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@ -2,105 +2,93 @@ package se.urmo.game.collision;
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import lombok.extern.slf4j.Slf4j;
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import lombok.extern.slf4j.Slf4j;
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import se.urmo.game.util.MyPoint;
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import se.urmo.game.main.GamePanel;
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import se.urmo.game.main.GamePanel;
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import se.urmo.game.util.Direction;
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import se.urmo.game.map.GameMap;
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import se.urmo.game.map.GameMap;
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import se.urmo.game.util.Direction;
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import se.urmo.game.util.MyPoint;
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import java.util.Collections;
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import java.util.Collections;
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import java.util.List;
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import java.util.List;
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@Slf4j
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@Slf4j
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public class CollisionChecker {
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public class CollisionChecker {
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private GameMap map;
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private final GameMap map;
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public CollisionChecker(GameMap map) {
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public CollisionChecker(GameMap map) {
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this.map = map;
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this.map = map;
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}
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}
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// public Point getValidDestination(Direction direction, Point position, int agent_width, int agent_height) {
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public MyPoint getValidDestination(Direction direction, MyPoint position, int agentWidth, int agentHeight) {
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// List<Point> boundaries = switch (direction) {
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List<MyPoint> boundaries = getBoundariesForDirection(direction, position, agentWidth / 2, agentHeight / 2);
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// case NONE -> Collections.emptyList();
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// case RIGHT, LEFT -> List.of(
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// new Point(position.x + (direction.dx * agent_width/2), position.y - agent_height/2),
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// new Point(position.x + (direction.dx * agent_width/2), position.y + agent_height/2)
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// );
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// case UP, DOWN -> List.of(
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// new Point(position.x - agent_width/2, position.y + (direction.dy * agent_height/2)),
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// new Point(position.x + agent_width/2, position.y + (direction.dy * agent_height/2))
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// );
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// };
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//
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// List<Pair> bs = boundaries.stream().map(p -> new Pair(p.x, p.y, GameMap.screenToRow(p.y), GameMap.screenToCol(p.x))).toList();
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// log.debug("{} boundaries for {} are {}", direction, position, bs);
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//
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// List<Point> normalized = boundaries.stream()
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// .map(p -> normalizePosition(direction, p, agent_width, agent_height))
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// .toList();
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//
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// if (map.isPassable(normalized)) {
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// return normalizePosition(direction, position, agent_width, agent_height);
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// }
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// return null; // Blocked
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// }
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// /**
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return canMoveInDirection(agentWidth, boundaries)
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// * Applies specific rules to movement
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? normalizePosition(position, agentWidth)
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// * This, for instance, makes sure the tunnel left/right works.
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: null; // Blocked
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// *
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}
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// * @param dir
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// * @param pos
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// * @param agent_width
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// * @param agent_height
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// * @return
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// */
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// public Point normalizePosition(Direction dir, Point pos, int agent_width, int agent_height) {
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// int x = pos.x;
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// int y = pos.y;
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// int width = GamePanel.SCREEN_WIDTH;
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// int height = GamePanel.SCREEN_HEIGHT;
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//
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// // tunnel
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// if (x < GameMap.OFFSET_X) x = width - agent_width/2 - GameMap.OFFSET_X; // right
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// if (x >= (width - GameMap.OFFSET_X)) x = GameMap.OFFSET_X; // left
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//
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// return new Point(x, y);
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// }
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public MyPoint getValidDestination(Direction direction, MyPoint position, int agent_width, int agent_height) {
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/**
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List<MyPoint> boundaries = switch (direction) {
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* Determines whether boundaries (corners) are in a passible i.e., not blocked, position
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*
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* @param agentWidth The width of the entity attempting to move.
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* @param boundaries The boundary points representing the edges of the area occupied by the entity.
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* @return {@code true} if movement in the specified direction is possible; {@code false} otherwise.
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*/
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private boolean canMoveInDirection(int agentWidth, List<MyPoint> boundaries) {
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return boundaries.stream()
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.map(boundary -> normalizePosition(boundary, agentWidth))
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.allMatch(myPoint -> map.isPassable((int) myPoint.x, (int) myPoint.y));
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}
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/**
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* Calculates the boundary points of a given position based on a specified direction
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* and horizontal and vertical offsets. The resulting boundaries represent the edges
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* of the area occupied by the entity moving in the specified direction.
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*
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* @param direction The direction of movement (e.g., UP, DOWN, LEFT, RIGHT, or NONE).
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* @param position The current position represented as a {@code MyPoint}.
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* @param horizontalOffset The horizontal offset to determine the boundary width.
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* @param verticalOffset The vertical offset to determine the boundary height.
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* @return A list of boundary points in the form of {@code MyPoint} objects. If the
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* direction is {@code NONE}, an empty list is returned.
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*/
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private static List<MyPoint> getBoundariesForDirection(Direction direction, MyPoint position, int horizontalOffset, int verticalOffset) {
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return switch (direction) {
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case NONE -> Collections.emptyList();
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case NONE -> Collections.emptyList();
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case RIGHT, LEFT -> List.of(
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case RIGHT, LEFT -> List.of(
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new MyPoint(position.x + (direction.dx * agent_width/2), position.y - agent_height/2),
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new MyPoint(position.x + ((double) (direction.dx * horizontalOffset) / 2), position.y - (double) verticalOffset / 2),
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new MyPoint(position.x + (direction.dx * agent_width/2), position.y + agent_height/2)
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new MyPoint(position.x + ((double) (direction.dx * horizontalOffset) / 2), position.y + (double) verticalOffset / 2)
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);
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);
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case UP, DOWN -> List.of(
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case UP, DOWN -> List.of(
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new MyPoint(position.x - agent_width/2, position.y + (direction.dy * agent_height/2)),
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new MyPoint(position.x - (double) horizontalOffset / 2, position.y + ((double) (direction.dy * verticalOffset) / 2)),
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new MyPoint(position.x + agent_width/2, position.y + (direction.dy * agent_height/2))
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new MyPoint(position.x + (double) horizontalOffset / 2, position.y + ((double) (direction.dy * verticalOffset) / 2))
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);
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);
