Files
PacMan/src/main/java/se/urmo/game/CollisionChecker.java
2025-08-12 16:34:31 +02:00

58 lines
2.0 KiB
Java

package se.urmo.game;
import java.awt.Point;
import java.util.Collections;
import java.util.List;
public class CollisionChecker {
private GameMap map;
public CollisionChecker(GameMap map) {
this.map = map;
}
public Point getValidDestination(Direction direction, Point position, int agent_width, int agent_height) {
List<Point> list = switch (direction) {
case RIGHT -> List.of(
new Point(position.x + agent_width, position.y), // TOPRIGHT
new Point(position.x + agent_width, position.y + agent_height)); // BOTTOMRIGHT
case LEFT -> List.of(
position, // TOPLEFT
new Point(position.x, position.y + agent_height)); // BOTTOMLEFT
case UP -> List.of(
position, // TOPLEFT
new Point(position.x + agent_width, position.y)); // TOPRIGHT
case DOWN -> List.of(
new Point(position.x, position.y + agent_height), // BOTTOMLEFT
new Point(position.x + agent_width, position.y + agent_height)); // BOTTOMRIGHT
default -> Collections.EMPTY_LIST;
};
List<Point> list2 = list.stream()
.map(p -> normalizePosition(direction, p, agent_width, agent_height))
.toList();
if (map.isPassable(list2)) {
return normalizePosition(direction, position, agent_width, agent_height);
}
return null; // Blocked
}
public Point normalizePosition(Direction dir, Point pos, int agent_width, int agent_height) {
int x = pos.x;
int y = pos.y;
int width = map.getWidth();
int height = map.getHeight();
// tunnel
if (x < GameMap.OFFSET_X) x = width - agent_width - GameMap.OFFSET_X; // right
if (x >= (width - GameMap.OFFSET_X)) x = GameMap.OFFSET_X; // left
//
// if (y < 0) y = height - 1; // optional vertical wrap
// else if (y >= height) y = 0;
return new Point(x, y);
}
}