Commit Graph

  • 5b2626ad5d Added last pellets main Urban Modig 2025-09-07 17:28:47 +02:00
  • c65787dfc9 Implemented sound - first rev. Urban Modig 2025-09-07 16:59:57 +02:00
  • fd85d8cd0f Added TUNNEL TileType Urban Modig 2025-09-07 12:13:45 +02:00
  • 32e884ec36 minor fix Urban Modig 2025-09-06 21:57:25 +02:00
  • 5f653d3252 ScorePopup working Urban Modig 2025-09-06 21:53:18 +02:00
  • 4b262362be Fixed FrightenedGhostMode blinking Urban Modig 2025-09-06 21:18:55 +02:00
  • c696e666d0 Added highscore Urban Modig 2025-09-06 20:55:57 +02:00
  • ec89422e81 Changed ghost/packman-collision Urban Modig 2025-09-06 20:42:33 +02:00
  • a8dc81984f Fixed so that ghosts dont accidently go back in house Urban Modig 2025-09-06 20:30:12 +02:00
  • 8865a196f8 Added logging Urban Modig 2025-09-06 20:26:56 +02:00
  • 80f7897da6 Fixed issue with freezing ghosts Urban Modig 2025-09-06 20:16:13 +02:00
  • c1c998c1cd Refactor ghost behavior and improve mode transition logic Urban Modig 2025-09-06 18:55:25 +02:00
  • 291f929064 Refactor Ghost mode handling to prioritize mode transitions Urban Modig 2025-09-06 00:42:40 +02:00
  • e299a4173e Added HOUSE mode Urban Modig 2025-09-06 00:12:08 +02:00
  • d551b464b1 Moved mode-related in to package Urban Modig 2025-09-05 23:25:09 +02:00
  • 5f118a75f6 Ghost refactoring Urban Modig 2025-09-05 23:22:45 +02:00
  • ebbc82b70e Minor fixes Urban Modig 2025-09-04 23:12:16 +02:00
  • c475d3cb02 Minor fixes Urban Modig 2025-09-03 21:09:27 +02:00
  • 6dabc63892 Refactor Pacman state handling to use setState method. Urban Modig 2025-09-03 20:58:07 +02:00
  • 2f9106c1c9 Minor change Urban Modig 2025-09-03 20:32:33 +02:00
  • b317581e9c Add "FROZEN" mode to Ghost behavior and update logic Urban Modig 2025-09-03 20:21:06 +02:00
  • 11a550e997 Implement ghost "eaten" behavior and refine fright mechanics Urban Modig 2025-09-03 12:53:26 +02:00
  • d4b980f522 Moved around Urban Modig 2025-09-03 00:42:48 +02:00
  • 9c0a613e4d Minor changes Urban Modig 2025-09-03 00:33:07 +02:00
  • c05398201f Minot pacman-changes Urban Modig 2025-09-03 00:27:44 +02:00
  • 4638484b97 Refactor CollisionChecker for cleaner boundary handling Urban Modig 2025-09-03 00:18:27 +02:00
  • 328098bbe7 Refactor PacMan to utilize SpriteSheetManager. Urban Modig 2025-09-02 21:47:50 +02:00
  • 5ba16402e4 Deathanimation working Urban Modig 2025-09-02 21:30:08 +02:00
  • 96c89b6598 Inlcuded deathanimation in spritesheet Urban Modig 2025-09-02 12:26:18 +02:00
  • 2d5c4c18f5 HighScoreManager Urban Modig 2025-09-01 21:53:10 +02:00
  • b13f87f77b GameOverState WIP Urban Modig 2025-09-01 21:48:34 +02:00
  • fcd686fad0 Added visuals to RoundPhase Urban Modig 2025-09-01 20:36:54 +02:00
  • be3c4deb3c Implemented level-change Urban Modig 2025-09-01 15:29:25 +02:00
  • 3a4a0a1824 Moved speeds to LevelManager Urban Modig 2025-08-31 19:53:38 +02:00