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};
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};
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}
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List<MyPoint> normalized = boundaries.stream()
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/**
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.map(p -> normalizePosition(direction, p.x, p.y, agent_width, agent_height))
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* Normalizes the position of an agent when it reaches screen boundaries,
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.toList();
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* implementing tunnel-like behavior when crossing horizontal boundaries.
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*
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boolean passable = normalized.stream().allMatch(myPoint -> map.isPassable((int) myPoint.x, (int) myPoint.y));
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* @param position The current position to normalize
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if (passable) {
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* @param agentWidth The width of the agent
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return normalizePosition(direction, position.x, position.y, agent_width, agent_height);
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* @return Normalized position as MyPoint
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*/
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private MyPoint normalizePosition(MyPoint position, int agentWidth) {
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if (isLeftBoundary(position.x)) {
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return new MyPoint(GamePanel.SCREEN_WIDTH - (double) agentWidth / 2 - GameMap.OFFSET_X, position.y);
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}
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}
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return null; // Blocked
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if (isRightBoundary(position.x)) {
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return new MyPoint(GameMap.OFFSET_X, position.y);
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}
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return position;
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}
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}
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private MyPoint normalizePosition(Direction direction, double x, double y, int agent_width, int agent_height) {
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private boolean isLeftBoundary(double x) {
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double x1 = x;
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return x < GameMap.OFFSET_X;
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double y1 = y;
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int width = GamePanel.SCREEN_WIDTH;
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int height = GamePanel.SCREEN_HEIGHT;
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// tunnel
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if (x < GameMap.OFFSET_X) x1 = width - agent_width/2 - GameMap.OFFSET_X; // right
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if (x>= (width - GameMap.OFFSET_X)) x1 = GameMap.OFFSET_X; // left
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return new MyPoint(x1, y1);
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}
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}
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private boolean isRightBoundary(double x) {
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return x >= (GamePanel.SCREEN_WIDTH - GameMap.OFFSET_X);
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}
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}
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}
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@ -1,9 +1,10 @@
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package se.urmo.game.collision;
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package se.urmo.game.collision;
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import lombok.extern.slf4j.Slf4j;
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import lombok.extern.slf4j.Slf4j;
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import se.urmo.game.util.MyPoint;
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import se.urmo.game.entities.ghost.Ghost;
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import se.urmo.game.map.GameMap;
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import se.urmo.game.map.GameMap;
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import se.urmo.game.util.Direction;
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import se.urmo.game.util.Direction;
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import se.urmo.game.util.MyPoint;
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import java.util.List;
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import java.util.List;
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@ -15,19 +16,16 @@ public class GhostCollisionChecker {
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this.map = map;
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this.map = map;
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}
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}
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public List<Direction> calculateDirectionAlternatives(MyPoint position) {
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public List<Direction> calculateDirectionAlternatives(Ghost ghost, MyPoint position) {
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List<Direction> intersection = map.directionAlternatives((int) position.x, (int) position.y);
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List<Direction> intersection = map.directionAlternatives(ghost, (int) position.x, (int) position.y);
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log.info("Possible travel directions: {}", intersection);
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log.info("Possible travel directions: {}", intersection);
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return intersection;
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return intersection;
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}
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}
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public MyPoint canMoveTo(Ghost ghost, Direction dir, double x, double y) {
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public MyPoint canMoveTo(Direction dir, double x, double y) {
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// -1 is because else we endup in next tile
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// -1 is because else we endup in next tile
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//Point pp = new Point((int) (x + dir.dx * (GameMap.MAP_TILESIZE/2 - 1)), (int) (y + dir.dy * (GameMap.MAP_TILESIZE/2 -1)));
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return !map.isSolidXY(ghost,
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return ! map.isSolidXY(
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(int) (x) + dir.dx * (GameMap.MAP_TILESIZE/2 - 1),
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(int) (x) + dir.dx * (GameMap.MAP_TILESIZE/2 - 1),
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(int) (y) + dir.dy * (GameMap.MAP_TILESIZE/2 - 1)) ? new MyPoint(x,y) : null;
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(int) (y) + dir.dy * (GameMap.MAP_TILESIZE/2 - 1)) ? new MyPoint(x,y) : null;
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}
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}
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58
src/main/java/se/urmo/game/entities/ScorePopup.java
Normal file
58
src/main/java/se/urmo/game/entities/ScorePopup.java
Normal file
@ -0,0 +1,58 @@
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package se.urmo.game.entities;
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import java.awt.AlphaComposite;
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import java.awt.Color;
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import java.awt.Font;
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import java.awt.Graphics2D;
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public final class ScorePopup {
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private final double startX, startY; // world px (not screen)
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private final String text;
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private final long startNs;
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private final long lifeNs; // e.g. 1_000_000_000L (1s)
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|
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// simple motion params
|
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private final double risePixels; // e.g. 16 px total rise
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|
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public ScorePopup(double x, double y, String text, long lifeNs, double risePixels) {
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this.startX = x;
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this.startY = y;
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this.text = text;
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this.lifeNs = lifeNs;
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this.risePixels = risePixels;
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this.startNs = System.nanoTime();
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}
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public boolean isAlive() {
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return (System.nanoTime() - startNs) < lifeNs;
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}
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public void draw(Graphics2D g, int offsetX, int offsetY, Font font) {
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long dt = System.nanoTime() - startNs;
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double t = Math.min(1.0, dt / (double) lifeNs); // 0..1
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// motion: ease-out upward (quadratic)
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double y = startY - (risePixels * (1 - (1 - t) * (1 - t)));
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// fade: alpha 1 → 0
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float alpha = (float) (1.0 - t);
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var oldComp = g.getComposite();
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var oldFont = g.getFont();
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g.setFont(font);
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g.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, alpha));
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// draw centered on tile center
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var fm = g.getFontMetrics();
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int sx = offsetX + (int) Math.round(startX);
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int sy = offsetY + (int) Math.round(y);
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int x = sx - fm.stringWidth(text) / 2;
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int baseline = sy; // tune if you want it a tad above the exact point
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g.setColor(Color.WHITE);
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||||||
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g.drawString(text, x, baseline);
