S -> move(Direction.DOWN);
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case KeyEvent.VK_A -> move(Direction.LEFT);
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case KeyEvent.VK_D -> move(Direction.RIGHT);
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}
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}
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private void move(Direction direction) {
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pacman.setMoving(true);
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pacman.setDirection(direction);
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}
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@Override
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public void keyReleased(KeyEvent e) {
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pacman.setMoving(false);
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pacman.setDirection(Direction.NONE);
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}
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public GameMap getMap() {
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return map;
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}
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}
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