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PacMan/src/main/java/se/urmo/game/entities/pacman/PacMan.java
Urban Modig d4b980f522 Moved around
2025-09-03 00:42:48 +02:00

199 lines
6.8 KiB
Java

package se.urmo.game.entities.pacman;
import lombok.Getter;
import lombok.Setter;
import lombok.extern.slf4j.Slf4j;
import se.urmo.game.collision.CollisionChecker;
import se.urmo.game.entities.BaseAnimated;
import se.urmo.game.graphics.SpriteLocation;
import se.urmo.game.graphics.SpriteSheetManager;
import se.urmo.game.main.LevelManager;
import se.urmo.game.map.GameMap;
import se.urmo.game.util.Direction;
import se.urmo.game.util.LoadSave;
import se.urmo.game.util.MyPoint;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.image.BufferedImage;
import java.util.Arrays;
import java.util.stream.Stream;
@Slf4j
public class PacMan extends BaseAnimated {
public static final int PACMAN_SIZE = 32;
public static final int PACMAN_OFFSET = PACMAN_SIZE / 2;
private static final int COLLISION_BOX_SIZE = 16;
private static final int COLLISION_BOX_OFFSET = (PACMAN_SIZE - COLLISION_BOX_SIZE) / 2;
private static final int ANIMATION_UPDATE_FREQUENCY = 10;
private static final double BASE_SPEED = 0.40;
private static final long FRAME_NS = 80_000_000L; // 80 ms
public static final int PACMAN_SPRITE_FRAMES = 4;
private final MyPoint startPosition;
private final CollisionChecker collisionChecker;
private final LevelManager levelManager;
private final Sprites sprites;
private boolean moving = false;
private MyPoint position;
@Setter
@Getter
private Direction direction = Direction.NONE;
private BufferedImage[] deathFrames; // working copy
private long lastChangeNs;
// animation state
@Setter
private PacmanState state = PacmanState.ALIVE;
private int deathFrameIdx = 0;
public PacMan(CollisionChecker collisionChecker, LevelManager levelManager) {
super(ANIMATION_UPDATE_FREQUENCY, PACMAN_SPRITE_FRAMES);
this.collisionChecker = collisionChecker;
this.levelManager = levelManager;
this.position = new MyPoint(
26 * GameMap.MAP_TILESIZE + GameMap.OFFSET_X,
13 * GameMap.MAP_TILESIZE + GameMap.OFFSET_Y + ((double) GameMap.MAP_TILESIZE / 2));
this.startPosition = this.position;
this.sprites = loadAnimation();
}
private Sprites loadAnimation() {
BufferedImage[][] spriteMap = new BufferedImage[6][PACMAN_SPRITE_FRAMES];
BufferedImage[] deathFrames;
BufferedImage[] animation = SpriteSheetManager.get(SpriteLocation.PACMAN).getAnimation(0);
spriteMap[Direction.RIGHT.ordinal()] = animation;
spriteMap[Direction.LEFT.ordinal()] = Arrays.stream(animation)
.map(i -> LoadSave.rotate(i, Direction.LEFT.angel))
.toArray(BufferedImage[]::new);
spriteMap[Direction.DOWN.ordinal()] = Arrays.stream(animation)
.map(i -> LoadSave.rotate(i, Direction.DOWN.angel))
.toArray(BufferedImage[]::new);
spriteMap[Direction.UP.ordinal()] = Arrays.stream(animation)
.map(i -> LoadSave.rotate(i, Direction.UP.angel))
.toArray(BufferedImage[]::new);
deathFrames = Stream.concat(
Arrays.stream(SpriteSheetManager.get(SpriteLocation.PACMAN).getAnimation(1)),
Arrays.stream(SpriteSheetManager.get(SpriteLocation.PACMAN).getAnimation(2)))
.toArray(BufferedImage[]::new);
return new Sprites(spriteMap, deathFrames);
}
public void draw(Graphics g) {
switch (state) {
case ALIVE -> drawAlive(g);
case DYING -> drawDead(g);
}
}
private void drawAlive(Graphics g) {
if (state != PacmanState.ALIVE) return; // ignore if not dying/dead
g.drawImage(
sprites.spriteSheets[direction == Direction.NONE ? 0 : direction.ordinal()][aniIndex],
(int) position.x - PACMAN_OFFSET,
(int) position.y - PACMAN_OFFSET,
PACMAN_SIZE,
PACMAN_SIZE, null);
}
private void drawDead(Graphics g) {
if (state == PacmanState.ALIVE) return; // ignore if not dying/dead
g.drawImage(
deathFrames[deathFrameIdx],
(int) position.x - PACMAN_OFFSET,
(int) position.y - PACMAN_OFFSET,
PACMAN_SIZE,
PACMAN_SIZE,
null
);
}
public void update() {
switch (state) {
case ALIVE -> updateAlive();
case DYING -> updateDead();
}
}
private void updateDead() {
if (state != PacmanState.DYING) return;
long now = System.nanoTime();
while (now - lastChangeNs >= FRAME_NS && deathFrameIdx < sprites.deathFrames.length - 1) { // FRAME_NS has passed and not all frames has been drawn
deathFrameIdx++;
lastChangeNs += FRAME_NS; // carry over exact cadence
}
}
private void updateAlive() {
if (state != PacmanState.ALIVE) return;
if (moving) {
MyPoint destination = collisionChecker.getValidDestination(direction, getNewPosition(), COLLISION_BOX_SIZE, COLLISION_BOX_SIZE);
if (destination != null) {
position = destination;
}
}
}
private MyPoint getNewPosition() {
return new MyPoint(position.x + direction.dx * getSpeed(), position.y + direction.dy * getSpeed());
}
public void startDeathAnimation() {
state = PacmanState.DYING;
deathFrameIdx = 0;
lastChangeNs = System.nanoTime(); // reset stopwatch right now
deathFrames = Arrays.stream(sprites.deathFrames)
.map(img -> LoadSave.rotate(img, direction.angel))
.toArray(BufferedImage[]::new);
}
private double getSpeed() {
return BASE_SPEED * levelManager.getPacmanLevelSpeed();
}
public double distanceTo(Point point) {
return new Point((int) position.x, (int) position.y).distance(point);
}
public void reset() {
position = startPosition;
aniIndex = 0; // reset animation to start
state = PacmanState.ALIVE;
deathFrameIdx = 0;
}
public Image getLifeIcon() {
return sprites.spriteSheets[0][1];
}
public Rectangle getBounds() {
return new Rectangle(
(int) (position.x - COLLISION_BOX_OFFSET),
(int) (position.y - COLLISION_BOX_OFFSET),
COLLISION_BOX_SIZE,
COLLISION_BOX_SIZE);
}
public Point getPosition() {
return new Point((int) position.x, (int) position.y);
}
public void setMoving(boolean b) {
moving = b;
paused = !b;
}
private enum PacmanState {
ALIVE, DYING, DEAD
}
record Sprites(BufferedImage[][] spriteSheets, BufferedImage[] deathFrames) {
}
}