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|
||||||
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g.setComposite(oldComp);
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||||||
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g.setFont(oldFont);
|
||||||
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}
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}
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@ -4,7 +4,7 @@ import lombok.Getter;
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|||||||
import lombok.extern.slf4j.Slf4j;
|
import lombok.extern.slf4j.Slf4j;
|
||||||
import se.urmo.game.entities.pacman.PacMan;
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import se.urmo.game.entities.pacman.PacMan;
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||||||
import se.urmo.game.map.GameMap;
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import se.urmo.game.map.GameMap;
|
||||||
import se.urmo.game.state.FruitType;
|
import se.urmo.game.util.FruitType;
|
||||||
|
|
||||||
import java.awt.Graphics;
|
import java.awt.Graphics;
|
||||||
import java.awt.Point;
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import java.awt.Point;
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@ -1,226 +1,139 @@
|
|||||||
package se.urmo.game.entities.ghost;
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package se.urmo.game.entities.ghost;
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||||||
|
|
||||||
|
import lombok.Getter;
|
||||||
|
import lombok.Setter;
|
||||||
import lombok.extern.slf4j.Slf4j;
|
import lombok.extern.slf4j.Slf4j;
|
||||||
import se.urmo.game.collision.GhostCollisionChecker;
|
import se.urmo.game.collision.GhostCollisionChecker;
|
||||||
import se.urmo.game.entities.BaseAnimated;
|
import se.urmo.game.entities.BaseAnimated;
|
||||||
import se.urmo.game.entities.ghost.strategy.FearStrategy;
|
import se.urmo.game.entities.ghost.mode.ChaseGhostMode;
|
||||||
|
import se.urmo.game.entities.ghost.mode.EatenGhostMode;
|
||||||
|
import se.urmo.game.entities.ghost.mode.FrightenedGhostMode;
|
||||||
|
import se.urmo.game.entities.ghost.mode.FrozenGhostMode;
|
||||||
|
import se.urmo.game.entities.ghost.mode.GhostMode;
|
||||||
|
import se.urmo.game.entities.ghost.mode.GhostState;
|
||||||
|
import se.urmo.game.entities.ghost.mode.HouseGhostMode;
|
||||||
|
import se.urmo.game.entities.ghost.mode.ScatterGhostMode;
|
||||||
import se.urmo.game.entities.ghost.strategy.GhostStrategy;
|
import se.urmo.game.entities.ghost.strategy.GhostStrategy;
|
||||||
import se.urmo.game.entities.pacman.PacMan;
|
import se.urmo.game.entities.pacman.PacMan;
|
||||||
import se.urmo.game.graphics.SpriteLocation;
|
import se.urmo.game.main.GhostManager;
|
||||||
import se.urmo.game.graphics.SpriteSheetManager;
|
import se.urmo.game.main.LevelManager;
|
||||||
import se.urmo.game.main.Game;
|
|
||||||
import se.urmo.game.map.GameMap;
|
import se.urmo.game.map.GameMap;
|
||||||
import se.urmo.game.state.GhostManager;
|
|
||||||
import se.urmo.game.state.LevelManager;
|
|
||||||
import se.urmo.game.util.Direction;
|
import se.urmo.game.util.Direction;
|
||||||
import se.urmo.game.util.MiscUtil;
|
|
||||||
import se.urmo.game.util.MyPoint;
|
import se.urmo.game.util.MyPoint;
|
||||||
|
|
||||||
import java.awt.Color;
|
import java.awt.Color;
|
||||||
import java.awt.Graphics;
|
import java.awt.Graphics;
|
||||||
import java.awt.Point;
|
import java.util.EnumMap;
|
||||||
import java.awt.image.BufferedImage;
|
|
||||||
import java.util.List;
|
|
||||||
import java.util.Map;
|
import java.util.Map;
|
||||||
import java.util.stream.Collectors;
|
|
||||||
|
|
||||||
@Slf4j
|
@Slf4j
|
||||||
public class Ghost extends BaseAnimated {
|
public class Ghost extends BaseAnimated {
|
||||||
private static final double BASE_SPEED = 0.40;
|
public static final double BASE_SPEED = 0.40;
|
||||||
private static final int WARNING_THRESHOLD = 180; // 3 seconds of warning
|
|
||||||
public static final int GHOST_SIZE = 32;
|
public static final int GHOST_SIZE = 32;
|
||||||
private static final int ANIMATION_UPDATE_FREQUENCY = 25;
|
private static final int ANIMATION_UPDATE_FREQUENCY = 25;
|
||||||
private static final int FRIGHTENED_DURATION_TICKS = 10 * Game.UPS_SET;
|
|
||||||
|
|
||||||
|
@Getter
|
||||||
private final GhostCollisionChecker collisionChecker;
|
private final GhostCollisionChecker collisionChecker;
|
||||||
private final GhostStrategy chaseStrategy;
|
@Getter
|
||||||
private final MyPoint startPos;
|
private final int animation;
|
||||||
private final BufferedImage[] fearAnimation;
|
@Getter
|
||||||
private final BufferedImage[] baseAnimation;
|
|
||||||
private final LevelManager levelManager;
|
private final LevelManager levelManager;
|
||||||
private MyPoint position;
|
|
||||||
|
|
||||||
|
@Getter
|
||||||
private final GhostStrategy scaterStrategy;
|
private final GhostStrategy scaterStrategy;
|
||||||
private GhostStrategy currentStrategy;
|
private GhostState currentState;
|
||||||
private BufferedImage[] animation;
|
|
||||||
private Direction direction;
|
|
||||||
private Direction prevDirection;
|
|
||||||
private GhostMode mode;
|
|
||||||
private final GhostStrategy fearStrategy = new FearStrategy();
|
|
||||||
private int frightenedTimer = 0;
|
|
||||||
private boolean isBlinking = false;
|
|
||||||
|
|
||||||
|
private final Map<GhostMode, GhostState> states = new EnumMap<>(GhostMode.class);
|
||||||
|
|
||||||
public Ghost(GhostCollisionChecker collisionChecker, GhostStrategy strategy, GhostStrategy scaterStrategy, int animation, LevelManager levelManager) {
|
// Movement-related state
|
||||||
|
@Getter
|
||||||
|
@Setter
|
||||||
|
protected MyPoint position; // center of sprite
|
||||||
|
@Getter
|
||||||
|
@Setter
|
||||||
|
protected Direction direction;
|
||||||
|
@Getter
|
||||||
|
@Setter
|
||||||
|
protected Direction prevDirection;
|
||||||
|
@Getter
|
||||||
|
private static final MyPoint startPosition = new MyPoint(
|
||||||
|
GameMap.colToScreen(13) + ((double) GameMap.MAP_TILESIZE / 2),
|
||||||
|
GameMap.rowToScreen(12) + ((double) GameMap.MAP_TILESIZE / 2));
|
||||||
|
@Getter
|
||||||
|
private static final MyPoint houseEntrance = new MyPoint(
|
||||||
|
GameMap.colToScreen(13) + ((double) GameMap.MAP_TILESIZE / 2),
|
||||||
|
GameMap.rowToScreen(10) + ((double) GameMap.MAP_TILESIZE / 2));
|
||||||
|
|
||||||
|
public Ghost(GhostCollisionChecker collisionChecker, GhostStrategy chaseStrategy, GhostStrategy scaterStrategy, int animation, LevelManager levelManager) {
|
||||||
super(ANIMATION_UPDATE_FREQUENCY, GhostManager.MAX_SPRITE_FRAMES);
|
super(ANIMATION_UPDATE_FREQUENCY, GhostManager.MAX_SPRITE_FRAMES);
|
||||||
this.collisionChecker = collisionChecker;
|
this.collisionChecker = collisionChecker;
|
||||||
this.chaseStrategy = strategy;
|
|
||||||
this.scaterStrategy = scaterStrategy;
|
this.scaterStrategy = scaterStrategy;
|
||||||
this.baseAnimation = SpriteSheetManager.get(SpriteLocation.GHOST).getAnimation(animation);
|
this.animation = animation;
|
||||||
this.fearAnimation = SpriteSheetManager.get(SpriteLocation.GHOST).getAnimation(8);
|
|
||||||
|
|
||||||
position = new MyPoint(
|
|
||||||
13 * GameMap.MAP_TILESIZE + GameMap.OFFSET_X + ((double) GameMap.MAP_TILESIZE / 2),
|
|
||||||
4 * GameMap.MAP_TILESIZE + GameMap.OFFSET_Y + ((double) GameMap.MAP_TILESIZE / 2));
|
|
||||||
startPos = position;
|
|
||||||
this.currentStrategy = chaseStrategy;
|
|
||||||
this.animation = baseAnimation;
|
|
||||||
this.levelManager = levelManager;
|
this.levelManager = levelManager;
|
||||||
|
this.position = startPosition;
|
||||||
|
states.put(GhostMode.CHASE, new ChaseGhostMode(this, chaseStrategy));
|
||||||
|
states.put(GhostMode.SCATTER, new ScatterGhostMode(this, scaterStrategy));
|
||||||
|
states.put(GhostMode.FRIGHTENED, new FrightenedGhostMode(this));
|
||||||
|
states.put(GhostMode.EATEN, new EatenGhostMode(this));
|
||||||
|
states.put(GhostMode.FROZEN, new FrozenGhostMode(this));
|
||||||
|
states.put(GhostMode.HOUSE, new HouseGhostMode(this));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void draw(Graphics g) {
|
public void draw(Graphics g) {
|
||||||
g.drawImage(
|
g.drawImage(
|
||||||
animation[aniIndex],
|
currentState.getAnimation()[aniIndex],
|
||||||
(int) position.x - GHOST_SIZE / 2,
|
(int) position.x - GHOST_SIZE / 2,
|
||||||
(int) position.y - GHOST_SIZE / 2,
|
(int) position.y - GHOST_SIZE / 2,
|
||||||
GHOST_SIZE,
|
GHOST_SIZE,
|
||||||
GHOST_SIZE, null);
|
GHOST_SIZE, null);
|
||||||
|
g.setColor(Color.YELLOW);
|
||||||
|
// g.fillRect((int) Ghost.startPosition.x, (int) Ghost.startPosition.y, 2, 2);
|
||||||
|
// g.fillRect((int) Ghost.houseEntrance.x, (int) Ghost.houseEntrance.y, 2, 2);
|
||||||
|
// g.fillRect((int) position.x, (int) position.y, 4, 4);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void update(PacMan pacman, GameMap map) {
|
public void update(PacMan pacman, GameMap map) {
|
||||||
//updateAnimationTick();
|
currentState.update(this, pacman, map);
|
||||||
if (mode == GhostMode.FRIGHTENED) {
|
|
||||||
updateInFrightendMode();
|
|
||||||
}
|
|
||||||
updatePosition(pacman, map);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void updateInFrightendMode() {
|
|
||||||
frightenedTimer--;
|
|
||||||
if (frightenedTimer <= WARNING_THRESHOLD) {
|
|
||||||
isBlinking = (frightenedTimer / 25) % 2 == 0;
|
|
||||||
animation = isBlinking ? fearAnimation : baseAnimation;
|
|
||||||
}
|
|
||||||
if (frightenedTimer <= 0) {
|
|
||||||
setMode(GhostMode.CHASE);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void updatePosition(PacMan pacman, GameMap map) {
|
|
||||||
if (map.isAligned(new Point((int) position.x, (int) position.y))) {
|
|
||||||
log.info("Evaluating possible directions");
|
|
||||||
prevDirection = direction;
|
|
||||||
direction = chooseDirection(
|
|
||||||
prioritize(collisionChecker.calculateDirectionAlternatives(position)),
|
|
||||||
currentStrategy.chooseTarget(this, pacman, map));
|
|
||||||
log.info("selecting direction {}", direction);
|
|
||||||
}
|
|
||||||
|
|
||||||
moveTo(getNewPosition());
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Given a position and a direction - calculate the new position
|
|
||||||
* Moves one pixel in the given direction
|
|
||||||
*
|
|
||||||
* @return new position
|
|
||||||
*/
|
|
||||||
private MyPoint getNewPosition() {
|
|
||||||
return new MyPoint(
|
|
||||||
position.x + direction.dx * getSpeed(),
|
|
||||||
position.y + direction.dy * getSpeed());
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
private double getSpeed() {
|
|
||||||
return BASE_SPEED * levelManager.getGhostSpeed();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void moveTo(MyPoint newPosition) {
|
|
||||||
MyPoint destination = collisionChecker.canMoveTo(direction, newPosition.x, newPosition.y);
|
|
||||||
if (destination != null) {
|
|
||||||
position = destination;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Creates a map of directions and their associated priority values based on the given list of directions.
|
|
||||||
* Directions with a value of {@code Direction.NONE} are excluded. If a direction is opposite to the
|
|
||||||
* previous direction, it is given a higher priority value.
|
|
||||||
*
|
|
||||||
* @param directions a list of potential movement directions
|
|
||||||
* @return a map where keys are valid directions and values are their associated priority
|
|
||||||
*/
|
|
||||||
private Map<Direction, Integer> prioritize(List<Direction> directions) {
|
|
||||||
return directions.stream()
|
|
||||||
.filter(d -> d != Direction.NONE)
|
|
||||||
.collect(Collectors.toMap(
|
|
||||||
d -> d,
|
|
||||||
d -> (prevDirection != null && d == prevDirection.opposite()) ? 2 : 1
|
|
||||||
));
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Selects the best movement direction for the ghost based on priority and distance to the target.
|
|
||||||
* The method evaluates the directions with the lowest priority value and chooses the one that
|
|
||||||
* minimizes the distance to the target point.
