Replaced hardcoded coordinates with `Ghost.getHouseEntrance` for clarity and flexibility. Introduced `requestModeChange` to streamline state transitions. Updated collision and movement logic to handle ghost-specific tile interactions, enhancing gameplay accuracy.
Reordered GhostMode enum for logical priority and updated `setMode` to enforce transitions only to higher-priority modes. Added `currentMode` method for determining the Ghost's active mode, ensuring cleaner and safer state management.
Introduced a new "FROZEN" mode to the Ghost state machine, ensuring proper handling in ghost behaviors and animations. Updated `GhostManager` and `Ghost` classes to integrate this mode, including relevant logic for updates and animations. Simplified and refined ghost initialization and strategy handling for better code maintainability.
Added a new "eaten" mode for ghosts, including animations, movement strategy, and logic to reset ghosts after being eaten. Adjusted scoring for frightened ghosts using a fright multiplier and introduced enhancements like streamlined direction prioritization and position alignment. Also temporarily disabled non-essential ghosts for testing purposes.