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PacMan/src/main/java/se/urmo/game/state/GhostManager.java
Urban Modig 9bb76ce682 Lives, Score
2025-08-21 20:14:18 +02:00

101 lines
3.6 KiB
Java

package se.urmo.game.state;
import lombok.Getter;
import lombok.extern.slf4j.Slf4j;
import se.urmo.game.collision.GhostCollisionChecker;
import se.urmo.game.entities.BlinkyStrategy;
import se.urmo.game.entities.ClydeStrategy;
import se.urmo.game.entities.Ghost;
import se.urmo.game.entities.GhostMode;
import se.urmo.game.entities.InkyStrategy;
import se.urmo.game.entities.PacMan;
import se.urmo.game.entities.PinkyStrategy;
import se.urmo.game.entities.ScatterToBottomLeft;
import se.urmo.game.entities.ScatterToBottomRight;
import se.urmo.game.entities.ScatterToTopLeft;
import se.urmo.game.entities.ScatterToTopRight;
import se.urmo.game.map.GameMap;
import se.urmo.game.util.LoadSave;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import java.util.ArrayList;
import java.util.List;
@Slf4j
public class GhostManager {
public static final int SPRITE_SHEET_ROWS = 10;
public static final int MAX_SPRITE_FRAMES = 4;
@Getter
private final List<Ghost> ghosts = new ArrayList<>();
private BufferedImage[][] image;
private GhostMode globalMode;
private long lastModeSwitchTime;
private int phaseIndex = 0;
// cycle in milliseconds: {scatter, chase, scatter, chase, ...}
private final int[] cycleDurations = {
7000, 20000, // scatter 7s, chase 20s
7000, 20000, // scatter 7s, chase 20s
5000, 20000, // scatter 5s, chase 20s
5000, Integer.MAX_VALUE // scatter 5s, then chase forever
};
public GhostManager(GhostCollisionChecker ghostCollisionChecker) {
loadAnimation();
// Create ghosts with their strategies
Ghost blinky = new Ghost(ghostCollisionChecker, new BlinkyStrategy(), new ScatterToTopRight(), image[0]);
ghosts.add(blinky);
ghosts.add(new Ghost(ghostCollisionChecker, new PinkyStrategy(),new ScatterToTopLeft(), image[2]));
ghosts.add(new Ghost(ghostCollisionChecker,new InkyStrategy(blinky), new ScatterToBottomRight(), image[1]));
ghosts.add(new Ghost(ghostCollisionChecker, new ClydeStrategy(), new ScatterToBottomLeft(), image[3]));
setMode(GhostMode.CHASE);
}
private void loadAnimation() {
image = new BufferedImage[SPRITE_SHEET_ROWS][MAX_SPRITE_FRAMES];
BufferedImage img = LoadSave.GetSpriteAtlas("sprites/PacManAssets-Ghosts.png");
for (int row = 0; row < SPRITE_SHEET_ROWS; row++) {
for (int col = 0; col < MAX_SPRITE_FRAMES; col++) {
image[row][col] = img.getSubimage(Ghost.GHOST_SIZE * col, Ghost.GHOST_SIZE * row, Ghost.GHOST_SIZE, Ghost.GHOST_SIZE);
}
}
}
public void setMode(GhostMode mode) {
this.globalMode = mode;
log.info("Mode changed to {}", globalMode);
for (Ghost g : ghosts) {
g.setMode(mode);
}
}
public void update(PacMan pacman, GameMap map) {
long now = System.currentTimeMillis();
if (phaseIndex < cycleDurations.length) {
int duration = cycleDurations[phaseIndex];
if (now - lastModeSwitchTime >= duration) {
phaseIndex++;
if (phaseIndex < cycleDurations.length) {
GhostMode newMode = (phaseIndex % 2 == 0) ? GhostMode.SCATTER : GhostMode.CHASE;
setMode(newMode);
}
lastModeSwitchTime = now;
}
}
for (Ghost g : ghosts) {
g.update(pacman, map);
}
}
public void draw(Graphics2D g) {
for (Ghost ghost : ghosts) {
ghost.draw(g);
}
}
}