|
|
||||||
*
|
|
||||||
* @param options a map where keys represent potential movement directions and values
|
|
||||||
* represent their associated priority levels
|
|
||||||
* @param target the target point towards which the direction is evaluated
|
|
||||||
* @return the direction that has the lowest priority and minimizes the distance to the target
|
|
||||||
*/
|
|
||||||
private Direction chooseDirection(Map<Direction, Integer> options, Point target) {
|
|
||||||
// Find the lowest priority
|
|
||||||
int lowestPriority = options.values().stream()
|
|
||||||
.mapToInt(Integer::intValue)
|
|
||||||
.min()
|
|
||||||
.orElse(Integer.MAX_VALUE);
|
|
||||||
|
|
||||||
// Collect all directions that have this priority
|
|
||||||
List<Direction> directions = options.entrySet().stream()
|
|
||||||
.filter(entry -> entry.getValue() == lowestPriority)
|
|
||||||
.map(Map.Entry::getKey)
|
|
||||||
.toList();
|
|
||||||
|
|
||||||
// Calculate the direction that has the lowest distance to the target
|
|
||||||
Direction best = directions.getFirst();
|
|
||||||
double bestDist = Double.MAX_VALUE;
|
|
||||||
|
|
||||||
for (Direction d : directions) {
|
|
||||||
double nx = position.x + d.dx * GameMap.MAP_TILESIZE;
|
|
||||||
double ny = position.y + d.dy * GameMap.MAP_TILESIZE;
|
|
||||||
double dist = target.distance(nx, ny);
|
|
||||||
if (dist < bestDist) {
|
|
||||||
bestDist = dist;
|
|
||||||
best = d;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return best;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setMode(GhostMode mode) {
|
public void setMode(GhostMode mode) {
|
||||||
this.mode = mode;
|
GhostMode currentMode = currentMode();
|
||||||
switch (mode) {
|
if (currentMode == null || mode.ordinal() < currentMode.ordinal()) { // only if new mode has higher prio
|
||||||
case CHASE -> {
|
log.debug("Mode changed to {}", mode);
|
||||||
animation = baseAnimation;
|
currentState = states.get(mode);
|
||||||
currentStrategy = chaseStrategy;
|
} else {
|
||||||
}
|
log.debug("Mode not changed to {}, current mode is {}", mode, currentMode);
|
||||||
case SCATTER -> currentStrategy = scaterStrategy;
|
|
||||||
case FRIGHTENED -> {
|
|
||||||
frightenedTimer = FRIGHTENED_DURATION_TICKS;
|
|
||||||
isBlinking = false;
|
|
||||||
animation = fearAnimation;
|
|
||||||
currentStrategy = fearStrategy;
|
|
||||||
}
|
|
||||||
case EATEN -> currentStrategy = null;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Used by a state itself to request a transition to any other state
|
||||||
|
* This bypasses the priority system since the state itself is requesting the change
|
||||||
|
*/
|
||||||
|
public void requestModeChange(GhostMode mode) {
|
||||||
|
log.debug("Requested mode change to {}", mode);
|
||||||
|
currentState = states.get(mode);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
public boolean isFrightened() {
|
public boolean isFrightened() {
|
||||||
return mode == GhostMode.FRIGHTENED;
|
return states.get(GhostMode.FRIGHTENED) == currentState;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void resetPosition() {
|
public boolean isEaten() {
|
||||||
position = startPos;
|
return states.get(GhostMode.EATEN) == currentState;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Point getPosition() {
|
public GhostMode currentMode() {
|
||||||
return new Point((int) position.x, (int) position.y);
|
return states.entrySet().stream()
|
||||||
|
.filter(s -> s.getValue() == currentState)
|
||||||
|
.map(Map.Entry::getKey)
|
||||||
|
.findFirst()
|
||||||
|
.orElse(null);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void resetModes() {
|
public void reset() {
|
||||||
mode = GhostMode.CHASE;
|
currentState = states.get(GhostMode.CHASE);
|
||||||
|
((ChaseGhostMode) currentState).resetPosition();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1,8 +0,0 @@
|
|||||||
package se.urmo.game.entities.ghost;
|
|
||||||
|
|
||||||
public enum GhostMode {
|
|
||||||
CHASE,
|
|
||||||
SCATTER,
|
|
||||||
FRIGHTENED,
|
|
||||||
EATEN
|
|
||||||
}
|
|
||||||
@ -0,0 +1,148 @@
|
|||||||
|
package se.urmo.game.entities.ghost.mode;
|
||||||
|
|
||||||
|
import lombok.extern.slf4j.Slf4j;
|
||||||
|
import se.urmo.game.entities.ghost.Ghost;
|
||||||
|
import se.urmo.game.entities.ghost.strategy.GhostStrategy;
|
||||||
|
import se.urmo.game.entities.pacman.PacMan;
|
||||||
|
import se.urmo.game.graphics.SpriteLocation;
|
||||||
|
import se.urmo.game.graphics.SpriteSheetManager;
|
||||||
|
import se.urmo.game.main.LevelManager;
|
||||||
|
import se.urmo.game.map.GameMap;
|
||||||
|
import se.urmo.game.util.Direction;
|
||||||
|
import se.urmo.game.util.MyPoint;
|
||||||
|
|
||||||
|
import java.awt.Point;
|
||||||
|
import java.awt.image.BufferedImage;
|
||||||
|
import java.util.Comparator;
|
||||||
|
import java.util.List;
|
||||||
|
import java.util.Map;
|
||||||
|
import java.util.stream.Collectors;
|
||||||
|
|
||||||
|
@Slf4j
|
||||||
|
public abstract class AbstractGhostModeImpl implements GhostState {
|
||||||
|
private final Ghost ghost;
|
||||||
|
protected GhostStrategy strategy;
|
||||||
|
protected final LevelManager levelManager;
|
||||||
|
protected int animation;
|
||||||
|
|
||||||
|
public AbstractGhostModeImpl(Ghost ghost, GhostStrategy strategy, LevelManager levelManager, int animation) {
|
||||||
|
this.ghost = ghost;
|
||||||
|
this.strategy = strategy;
|
||||||
|
this.levelManager = levelManager;
|
||||||
|
this.animation = animation;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Update method to be implemented by each mode
|
||||||
|
*/
|
||||||
|
public abstract void update(Ghost ghost, PacMan pacman, GameMap map);
|
||||||
|
|
||||||
|
public double getSpeed() {
|
||||||
|
return Ghost.BASE_SPEED * levelManager.getGhostSpeed();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public MyPoint getPosition() {
|
||||||
|
return ghost.getPosition();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Direction getDirection() {
|
||||||
|
return ghost.getDirection();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public BufferedImage[] getAnimation() {
|
||||||
|
return SpriteSheetManager.get(SpriteLocation.GHOST).getAnimation(animation);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void updatePosition(Ghost ghost, PacMan pacman, GameMap map) {
|
||||||
|
if (map.isAligned(getPosition().asPoint())) {
|
||||||
|
ghost.setPrevDirection(getDirection());
|
||||||
|
ghost.setDirection(chooseDirection(
|
||||||
|
ghost,
|
||||||
|
prioritizeDirections(
|
||||||
|
ghost.getCollisionChecker().calculateDirectionAlternatives(ghost, getPosition())),
|
||||||
|
getStrategy().chooseTarget(ghost, pacman, map)));
|
||||||
|
|
||||||
|
log.debug("Ghost moving to {}", getPosition());
|
||||||
|
}
|
||||||
|
|
||||||
|
moveTo(ghost, getNewPosition(getSpeed()));
|
||||||
|
}
|
||||||
|
|
||||||
|
protected GhostStrategy getStrategy() {
|
||||||
|
return strategy;
|
||||||
|
}
|
||||||
|
|
||||||
|
private MyPoint getNewPosition(double speed) {
|
||||||
|
MyPoint position = ghost.getPosition();
|
||||||
|
Direction direction = ghost.getDirection();
|
||||||
|
return new MyPoint(
|
||||||
|
position.x + direction.dx * speed,
|
||||||
|
position.y + direction.dy * speed);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void moveTo(Ghost ghost, MyPoint newPosition) {
|
||||||
|
MyPoint destination = ghost.getCollisionChecker().canMoveTo(ghost,
|
||||||
|
getDirection(), newPosition.x, newPosition.y);
|
||||||
|
if (destination != null) {
|
||||||
|
ghost.setPosition(destination);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private Map<Direction, Integer> prioritizeDirections(List<Direction> directions) {
|
||||||
|
return directions.stream()
|
||||||
|
.filter(d -> d != Direction.NONE)
|
||||||
|
.collect(Collectors.toMap(
|
||||||
|
d -> d,
|
||||||
|
d -> (ghost.getPrevDirection() != null &&
|
||||||
|
d == ghost.getPrevDirection().opposite()) ? 2 : 1
|
||||||
|
));
|
||||||
|
}
|
||||||
|
