Using constants

This commit is contained in:
Urban Modig
2025-06-26 21:43:33 +02:00
parent aa21a21fcc
commit f317d28c9c
2 changed files with 14 additions and 13 deletions

View File

@ -21,9 +21,6 @@ public class Screen extends JPanel {
public static final int SCREEN_WIDTH = MAX_SCREEN_COL * TILE_SIZE;
public static final int SCREEN_HEIGHT = MAX_SCREEN_ROW * TILE_SIZE;
//WORLD
public final int WORLD_MAX_COL = 50;
public final int WORLD_MAX_ROW = 50;
World world = new World(this);
KeyHandler keyHandler = new KeyHandler();

View File

@ -1,14 +1,18 @@
package se.urmo.my2dgame.tile;
import se.urmo.my2dgame.entity.Player;
import se.urmo.my2dgame.main.Screen;
import java.awt.*;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.util.Arrays;
public class World {
public static final int WORLD_MAX_COL = 50;
public static final int WORLD_MAX_ROW = 50;
Screen screen;
public static Tile[] tiles = TileManager.getTiles();
public int[][] mapTileNum;
@ -20,19 +24,19 @@ public class World {
}
private int[][] loadMap(String path) {
int[][] map = new int[screen.WORLD_MAX_ROW][screen.WORLD_MAX_COL];
int[][] map = new int[WORLD_MAX_ROW][WORLD_MAX_COL];
try {
InputStream stream = Screen.class.getResourceAsStream(path);
BufferedReader reader = new BufferedReader(new InputStreamReader(stream));
int row = 0;
String line;
while ((line = reader.readLine()) != null && row < screen.WORLD_MAX_ROW) {
while ((line = reader.readLine()) != null && row < WORLD_MAX_ROW) {
map[row++] = Arrays.stream(line.split(" "))
.mapToInt(Integer::parseInt)
.toArray();
}
reader.close();
} catch (Exception e) {
} catch (IOException e) {
e.printStackTrace();
}
return map;
@ -42,22 +46,22 @@ public class World {
int worldCol = 0;
int worldRow = 0;
while (worldCol < screen.WORLD_MAX_COL && worldRow < screen.WORLD_MAX_ROW) {
while (worldCol < WORLD_MAX_COL && worldRow < WORLD_MAX_ROW) {
int tileNum = mapTileNum[worldRow][worldCol];
int worldX = worldCol * screen.TILE_SIZE;
int worldY = worldRow * screen.TILE_SIZE;
int worldX = worldCol * Screen.TILE_SIZE;
int worldY = worldRow * Screen.TILE_SIZE;
// Only drawImage for tiles within camera
if (screen.isWithinScreen(worldX, worldY)) {
int screenX = worldX - screen.player.worldX + screen.player.SCREEN_X;
int screenY = worldY - screen.player.worldY + screen.player.SCREEN_Y;
g2d.drawImage(tiles[tileNum].getImage(), screenX, screenY, screen.TILE_SIZE, screen.TILE_SIZE, null);
int screenX = worldX - screen.player.worldX + Player.SCREEN_X;
int screenY = worldY - screen.player.worldY + Player.SCREEN_Y;
g2d.drawImage(tiles[tileNum].getImage(), screenX, screenY, Screen.TILE_SIZE, Screen.TILE_SIZE, null);
}
worldCol++;
if (worldCol == screen.WORLD_MAX_COL) {
if (worldCol == WORLD_MAX_COL) {
worldCol = 0;
worldRow++;
}