Minot pacman-changes
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@ -31,6 +31,7 @@ public class PacMan extends BaseAnimated {
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private static final int ANIMATION_UPDATE_FREQUENCY = 10;
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private static final double BASE_SPEED = 0.40;
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private static final long FRAME_NS = 80_000_000L; // 80 ms
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public static final int PACMAN_SPRITE_FRAMES = 4;
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private final MyPoint startPosition;
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private final CollisionChecker collisionChecker;
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private final LevelManager levelManager;
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@ -40,7 +41,6 @@ public class PacMan extends BaseAnimated {
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@Setter
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@Getter
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private Direction direction = Direction.NONE;
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private final double pacmanLevelSpeed;
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private BufferedImage[] deathFrames; // working copy
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private long lastChangeNs;
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// animation state
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@ -49,7 +49,7 @@ public class PacMan extends BaseAnimated {
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private int deathFrameIdx = 0;
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public PacMan(CollisionChecker collisionChecker, LevelManager levelManager) {
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super(ANIMATION_UPDATE_FREQUENCY, 4);
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super(ANIMATION_UPDATE_FREQUENCY, PACMAN_SPRITE_FRAMES);
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this.collisionChecker = collisionChecker;
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this.levelManager = levelManager;
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this.position = new MyPoint(
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@ -57,13 +57,10 @@ public class PacMan extends BaseAnimated {
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13 * GameMap.MAP_TILESIZE + GameMap.OFFSET_Y + ((double) GameMap.MAP_TILESIZE / 2));
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this.startPosition = this.position;
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this.sprites = loadAnimation();
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this.pacmanLevelSpeed = this.levelManager.getPacmanLevelSpeed();
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}
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private Sprites loadAnimation() {
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BufferedImage[][] spriteMap = new BufferedImage[6][4];
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BufferedImage[][] spriteMap = new BufferedImage[6][PACMAN_SPRITE_FRAMES];
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BufferedImage[] deathFrames;
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BufferedImage[] animation = SpriteSheetManager.get(SpriteLocation.PACMAN).getAnimation(0);
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@ -72,10 +69,10 @@ public class PacMan extends BaseAnimated {
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.map(i -> LoadSave.rotate(i, Direction.LEFT.angel))
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.toArray(BufferedImage[]::new);
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spriteMap[Direction.DOWN.ordinal()] = Arrays.stream(animation)
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.map(i -> LoadSave.rotate(i, 90))
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.map(i -> LoadSave.rotate(i, Direction.DOWN.angel))
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.toArray(BufferedImage[]::new);
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spriteMap[Direction.UP.ordinal()] = Arrays.stream(animation)
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.map(i -> LoadSave.rotate(i, 270))
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.map(i -> LoadSave.rotate(i, Direction.UP.angel))
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.toArray(BufferedImage[]::new);
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deathFrames = Stream.concat(
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Arrays.stream(SpriteSheetManager.get(SpriteLocation.PACMAN).getAnimation(1)),
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@ -125,7 +122,7 @@ public class PacMan extends BaseAnimated {
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if (state != PacmanState.DYING) return;
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long now = System.nanoTime();
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while (now - lastChangeNs >= FRAME_NS && deathFrameIdx < sprites.deathFrames.length - 1) {
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while (now - lastChangeNs >= FRAME_NS && deathFrameIdx < sprites.deathFrames.length - 1) { // FRAME_NS has passed and not all frames has been drawn
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deathFrameIdx++;
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lastChangeNs += FRAME_NS; // carry over exact cadence
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}
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@ -135,15 +132,7 @@ public class PacMan extends BaseAnimated {
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if (state != PacmanState.ALIVE) return;
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if (moving) {
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MyPoint mpoint = switch (direction) {
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case RIGHT -> new MyPoint(position.x + getSpeed(), position.y);
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case LEFT -> new MyPoint(position.x - getSpeed(), position.y);
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case UP -> new MyPoint(position.x, position.y - getSpeed());
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case DOWN -> new MyPoint(position.x, position.y + getSpeed());
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default -> throw new IllegalStateException("Unexpected value: " + direction);
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};
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MyPoint destination = collisionChecker.getValidDestination(direction, mpoint, COLLISION_BOX_SIZE, COLLISION_BOX_SIZE);
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MyPoint destination = collisionChecker.getValidDestination(direction, getNewPosition(), COLLISION_BOX_SIZE, COLLISION_BOX_SIZE);
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if (destination != null) {
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position = destination;
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@ -151,9 +140,11 @@ public class PacMan extends BaseAnimated {
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}
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}
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// called by PlayingState when collision (non-frightened)
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private MyPoint getNewPosition() {
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return new MyPoint(position.x + direction.dx * getSpeed(), position.y + direction.dy * getSpeed());
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}
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public void startDeathAnimation() {
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log.info("Starting death animation");
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state = PacmanState.DYING;
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deathFrameIdx = 0;
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lastChangeNs = System.nanoTime(); // reset stopwatch right now
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@ -162,24 +153,16 @@ public class PacMan extends BaseAnimated {
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.toArray(BufferedImage[]::new);
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}
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public boolean isDeathDone() {
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return state == PacmanState.DEAD;
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}
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private double getSpeed() {
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return BASE_SPEED * pacmanLevelSpeed;
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return BASE_SPEED * levelManager.getPacmanLevelSpeed();
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}
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public double distanceTo(Point point) {
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return new Point((int) position.x, (int) position.y).distance(point);
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}
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public void resetPosition() {
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position = startPosition;
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}
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public void reset() {
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resetPosition();
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position = startPosition;
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aniIndex = 0; // reset animation to start
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state = PacmanState.ALIVE;
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deathFrameIdx = 0;
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@ -206,15 +189,6 @@ public class PacMan extends BaseAnimated {
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paused = !b;
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}
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public void playDeathAnimation() {
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// g.drawImage(
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// spriteSheets[daIndex][aniIndex],
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// (int) position.x - PACMAN_OFFSET,
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// (int) position.y - PACMAN_OFFSET,
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// PACMAN_SIZE,
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// PACMAN_SIZE, null);
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}
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private enum PacmanState {
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ALIVE, DYING, DEAD
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}
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