|
||||||
|
private Direction chooseDirection(Ghost ghost, Map<Direction, Integer> options, Point target) {
|
||||||
|
// Find the lowest priority
|
||||||
|
int lowestPriority = options.values().stream()
|
||||||
|
.mapToInt(Integer::intValue)
|
||||||
|
.min()
|
||||||
|
.orElse(Integer.MAX_VALUE);
|
||||||
|
|
||||||
|
// Collect all directions that have this priority
|
||||||
|
List<Direction> directions = options.entrySet().stream()
|
||||||
|
.filter(entry -> entry.getValue() == lowestPriority)
|
||||||
|
.map(Map.Entry::getKey)
|
||||||
|
.toList();
|
||||||
|
|
||||||
|
MyPoint position = getPosition();
|
||||||
|
// Create a record to hold direction and distance
|
||||||
|
record DirectionDistance(Direction direction, double distance) {
|
||||||
|
}
|
||||||
|
|
||||||
|
// Stream through directions and find the one with the minimum distance to the target
|
||||||
|
List<DirectionDistance> dd = directions.stream()
|
||||||
|
.map(d -> {
|
||||||
|
double nx = position.x + d.dx * GameMap.MAP_TILESIZE;
|
||||||
|
double ny = position.y + d.dy * GameMap.MAP_TILESIZE;
|
||||||
|
double dist = target.distance(nx, ny);
|
||||||
|
return new DirectionDistance(d, dist);
|
||||||
|
})
|
||||||
|
.toList();
|
||||||
|
|
||||||
|
log.debug("Target: {}, Position: {}", target, getPosition());
|
||||||
|
log.debug("Directions: {}", dd);
|
||||||
|
|
||||||
|
Direction best = dd.stream()
|
||||||
|
.min(Comparator.comparingDouble(DirectionDistance::distance))
|
||||||
|
.map(DirectionDistance::direction)
|
||||||
|
.orElse(directions.getFirst()); // Fallback to first direction if stream is empty
|
||||||
|
|
||||||
|
log.debug("Ghost coming from {}, choosing {}, from {}",
|
||||||
|
ghost.getPrevDirection(), best, directions);
|
||||||
|
return best;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void resetPosition() {
|
||||||
|
ghost.setPosition(Ghost.getStartPosition());
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,31 @@
|
|||||||
|
package se.urmo.game.entities.ghost.mode;
|
||||||
|
|
||||||
|
import lombok.extern.slf4j.Slf4j;
|
||||||
|
import se.urmo.game.entities.ghost.Ghost;
|
||||||
|
import se.urmo.game.entities.ghost.strategy.GhostStrategy;
|
||||||
|
import se.urmo.game.entities.pacman.PacMan;
|
||||||
|
import se.urmo.game.map.GameMap;
|
||||||
|
|
||||||
|
@Slf4j
|
||||||
|
public class ChaseGhostMode extends AbstractGhostModeImpl {
|
||||||
|
|
||||||
|
public ChaseGhostMode(Ghost ghost, GhostStrategy strategy) {
|
||||||
|
super(ghost, strategy, ghost.getLevelManager(), ghost.getAnimation());
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void update(Ghost ghost, PacMan pacman, GameMap map) {
|
||||||
|
// Use the common position update method with chase strategy
|
||||||
|
updatePosition(ghost, pacman, map);
|
||||||
|
}
|
||||||
|
|
||||||
|
// @Override
|
||||||
|
// public void enter(Ghost ghost) {
|
||||||
|
// }
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public double getSpeed() {
|
||||||
|
return Ghost.BASE_SPEED * levelManager.getGhostSpeed();
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,43 @@
|
|||||||
|
package se.urmo.game.entities.ghost.mode;
|
||||||
|
|
||||||
|
import lombok.extern.slf4j.Slf4j;
|
||||||
|
import se.urmo.game.entities.ghost.Ghost;
|
||||||
|
import se.urmo.game.entities.ghost.strategy.EatenStrategy;
|
||||||
|
import se.urmo.game.entities.pacman.PacMan;
|
||||||
|
import se.urmo.game.graphics.SpriteLocation;
|
||||||
|
import se.urmo.game.graphics.SpriteSheetManager;
|
||||||
|
import se.urmo.game.map.GameMap;
|
||||||
|
|
||||||
|
import java.awt.image.BufferedImage;
|
||||||
|
|
||||||
|
@Slf4j
|
||||||
|
public class EatenGhostMode extends AbstractGhostModeImpl {
|
||||||
|
// Eaten mode specific constants
|
||||||
|
private static final BufferedImage[] EATEN_ANIMATION = SpriteSheetManager.get(SpriteLocation.GHOST).getAnimation(9);
|
||||||
|
private static final double EATEN_SPEED = 1.0; // Faster when eaten
|
||||||
|
|
||||||
|
public EatenGhostMode(Ghost ghost) {
|
||||||
|
super(ghost, new EatenStrategy(), ghost.getLevelManager(), 9);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void update(Ghost ghost, PacMan pacman, GameMap map) {
|
||||||
|
if (getPosition().asPoint().distance(Ghost.getHouseEntrance().asPoint()) < 10) {
|
||||||
|
log.debug("Ghost reached home, returning to chase mode");
|
||||||
|
ghost.requestModeChange(GhostMode.CHASE);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
updatePosition(ghost, pacman, map);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public BufferedImage[] getAnimation() {
|
||||||
|
return EATEN_ANIMATION;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public double getSpeed() {
|
||||||
|
return EATEN_SPEED;
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,87 @@
|
|||||||
|
package se.urmo.game.entities.ghost.mode;
|
||||||
|
|
||||||
|
import lombok.extern.slf4j.Slf4j;
|
||||||
|
import se.urmo.game.entities.ghost.Ghost;
|
||||||
|
import se.urmo.game.entities.ghost.strategy.FearStrategy;
|
||||||
|
import se.urmo.game.entities.pacman.PacMan;
|
||||||
|
import se.urmo.game.graphics.SpriteLocation;
|
||||||
|
import se.urmo.game.graphics.SpriteSheetManager;
|
||||||
|
import se.urmo.game.main.Game;
|
||||||
|
import se.urmo.game.map.GameMap;
|
||||||
|
|
||||||
|
import java.awt.image.BufferedImage;
|
||||||
|
|
||||||
|
@Slf4j
|
||||||
|
public class FrightenedGhostMode extends AbstractGhostModeImpl {
|
||||||
|
// Frightened mode specific constants
|
||||||
|
private static final int WARNING_THRESHOLD = 180; // 3 seconds of warning
|
||||||
|
private static final BufferedImage[] FEAR_ANIMATION = SpriteSheetManager.get(SpriteLocation.GHOST).getAnimation(8);
|
||||||
|
private static final int FRIGHTENED_DURATION_TICKS = 10 * Game.UPS_SET;
|
||||||
|
|
||||||
|
// Frightened mode specific state
|
||||||
|
private int frightenedTimer = FRIGHTENED_DURATION_TICKS;
|
||||||
|
private boolean isBlinking = false;
|
||||||
|
|
||||||
|
public FrightenedGhostMode(Ghost ghost) {
|
||||||
|
super(ghost, new FearStrategy(), ghost.getLevelManager(), ghost.getAnimation());
|
||||||
|
strategy = new FearStrategy();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void update(Ghost ghost, PacMan pacman, GameMap map) {
|
||||||
|
updateFrightened(ghost);
|
||||||
|
updatePosition(ghost, pacman, map);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public BufferedImage[] getAnimation() {
|
||||||
|
return (!isBlinking ? FEAR_ANIMATION : super.getAnimation());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public double getSpeed() {
|
||||||
|
return 1.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Update the frightened state timer and handle blinking animation
|
||||||
|
*/
|
||||||
|
private void updateFrightened(Ghost ghost) {
|
||||||
|
frightenedTimer--;
|
||||||
|
|
||||||
|
// Handle blinking animation when timer is running low
|
||||||
|
if (frightenedTimer <= WARNING_THRESHOLD) {
|
||||||
|
isBlinking = (frightenedTimer / 25) % 2 == 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check if frightened mode should end
|
||||||
|
if (frightenedTimer <= 0) {
|
||||||
|
log.debug("Frightened mode ended");
|
||||||
|
ghost.requestModeChange(GhostMode.CHASE);
|
||||||
|
frightenedTimer = FRIGHTENED_DURATION_TICKS;
|
||||||
|
isBlinking = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// public void enter(Ghost ghost) {
|
||||||
|
// // Initialize frightened mode-specific state
|
||||||
|
// log.debug("Entering frightened mode");
|
||||||
|
// frightenedTimer = FRIGHTENED_DURATION_TICKS;
|
||||||
|
// isBlinking = false;
|
||||||
|
// }
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the current time remaining in frightened mode (for external queries)
|
||||||
|
*/
|
||||||
|
public int getRemainingTime() {
|
||||||
|
return frightenedTimer;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Reset the frightened timer (for power pellet extensions)
|
||||||
|
*/
|
