Implement ghost "eaten" behavior and refine fright mechanics

Added a new "eaten" mode for ghosts, including animations, movement strategy, and logic to reset ghosts after being eaten. Adjusted scoring for frightened ghosts using a fright multiplier and introduced enhancements like streamlined direction prioritization and position alignment. Also temporarily disabled non-essential ghosts for testing purposes.
This commit is contained in:
Urban Modig
2025-09-03 12:53:26 +02:00
parent d4b980f522
commit 11a550e997
5 changed files with 65 additions and 19 deletions

View File

@ -4,6 +4,7 @@ import lombok.Setter;
import lombok.extern.slf4j.Slf4j;
import se.urmo.game.collision.GhostCollisionChecker;
import se.urmo.game.entities.BaseAnimated;
import se.urmo.game.entities.ghost.strategy.EatenStrategy;
import se.urmo.game.entities.ghost.strategy.FearStrategy;
import se.urmo.game.entities.ghost.strategy.GhostStrategy;
import se.urmo.game.entities.pacman.PacMan;
@ -37,6 +38,8 @@ public class Ghost extends BaseAnimated {
private final BufferedImage[] fearAnimation;
private final BufferedImage[] baseAnimation;
private final LevelManager levelManager;
private final BufferedImage[] eatenAnimation;
private double speed;
private MyPoint position;
private final GhostStrategy scaterStrategy;
@ -50,6 +53,7 @@ public class Ghost extends BaseAnimated {
private boolean isBlinking = false;
@Setter
private boolean frozen;
private GhostStrategy eatenStrategy;
public Ghost(GhostCollisionChecker collisionChecker, GhostStrategy strategy, GhostStrategy scaterStrategy, int animation, LevelManager levelManager) {
@ -59,6 +63,7 @@ public class Ghost extends BaseAnimated {
this.scaterStrategy = scaterStrategy;
this.baseAnimation = SpriteSheetManager.get(SpriteLocation.GHOST).getAnimation(animation);
this.fearAnimation = SpriteSheetManager.get(SpriteLocation.GHOST).getAnimation(8);
this.eatenAnimation = SpriteSheetManager.get(SpriteLocation.GHOST).getAnimation(9);
position = new MyPoint(
13 * GameMap.MAP_TILESIZE + GameMap.OFFSET_X + ((double) GameMap.MAP_TILESIZE / 2),
@ -67,6 +72,8 @@ public class Ghost extends BaseAnimated {
this.currentStrategy = chaseStrategy;
this.animation = baseAnimation;
this.levelManager = levelManager;
this.eatenStrategy = new EatenStrategy();
this.speed = BASE_SPEED * levelManager.getGhostSpeed();
}
public void draw(Graphics g) {
@ -83,6 +90,11 @@ public class Ghost extends BaseAnimated {
if (mode == GhostMode.FRIGHTENED) {
updateInFrightendMode();
}
if (mode == GhostMode.EATEN) {
if (position.asPoint().distance(startPos.asPoint()) < 10) {
setMode(GhostMode.CHASE);
}
}
updatePosition(pacman, map);
}
@ -98,11 +110,12 @@ public class Ghost extends BaseAnimated {
}
private void updatePosition(PacMan pacman, GameMap map) {
if (map.isAligned(new Point((int) position.x, (int) position.y))) {
if (map.isAligned(position.asPoint())) {
prevDirection = direction;
direction = chooseDirection(
prioritize(collisionChecker.calculateDirectionAlternatives(position)),
prioritizeDirections(collisionChecker.calculateDirectionAlternatives(position)),
currentStrategy.chooseTarget(this, pacman, map));
log.debug("Ghost moving to {}", direction);
}
moveTo(getNewPosition());
@ -122,7 +135,7 @@ public class Ghost extends BaseAnimated {
}
private double getSpeed() {
return BASE_SPEED * levelManager.getGhostSpeed();
return speed;
}
private void moveTo(MyPoint newPosition) {
@ -140,7 +153,7 @@ public class Ghost extends BaseAnimated {
* @param directions a list of potential movement directions
* @return a map where keys are valid directions and values are their associated priority
*/
private Map<Direction, Integer> prioritize(List<Direction> directions) {
private Map<Direction, Integer> prioritizeDirections(List<Direction> directions) {
return directions.stream()
.filter(d -> d != Direction.NONE)
.collect(Collectors.toMap(
@ -186,6 +199,7 @@ public class Ghost extends BaseAnimated {
best = d;
}
}
log.debug("Ghost comming from {}, choosing {}, from {} (dist={})", prevDirection, best, directions, bestDist);
return best;
}
@ -195,6 +209,7 @@ public class Ghost extends BaseAnimated {
case CHASE -> {
animation = baseAnimation;
currentStrategy = chaseStrategy;
speed = BASE_SPEED * levelManager.getGhostSpeed();
}
case SCATTER -> currentStrategy = scaterStrategy;
case FRIGHTENED -> {
@ -203,7 +218,11 @@ public class Ghost extends BaseAnimated {
animation = fearAnimation;
currentStrategy = fearStrategy;
}
case EATEN -> currentStrategy = null;
case EATEN -> {
//speed = 1.2;
currentStrategy = eatenStrategy;
animation = eatenAnimation;
}
}
}
@ -211,8 +230,9 @@ public class Ghost extends BaseAnimated {
return mode == GhostMode.FRIGHTENED;
}
public void resetPosition() {
public void reset() {
position = startPos;
this.speed = BASE_SPEED * levelManager.getGhostSpeed();
}
public Point getPosition() {
@ -223,4 +243,7 @@ public class Ghost extends BaseAnimated {
mode = GhostMode.CHASE;
}
public boolean isEaten() {
return mode == GhostMode.EATEN;
}
}

