Implement ghost "eaten" behavior and refine fright mechanics

Added a new "eaten" mode for ghosts, including animations, movement strategy, and logic to reset ghosts after being eaten. Adjusted scoring for frightened ghosts using a fright multiplier and introduced enhancements like streamlined direction prioritization and position alignment. Also temporarily disabled non-essential ghosts for testing purposes.
This commit is contained in:
Urban Modig
2025-09-03 12:53:26 +02:00
parent d4b980f522
commit 11a550e997
5 changed files with 65 additions and 19 deletions

View File

@ -1,5 +1,7 @@
package se.urmo.game.util;
import java.awt.Point;
public class MyPoint {
public final double x;
public final double y;
@ -9,6 +11,10 @@ public class MyPoint {
this.y = y;
}
public Point asPoint() {
return new Point((int) x, (int) y);
}
@Override
public String toString() {
return "MyPoint{" +