||||||
|
public void resetTimer() {
|
||||||
|
frightenedTimer = FRIGHTENED_DURATION_TICKS;
|
||||||
|
isBlinking = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,23 @@
|
|||||||
|
package se.urmo.game.entities.ghost.mode;
|
||||||
|
|
||||||
|
import lombok.extern.slf4j.Slf4j;
|
||||||
|
import se.urmo.game.entities.ghost.Ghost;
|
||||||
|
import se.urmo.game.entities.pacman.PacMan;
|
||||||
|
import se.urmo.game.map.GameMap;
|
||||||
|
|
||||||
|
@Slf4j
|
||||||
|
public class FrozenGhostMode extends AbstractGhostModeImpl {
|
||||||
|
public FrozenGhostMode(Ghost ghost) {
|
||||||
|
super(ghost, null, ghost.getLevelManager(), ghost.getAnimation());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void update(Ghost ghost, PacMan pacman, GameMap map) {
|
||||||
|
// Do not update position - frozen ghosts don't move
|
||||||
|
}
|
||||||
|
|
||||||
|
// @Override
|
||||||
|
// public void enter(Ghost ghost) {
|
||||||
|
// log.debug("Entering frozen mode");
|
||||||
|
// }
|
||||||
|
}
|
||||||
@ -0,0 +1,12 @@
|
|||||||
|
package se.urmo.game.entities.ghost.mode;
|
||||||
|
|
||||||
|
public enum GhostMode {
|
||||||
|
// Highest priority first
|
||||||
|
EATEN, // 0: Ghost was eaten - highest priority
|
||||||
|
FRIGHTENED,// 1: Ghost is frightened by power pellet
|
||||||
|
FROZEN, // 2: Game is paused/frozen
|
||||||
|
HOUSE, // 3: Ghost is in the house
|
||||||
|
SCATTER, // 4: Ghost is scattering to corners
|
||||||
|
CHASE // 5: Ghost is chasing Pacman - lowest priority
|
||||||
|
|
||||||
|
}
|
||||||
@ -0,0 +1,19 @@
|
|||||||
|
package se.urmo.game.entities.ghost.mode;
|
||||||
|
|
||||||
|
import se.urmo.game.entities.ghost.Ghost;
|
||||||
|
import se.urmo.game.entities.pacman.PacMan;
|
||||||
|
import se.urmo.game.map.GameMap;
|
||||||
|
import se.urmo.game.util.Direction;
|
||||||
|
import se.urmo.game.util.MyPoint;
|
||||||
|
|
||||||
|
import java.awt.image.BufferedImage;
|
||||||
|
|
||||||
|
public interface GhostState {
|
||||||
|
void update(Ghost ghost, PacMan pacman, GameMap map);
|
||||||
|
|
||||||
|
MyPoint getPosition();
|
||||||
|
|
||||||
|
Direction getDirection();
|
||||||
|
|
||||||
|
BufferedImage[] getAnimation();
|
||||||
|
}
|
||||||
@ -0,0 +1,23 @@
|
|||||||
|
package se.urmo.game.entities.ghost.mode;
|
||||||
|
|
||||||
|
import lombok.extern.slf4j.Slf4j;
|
||||||
|
import se.urmo.game.entities.ghost.Ghost;
|
||||||
|
import se.urmo.game.entities.ghost.strategy.HouseStrategy;
|
||||||
|
import se.urmo.game.entities.pacman.PacMan;
|
||||||
|
import se.urmo.game.map.GameMap;
|
||||||
|
|
||||||
|
@Slf4j
|
||||||
|
public class HouseGhostMode extends AbstractGhostModeImpl {
|
||||||
|
public HouseGhostMode(Ghost ghost) {
|
||||||
|
super(ghost, new HouseStrategy(), ghost.getLevelManager(), ghost.getAnimation());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void update(Ghost ghost, PacMan pacman, GameMap map) {
|
||||||
|
if (getPosition().asPoint().distance(Ghost.getHouseEntrance().asPoint()) < 15) {
|
||||||
|
log.debug("Ghost left home, switching to chase mode");
|
||||||
|
ghost.requestModeChange(GhostMode.CHASE);
|
||||||
|
}
|
||||||
|
updatePosition(ghost, pacman, map);
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,56 @@
|
|||||||
|
package se.urmo.game.entities.ghost.mode;
|
||||||
|
|
||||||
|
import lombok.extern.slf4j.Slf4j;
|
||||||
|
import se.urmo.game.entities.ghost.Ghost;
|
||||||
|
import se.urmo.game.entities.ghost.strategy.GhostStrategy;
|
||||||
|
import se.urmo.game.entities.pacman.PacMan;
|
||||||
|
import se.urmo.game.map.GameMap;
|
||||||
|
|
||||||
|
@Slf4j
|
||||||
|
public class ScatterGhostMode extends AbstractGhostModeImpl {
|
||||||
|
// Time in scatter mode before returning to chase
|
||||||
|
private static final int SCATTER_DURATION = 7 * 60; // 7 seconds at 60 ticks/second
|
||||||
|
private int scatterTimer = 0;
|
||||||
|
|
||||||
|
public ScatterGhostMode(Ghost ghost, GhostStrategy scaterStrategy) {
|
||||||
|
super(ghost, scaterStrategy, ghost.getLevelManager(), ghost.getAnimation());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void update(Ghost ghost, PacMan pacman, GameMap map) {
|
||||||
|
// Update scatter timer
|
||||||
|
updateScatterTimer(ghost);
|
||||||
|
|
||||||
|
// Use common position update with scatter strategy
|
||||||
|
updatePosition(ghost, pacman, map);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public double getSpeed() {
|
||||||
|
return Ghost.BASE_SPEED * levelManager.getGhostSpeed();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updateScatterTimer(Ghost ghost) {
|
||||||
|
scatterTimer--;
|
||||||
|
if (scatterTimer <= 0) {
|
||||||
|
log.debug("Scatter mode timed out, returning to chase");
|
||||||
|
ghost.requestModeChange(GhostMode.CHASE);
|
||||||
|
scatterTimer = SCATTER_DURATION;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// @Override
|
||||||
|
// public void enter(Ghost ghost) {
|
||||||
|
// log.debug("Entering scatter mode");
|
||||||
|
//
|
||||||
|
// // Initialize scatter mode timer
|
||||||
|
// scatterTimer = SCATTER_DURATION;
|
||||||
|
// }
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Reset the scatter timer (for extending scatter mode)
|
||||||
|
*/
|
||||||
|
public void resetTimer() {
|
||||||
|
scatterTimer = SCATTER_DURATION;
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -1,7 +1,7 @@
|
|||||||
package se.urmo.game.entities.ghost.strategy;
|
package se.urmo.game.entities.ghost.strategy;
|
||||||
|
|
||||||
import se.urmo.game.entities.pacman.PacMan;
|
|
||||||
import se.urmo.game.entities.ghost.Ghost;
|
import se.urmo.game.entities.ghost.Ghost;
|
||||||
|
import se.urmo.game.entities.pacman.PacMan;
|
||||||
import se.urmo.game.map.GameMap;
|
import se.urmo.game.map.GameMap;
|
||||||
|
|
||||||
import java.awt.Point;
|
import java.awt.Point;
|
||||||
@ -10,7 +10,7 @@ public class ClydeStrategy implements GhostStrategy {
|
|||||||
@Override
|
@Override
|
||||||
public Point chooseTarget(Ghost clyde, PacMan pacman, GameMap map) {
|
public Point chooseTarget(Ghost clyde, PacMan pacman, GameMap map) {
|
||||||
Point pacTile = pacman.getPosition();
|
Point pacTile = pacman.getPosition();
|
||||||
Point clydeTile = clyde.getPosition(); // ghost’s current tile
|
Point clydeTile = clyde.getPosition().asPoint(); // ghost’s current tile
|
||||||
|
|
||||||
double distance = pacTile.distance(clydeTile);
|
double distance = pacTile.distance(clydeTile);
|
||||||
|
|
||||||
|
|||||||
@ -0,0 +1,14 @@
|
|||||||
|
package se.urmo.game.entities.ghost.strategy;
|
||||||
|
|
||||||
|
import se.urmo.game.entities.ghost.Ghost;
|
||||||
|
import se.urmo.game.entities.pacman.PacMan;
|
||||||
|
import se.urmo.game.map.GameMap;
|
||||||
|
|
||||||
|
import java.awt.Point;
|
||||||
|
|
||||||
|
public class EatenStrategy implements GhostStrategy {
|
||||||
|
@Override
|
||||||
|
public Point chooseTarget(Ghost ghost, PacMan pacman, GameMap map) {
|
||||||
|
return Ghost.getHouseEntrance().asPoint();
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -1,7 +1,7 @@
|
|||||||
package se.urmo.game.entities.ghost.strategy;
|
package se.urmo.game.entities.ghost.strategy;
|
||||||
|
|
||||||
import se.urmo.game.entities.pacman.PacMan;
|
|
||||||
import se.urmo.game.entities.ghost.Ghost;
|
import se.urmo.game.entities.ghost.Ghost;
|
||||||
|
import se.urmo.game.entities.pacman.PacMan;
|
||||||
import se.urmo.game.map.GameMap;
|
import se.urmo.game.map.GameMap;
|
||||||
import se.urmo.game.util.Direction;
|
import se.urmo.game.util.Direction;
|
||||||
|
|
||||||
@ -16,18 +16,18 @@ public class FearStrategy implements GhostStrategy {
|
|||||||
public Point chooseTarget(Ghost ghost, PacMan pacman, GameMap map) {
|
public Point chooseTarget(Ghost ghost, PacMan pacman, GameMap map) {
|
||||||
// Frightened ghosts do not target Pacman.
|
// Frightened ghosts do not target Pacman.
|
||||||
// Instead, they pick a random adjacent valid tile.
|
// Instead, they pick a random adjacent valid tile.