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@ -0,0 +1,16 @@
package se.urmo.game.entities.ghost.strategy;
import se.urmo.game.entities.ghost.Ghost;
import se.urmo.game.entities.pacman.PacMan;
import se.urmo.game.map.GameMap;
import java.awt.Point;
public class EatenStrategy implements GhostStrategy {
@Override
public Point chooseTarget(Ghost ghost, PacMan pacman, GameMap map) {
return new Point(
13 * GameMap.MAP_TILESIZE + GameMap.OFFSET_X + (GameMap.MAP_TILESIZE / 2),
4 * GameMap.MAP_TILESIZE + GameMap.OFFSET_Y + (GameMap.MAP_TILESIZE / 2));
}
}

View File

@ -6,12 +6,6 @@ import se.urmo.game.collision.GhostCollisionChecker;
import se.urmo.game.entities.ghost.Ghost;
import se.urmo.game.entities.ghost.GhostMode;
import se.urmo.game.entities.ghost.strategy.BlinkyStrategy;
import se.urmo.game.entities.ghost.strategy.ClydeStrategy;
import se.urmo.game.entities.ghost.strategy.InkyStrategy;
import se.urmo.game.entities.ghost.strategy.PinkyStrategy;
import se.urmo.game.entities.ghost.strategy.ScatterToBottomLeft;
import se.urmo.game.entities.ghost.strategy.ScatterToBottomRight;
import se.urmo.game.entities.ghost.strategy.ScatterToTopLeft;
import se.urmo.game.entities.ghost.strategy.ScatterToTopRight;
import se.urmo.game.entities.pacman.PacMan;
import se.urmo.game.map.GameMap;
@ -48,9 +42,9 @@ public class GhostManager {
// Create ghosts with their strategies
Ghost blinky = new Ghost(ghostCollisionChecker, new BlinkyStrategy(), new ScatterToTopRight(), BLINKY_ANIMATION, levelManager);
ghosts.add(blinky);
ghosts.add(new Ghost(ghostCollisionChecker, new PinkyStrategy(), new ScatterToTopLeft(), PINKY_ANIMATION, levelManager));
ghosts.add(new Ghost(ghostCollisionChecker,new InkyStrategy(blinky), new ScatterToBottomRight(), INKY_ANIMATION, levelManager));
ghosts.add(new Ghost(ghostCollisionChecker, new ClydeStrategy(), new ScatterToBottomLeft(), CLYDE_ANIMATION, levelManager));
// ghosts.add(new Ghost(ghostCollisionChecker, new PinkyStrategy(), new ScatterToTopLeft(), PINKY_ANIMATION, levelManager));
// ghosts.add(new Ghost(ghostCollisionChecker,new InkyStrategy(blinky), new ScatterToBottomRight(), INKY_ANIMATION, levelManager));
// ghosts.add(new Ghost(ghostCollisionChecker, new ClydeStrategy(), new ScatterToBottomLeft(), CLYDE_ANIMATION, levelManager));
ghosts.forEach(animationManager::register);
@ -97,10 +91,14 @@ public class GhostManager {
public void reset() {
phaseIndex = 0;
setMode(GhostMode.SCATTER);
ghosts.forEach(Ghost::resetPosition);
ghosts.forEach(Ghost::reset);
}
public void setFrozen(boolean frozen) {
this.ghosts.forEach(ghost -> ghost.setFrozen(frozen));
}
public int isFrightened() {
return (int) ghosts.stream().filter(Ghost::isFrightened).count();
}
}

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@ -52,6 +52,7 @@ public class PlayingState implements GameState {
private RoundPhase phase = RoundPhase.PLAYING;
private long phaseStartMs = System.currentTimeMillis();
private boolean deathInProgress;
private int frightMultiplier;
public PlayingState(GameStateManager gameStateManager, GameOverState gameOverState) {
this.gameStateManager = gameStateManager;
@ -129,6 +130,7 @@ public class PlayingState implements GameState {
boolean wasRemoved = map.removeTileImage(pacmanScreenPos);
if (wasRemoved && tile.getTileType() == TileType.LARGE_PELLET) {
ghostManager.setFrightMode();
frightMultiplier = 1;
}
if (wasRemoved) {
dotsEaten++;
@ -211,11 +213,12 @@ public class PlayingState implements GameState {
//if(overlap(pacman, ghost)
double dist = pacman.distanceTo(ghost.getPosition());
if (dist < GameMap.MAP_TILESIZE / 2.0) {
if (ghost.isEaten()) return;
if (ghost.isFrightened()) {
// Pac-Man eats ghost
score += 200;
ghost.resetPosition();
ghost.setMode(GhostMode.CHASE); // end frightend
score += 200 * (1 << (ghostManager.getGhosts().size() - ghostManager.isFrightened()));
ghost.setMode(GhostMode.EATEN);
} else {
ghostManager.setFrozen(true);
pacman.startDeathAnimation();

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@ -1,5 +1,7 @@
package se.urmo.game.util;
import java.awt.Point;
public class MyPoint {
public final double x;
public final double y;
@ -9,6 +11,10 @@ public class MyPoint {
this.y = y;
}
public Point asPoint() {
return new Point((int) x, (int) y);
}
@Override
public String toString() {
return "MyPoint{" +