  • 2e9e7cc45e Refactored package-structure Extracted Animated-interface Urban Modig 2025-08-31 17:54:53 +02:00
  • 61d9df04f9 Refactored Ghost positioning and speed - now uses Double x,y Urban Modig 2025-08-31 16:02:38 +02:00
  • 7c79a309e7 Refactored Pacman positioning and speed - not uses Double x,y Urban Modig 2025-08-30 20:52:22 +02:00
  • 014c9ea2ce Added LevelManager Urban Modig 2025-08-30 13:44:54 +02:00
  • 4597279d9e changed UPS to 200 Urban Modig 2025-08-30 13:44:39 +02:00
  • 63b2b7ae68 Adding fruits Urban Modig 2025-08-30 08:45:43 +02:00
  • 23fce8dded Adding Ghost to SpriteLocation Urban Modig 2025-08-29 14:59:22 +02:00
  • f001cf0a41 Implemented frightmode Urban Modig 2025-08-29 13:28:09 +02:00
  • 09e0396cc3 Removed collisionmask for large pellets Urban Modig 2025-08-28 17:39:49 +02:00
  • 76cb35c955 Score Large Pellet Urban Modig 2025-08-28 16:36:18 +02:00
  • cbcc0af47c Refactored GameMap Urban Modig 2025-08-27 19:59:38 +02:00
  • 1f9e6f4e4a Minor improvments Urban Modig 2025-08-22 12:11:41 +02:00
  • b9a43be3c6 Basic score count working update takes movement into account Urban Modig 2025-08-22 11:00:19 +02:00
  • 9bb76ce682 Lives, Score Urban Modig 2025-08-21 20:14:18 +02:00
  • 712d58e8e3 Rudimentary colisioncheck Urban Modig 2025-08-21 15:14:20 +02:00
  • e8112f1cbb Tidying up Ghost Urban Modig 2025-08-21 14:31:08 +02:00
  • dc9dad4d9c Fixing minor improvements Urban Modig 2025-08-21 13:50:22 +02:00
  • d06e7131ad Fixing minor issues Urban Modig 2025-08-20 16:33:18 +02:00
  • 8e546fe942 Added remaining ghosts incl. movment-strategies Urban Modig 2025-08-20 15:26:06 +02:00
  • 9f316e5b43 Added Scatter-strategy Urban Modig 2025-08-19 21:17:36 +02:00
  • 64dcba2584 Reworked pacman position. Now centers in the middle of the sprite Urban Modig 2025-08-18 13:21:54 +02:00
  • e62776b616 Minor fixes Urban Modig 2025-08-18 12:46:09 +02:00
  • 9d06b038e0 Added mode-management and second ghost Urban Modig 2025-08-17 22:10:10 +02:00
  • a2b9b2264e Improved ghost-move - now ghoest doesnt get stuck Urban Modig 2025-08-17 20:49:44 +02:00
  • 15757da2cf Switching to logback Urban Modig 2025-08-17 20:48:57 +02:00
  • 1d67522ee9 Refactored ghost movement - second rev Urban Modig 2025-08-17 19:45:41 +02:00
  • 05285529c5 Ghost movement working - first rev Urban Modig 2025-08-17 15:03:54 +02:00
  • 1bbba216d2 intersection works Urban Modig 2025-08-17 10:53:59 +02:00
  • acab63d91c Ghost WIP Urban Modig 2025-08-16 18:29:44 +02:00
  • f15a01837d Dots and eating works Urban Modig 2025-08-16 10:36:54 +02:00
  • 7bcc46122c Refactoring to use pixel-perfect Collision check Urban Modig 2025-08-15 20:45:29 +02:00
  • fe2eb8cb48 Finishing map-graphics Urban Modig 2025-08-15 11:26:50 +02:00
  • 80cd0c242f Restructuring Urban Modig 2025-08-12 16:38:15 +02:00
  • 87b2d8df3c Restructuring Urban Modig 2025-08-12 16:34:31 +02:00
  • 5ffb77dd00 Initial commit Urban Modig 2025-08-10 17:01:15 +02:00