|
||||||
Point ghostPos = ghost.getPosition();
|
Point ghostPos = ghost.getPosition().asPoint();
|
||||||
List<Direction> neighbors = map.directionAlternatives(ghostPos.x, ghostPos.y);
|
List<Direction> neighbors = map.directionAlternatives(ghost, ghostPos.x, ghostPos.y);
|
||||||
|
|
||||||
if (neighbors.isEmpty()) {
|
if (neighbors.isEmpty()) {
|
||||||
return ghost.getPosition(); // stuck
|
return ghost.getPosition().asPoint(); // stuck
|
||||||
}
|
}
|
||||||
|
|
||||||
//Transform directions to actual Points
|
//Transform directions to actual Points
|
||||||
List<Point> potentialTargets = neighbors.stream()
|
List<Point> potentialTargets = neighbors.stream()
|
||||||
.map(d -> new Point(
|
.map(d -> new Point(
|
||||||
ghost.getPosition().x + d.dx * GameMap.MAP_TILESIZE,
|
(int) (ghost.getPosition().x + d.dx * GameMap.MAP_TILESIZE),
|
||||||
ghost.getPosition().y + d.dy * GameMap.MAP_TILESIZE)).toList();
|
(int) (ghost.getPosition().y + d.dy * GameMap.MAP_TILESIZE))).toList();
|
||||||
|
|
||||||
// Pick a random valid neighbor
|
// Pick a random valid neighbor
|
||||||
return potentialTargets.get(random.nextInt(neighbors.size()));
|
return potentialTargets.get(random.nextInt(neighbors.size()));
|
||||||
|
|||||||
@ -0,0 +1,14 @@
|
|||||||
|
package se.urmo.game.entities.ghost.strategy;
|
||||||
|
|
||||||
|
import se.urmo.game.entities.ghost.Ghost;
|
||||||
|
import se.urmo.game.entities.pacman.PacMan;
|
||||||
|
import se.urmo.game.map.GameMap;
|
||||||
|
|
||||||
|
import java.awt.Point;
|
||||||
|
|
||||||
|
public class HouseStrategy implements GhostStrategy {
|
||||||
|
@Override
|
||||||
|
public Point chooseTarget(Ghost ghost, PacMan pacman, GameMap map) {
|
||||||
|
return new Point(232, 280);
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -1,7 +1,7 @@
|
|||||||
package se.urmo.game.entities.ghost.strategy;
|
package se.urmo.game.entities.ghost.strategy;
|
||||||
|
|
||||||
import se.urmo.game.entities.pacman.PacMan;
|
|
||||||
import se.urmo.game.entities.ghost.Ghost;
|
import se.urmo.game.entities.ghost.Ghost;
|
||||||
|
import se.urmo.game.entities.pacman.PacMan;
|
||||||
import se.urmo.game.map.GameMap;
|
import se.urmo.game.map.GameMap;
|
||||||
import se.urmo.game.util.Direction;
|
import se.urmo.game.util.Direction;
|
||||||
|
|
||||||
@ -27,7 +27,7 @@ public class InkyStrategy implements GhostStrategy {
|
|||||||
};
|
};
|
||||||
|
|
||||||
// 2. Vector from blinky to that tile
|
// 2. Vector from blinky to that tile
|
||||||
Point blinkyPos = blinky.getPosition();
|
Point blinkyPos = blinky.getPosition().asPoint();
|
||||||
int vx = ahead.x - blinkyPos.x;
|
int vx = ahead.x - blinkyPos.x;
|
||||||
int vy = ahead.y - blinkyPos.y;
|
int vy = ahead.y - blinkyPos.y;
|
||||||
|
|
||||||
|
|||||||
@ -5,15 +5,21 @@ import lombok.Setter;
|
|||||||
import lombok.extern.slf4j.Slf4j;
|
import lombok.extern.slf4j.Slf4j;
|
||||||
import se.urmo.game.collision.CollisionChecker;
|
import se.urmo.game.collision.CollisionChecker;
|
||||||
import se.urmo.game.entities.BaseAnimated;
|
import se.urmo.game.entities.BaseAnimated;
|
||||||
import se.urmo.game.state.LevelManager;
|
import se.urmo.game.graphics.SpriteLocation;
|
||||||
import se.urmo.game.util.Direction;
|
import se.urmo.game.graphics.SpriteSheetManager;
|
||||||
|
import se.urmo.game.main.LevelManager;
|
||||||
import se.urmo.game.map.GameMap;
|
import se.urmo.game.map.GameMap;
|
||||||
|
import se.urmo.game.util.Direction;
|
||||||
import se.urmo.game.util.LoadSave;
|
import se.urmo.game.util.LoadSave;
|
||||||
import se.urmo.game.util.MyPoint;
|
import se.urmo.game.util.MyPoint;
|
||||||
|
|
||||||
import java.awt.*;
|
import java.awt.Graphics;
|
||||||
|
import java.awt.Image;
|
||||||
|
import java.awt.Point;
|
||||||
|
import java.awt.Rectangle;
|
||||||
import java.awt.image.BufferedImage;
|
import java.awt.image.BufferedImage;
|
||||||
import java.util.Arrays;
|
import java.util.Arrays;
|
||||||
|
import java.util.stream.Stream;
|
||||||
|
|
||||||
|
|
||||||
@Slf4j
|
@Slf4j
|
||||||
@ -22,74 +28,112 @@ public class PacMan extends BaseAnimated {
|
|||||||
public static final int PACMAN_OFFSET = PACMAN_SIZE / 2;
|
public static final int PACMAN_OFFSET = PACMAN_SIZE / 2;
|
||||||
private static final int COLLISION_BOX_SIZE = 16;
|
private static final int COLLISION_BOX_SIZE = 16;
|
||||||
private static final int COLLISION_BOX_OFFSET = (PACMAN_SIZE - COLLISION_BOX_SIZE) / 2;
|
private static final int COLLISION_BOX_OFFSET = (PACMAN_SIZE - COLLISION_BOX_SIZE) / 2;
|
||||||
private final MyPoint startPosition;
|
|
||||||
private static final int ANIMATION_UPDATE_FREQUENCY = 10;
|
private static final int ANIMATION_UPDATE_FREQUENCY = 10;
|
||||||
private static final double BASE_SPEED = 0.40;
|
private static final double BASE_SPEED = 0.40;
|
||||||
private boolean moving = false;
|
private static final long FRAME_NS = 80_000_000L; // 80 ms
|
||||||
private final BufferedImage[][] spriteSheets;
|
public static final int PACMAN_SPRITE_FRAMES = 4;
|
||||||
private MyPoint position;
|
private final MyPoint startPosition;
|
||||||
private final CollisionChecker collisionChecker;
|
private final CollisionChecker collisionChecker;
|
||||||
private final LevelManager levelManager;
|
private final LevelManager levelManager;
|
||||||
|
private final Sprites sprites;
|
||||||
|
private boolean moving = false;
|
||||||
|
private MyPoint position; //
|
||||||
@Setter
|
@Setter
|
||||||
@Getter
|
@Getter
|
||||||
private Direction direction = Direction.NONE;
|
private Direction direction = Direction.NONE;
|
||||||
private double pacmanLevelSpeed;
|
private BufferedImage[] deathFrames; // working copy
|
||||||
|
private long lastChangeNs;
|
||||||
|
// animation state
|
||||||
|
private PacmanState state = PacmanState.ALIVE;
|
||||||
|
private int deathFrameIdx = 0;
|
||||||
|
private double speed;
|
||||||
|
|
||||||
public PacMan(CollisionChecker collisionChecker, LevelManager levelManager) {
|
public PacMan(CollisionChecker collisionChecker, LevelManager levelManager) {
|
||||||
super(ANIMATION_UPDATE_FREQUENCY, 4);
|
super(ANIMATION_UPDATE_FREQUENCY, PACMAN_SPRITE_FRAMES);
|
||||||
this.collisionChecker = collisionChecker;
|
this.collisionChecker = collisionChecker;
|
||||||
this.levelManager = levelManager;
|
this.levelManager = levelManager;
|
||||||
this.position = new MyPoint(
|
this.position = new MyPoint(
|
||||||
26 * GameMap.MAP_TILESIZE + GameMap.OFFSET_X,
|
26 * GameMap.MAP_TILESIZE + GameMap.OFFSET_X,
|
||||||
13 * GameMap.MAP_TILESIZE + GameMap.OFFSET_Y + ((double) GameMap.MAP_TILESIZE / 2));
|
13 * GameMap.MAP_TILESIZE + GameMap.OFFSET_Y + ((double) GameMap.MAP_TILESIZE / 2));
|
||||||
this.startPosition = this.position;
|
this.startPosition = this.position;
|
||||||
this.spriteSheets = loadAnimation();
|
this.sprites = loadAnimation();
|
||||||
this.pacmanLevelSpeed = this.levelManager.getPacmanLevelSpeed();
|
this.speed = BASE_SPEED * levelManager.getPacmanLevelSpeed();
|
||||||
}
|
}
|
||||||
|
|
||||||
private BufferedImage[][] loadAnimation() {
|
private Sprites loadAnimation() {
|
||||||
BufferedImage[][] image = new BufferedImage[3][4];
|
BufferedImage[][] spriteMap = new BufferedImage[6][PACMAN_SPRITE_FRAMES];
|
||||||
BufferedImage[][] spriteMap = new BufferedImage[4][4];;
|
BufferedImage[] deathFrames;
|
||||||
|
|
||||||
BufferedImage img = LoadSave.GetSpriteAtlas("sprites/PacManAssets-PacMan.png");
|
BufferedImage[] animation = SpriteSheetManager.get(SpriteLocation.PACMAN).getAnimation(0);
|
||||||
for (int row = 0; row < 3; row++) {
|
spriteMap[Direction.RIGHT.ordinal()] = animation;
|
||||||
for (int col = 0; col < 4; col++) {
|
spriteMap[Direction.LEFT.ordinal()] = Arrays.stream(animation)
|
||||||
image[row][col] = img.getSubimage(PACMAN_SIZE * col, PACMAN_SIZE * row, PACMAN_SIZE, PACMAN_SIZE);
|
.map(i -> LoadSave.rotate(i, Direction.LEFT.angel))
|
||||||
}
|
|
||||||
}
|
|
||||||
spriteMap[Direction.RIGHT.ordinal()] = image[0];
|
|
||||||
spriteMap[Direction.LEFT.ordinal()] = Arrays.stream(image[0])
|
|
||||||
.map(i -> LoadSave.rotate(i, 180))
|
|
||||||
.toArray(BufferedImage[]::new);
|
.toArray(BufferedImage[]::new);
|
||||||
spriteMap[Direction.DOWN.ordinal()] = Arrays.stream(image[0])
|
spriteMap[Direction.DOWN.ordinal()] = Arrays.stream(animation)
|
||||||
.map(i -> LoadSave.rotate(i, 90))
|
.map(i -> LoadSave.rotate(i, Direction.DOWN.angel))
|
||||||
.toArray(BufferedImage[]::new);
|
.toArray(BufferedImage[]::new);
|
||||||
spriteMap[Direction.UP.ordinal()] = Arrays.stream(image[0])
|
spriteMap[Direction.UP.ordinal()] = Arrays.stream(animation)
|
||||||
.map(i -> LoadSave.rotate(i, 270))
|
.map(i -> LoadSave.rotate(i, Direction.UP.angel))
|
||||||
.toArray(BufferedImage[]::new);
|
.toArray(BufferedImage[]::new);
|
||||||
return spriteMap;
|
deathFrames = Stream.concat(
|
||||||
|
Arrays.stream(SpriteSheetManager.get(SpriteLocation.PACMAN).getAnimation(1)),
|
||||||
|
Arrays.stream(SpriteSheetManager.get(SpriteLocation.PACMAN).getAnimation(2)))
|
||||||
|
.toArray(BufferedImage[]::new);
|
||||||
|
return new Sprites(spriteMap, deathFrames);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void draw(Graphics g) {
|
public void draw(Graphics g) {
|
||||||
|
switch (state) {
|
||||||
|
case ALIVE -> drawAlive(g);
|
||||||
|
case DYING -> drawDead(g);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void drawAlive(Graphics g) {
|
||||||
|
if (state != PacmanState.ALIVE) return; // ignore if not dying/dead
|
||||||
g.drawImage(
|
g.drawImage(
|
||||||
spriteSheets[direction==Direction.NONE ? 0 : direction.ordinal()][aniIndex],
|
sprites.spriteSheets[direction == Direction.NONE ? 0 : direction.ordinal()][aniIndex],
|
||||||
(int) position.x - PACMAN_OFFSET,
|
(int) position.x - PACMAN_OFFSET,
|
||||||
(int) position.y - PACMAN_OFFSET,
|
(int) position.y - PACMAN_OFFSET,
|
||||||
PACMAN_SIZE,
|
PACMAN_SIZE,
|
||||||
PACMAN_SIZE, null);
|
PACMAN_SIZE, null);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void update() {
|
private void drawDead(Graphics g) {
|
||||||
if(moving) {
|
if (state == PacmanState.ALIVE) return; // ignore if not dying/dead
|
||||||
MyPoint mpoint = switch (direction) {
|
|
||||||
case RIGHT -> new MyPoint(position.x + getSpeed(), position.y);
|
|
||||||
case LEFT -> new MyPoint(position.x - getSpeed(), position.y);
|
|
||||||
case UP -> new MyPoint(position.x, position.y - getSpeed());
|
|
||||||
case DOWN -> new MyPoint(position.x, position.y + getSpeed());
|
|
||||||
default -> throw new IllegalStateException("Unexpected value: " + direction);
|
|
||||||
};
|
|
||||||
|
|
||||||
MyPoint destination = collisionChecker.getValidDestination(direction, mpoint, COLLISION_BOX_SIZE, COLLISION_BOX_SIZE);
|
g.drawImage(
|
||||||
|
deathFrames[deathFrameIdx],
|
||||||
|
(int) position.x - PACMAN_OFFSET,
|
||||||
|
(int) position.y - PACMAN_OFFSET,
|
||||||
|
PACMAN_SIZE,
|
||||||
|
PACMAN_SIZE,
|
||||||
|
null
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void update() {
|
||||||
|
switch (state) {
|
||||||
|
case ALIVE -> updateAlive();
|
||||||
|
case DYING -> updateDead();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updateDead() {
|
||||||
|
if (state != PacmanState.DYING) return;
|
||||||
|
|
||||||
|
long now = System.nanoTime();
|
||||||
|
while (now - lastChangeNs >= FRAME_NS && deathFrameIdx < sprites.deathFrames.length - 1) { // FRAME_NS has passed and not all frames has been drawn
|
||||||
|
deathFrameIdx++;
|
||||||
|
lastChangeNs += FRAME_NS; // carry over exact cadence
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updateAlive() {
|
||||||
|
if (state != PacmanState.ALIVE) return;
|
||||||
|
|
||||||
|
if (moving) {
|
||||||
|
MyPoint destination = collisionChecker.getValidDestination(direction, getNewPosition(), COLLISION_BOX_SIZE, COLLISION_BOX_SIZE);
|
||||||
|
|
||||||
if (destination != null) {
|
if (destination != null) {
|
||||||
position = destination;
|
position = destination;
|
||||||
@ -97,25 +141,39 @@ public class PacMan extends BaseAnimated {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private MyPoint getNewPosition() {
|
||||||
|
return new MyPoint(position.x + direction.dx * getSpeed(), position.y + direction.dy * getSpeed());
|
||||||
|
}
|
||||||
|
|
||||||
private double getSpeed() {
|
private double getSpeed() {
|
||||||
return BASE_SPEED * pacmanLevelSpeed;
|
return this.speed;
|
||||||
}
|
}
|
||||||
|
|
||||||
public double distanceTo(Point point) {
|
public double distanceTo(Point point) {
|
||||||
return new Point((int) position.x, (int) position.y).distance(point);
|
return new Point((int) position.x, (int) position.y).distance(point);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void resetPosition() {
|
public void setState(PacmanState state) {
|
||||||
position = startPosition;
|
this.state = state;
|
||||||
}
|
switch (state) {
|
||||||
|
case ALIVE -> {
|
||||||
public void reset() {
|
position = startPosition;
|
||||||
resetPosition();
|
aniIndex = 0; // reset animation to start
|
||||||
aniIndex = 0; // reset animation to start
|
deathFrameIdx = 0;
|
||||||
|
speed = BASE_SPEED * levelManager.getPacmanLevelSpeed(); // Recalculate
|
||||||
|
}
|
||||||
|
case DYING -> {
|
||||||
|
deathFrameIdx = 0;
|
||||||
|
lastChangeNs = System.nanoTime(); // reset stopwatch right now
|
||||||
|
deathFrames = Arrays.stream(sprites.deathFrames)
|
||||||
|
.map(img -> LoadSave.rotate(img, direction.angel))
|
||||||
|
.toArray(BufferedImage[]::new);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public Image getLifeIcon() {
|
public Image getLifeIcon() {
|
||||||
return spriteSheets[0][1];
|
return sprites.spriteSheets[0][1];
|
||||||
}
|
}
|
||||||
|
|
||||||
public Rectangle getBounds() {
|
public Rectangle getBounds() {
|
||||||
@ -134,4 +192,11 @@ public class PacMan extends BaseAnimated {
|
|||||||
moving = b;
|
moving = b;
|
||||||
paused = !b;
|
paused = !b;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public enum PacmanState {
|
||||||
|
ALIVE, DYING, DEAD
|
||||||
|
}
|
||||||
|
|
||||||
|
record Sprites(BufferedImage[][] spriteSheets, BufferedImage[] deathFrames) {
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -2,6 +2,7 @@ package se.urmo.game.graphics;
|
|||||||
|
|
||||||
import lombok.Getter;
|
import lombok.Getter;
|
||||||
import se.urmo.game.entities.ghost.Ghost;
|
import se.urmo.game.entities.ghost.Ghost;
|
||||||
|
import se.urmo.game.entities.pacman.PacMan;
|
||||||
import se.urmo.game.map.GameMap;
|
import se.urmo.game.map.GameMap;
|
||||||
import se.urmo.game.util.LoadSave;
|
import se.urmo.game.util.LoadSave;
|
||||||
|
|
||||||
@ -12,6 +13,7 @@ public enum SpriteLocation {
|
|||||||
MAP("sprites/PacMan-custom-spritemap-0-3.png", 5, 11, GameMap.MAP_TILESIZE),
|
MAP("sprites/PacMan-custom-spritemap-0-3.png", 5, 11, GameMap.MAP_TILESIZE),
|
||||||
ITEM("sprites/PacManAssets-Items.png", 2, 8, GameMap.MAP_TILESIZE),
|
ITEM("sprites/PacManAssets-Items.png", 2, 8, GameMap.MAP_TILESIZE),
|
||||||
GHOST("sprites/PacManAssets-Ghosts.png", 11, 4, Ghost.GHOST_SIZE),
|
GHOST("sprites/PacManAssets-Ghosts.png", 11, 4, Ghost.GHOST_SIZE),
|
||||||
|
PACMAN("sprites/PacManAssets-PacMan.png", 3, 4, PacMan.PACMAN_SIZE),
|
||||||
NONE("", 0, 0, 0) { // Special case for tiles without sprites
|
NONE("", 0, 0, 0) { // Special case for tiles without sprites
|
||||||
@Override
|
@Override
|
||||||
public BufferedImage[][] loadSprites(int tileSize) {
|
public BufferedImage[][] loadSprites(int tileSize) {
|
||||||
|
|||||||
@ -1,21 +1,14 @@
|
|||||||
package se.urmo.game.graphics;
|
package se.urmo.game.graphics;
|
||||||
|
|
||||||
import se.urmo.game.map.GameMap;
|
|
||||||
|
|
||||||
import java.util.EnumMap;
|
import java.util.EnumMap;
|
||||||
import java.util.Map;
|
import java.util.Map;
|
||||||
|
|
||||||
public class SpriteSheetManager {
|
public class SpriteSheetManager {
|
||||||
private static final Map<SpriteLocation, SpriteSheet> spriteSheets = new EnumMap<>(SpriteLocation.class);
|
private static final Map<SpriteLocation, SpriteSheet> spriteSheets = new EnumMap<>(SpriteLocation.class);
|
||||||
|
|
||||||
public static SpriteSheet get(SpriteLocation location) {
|
public static SpriteSheet get(SpriteLocation location) {
|
||||||
return spriteSheets.computeIfAbsent(location, SpriteSheet::new);
|
return spriteSheets.computeIfAbsent(location, SpriteSheet::new);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Optionally add methods like:
|
|
||||||
public static void reloadAll() {
|
|
||||||
spriteSheets.clear();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@ -1,6 +1,6 @@
|
|||||||
package se.urmo.game.input;
|
package se.urmo.game.input;
|
||||||
|
|
||||||
import se.urmo.game.state.GameStateManager;
|
import se.urmo.game.main.GameStateManager;
|
||||||
|
|
||||||
import java.awt.event.KeyEvent;
|
import java.awt.event.KeyEvent;
|
||||||
import java.awt.event.KeyListener;
|
import java.awt.event.KeyListener;
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
package se.urmo.game.state;
|
package se.urmo.game.main;
|
||||||
|
|
||||||
import se.urmo.game.entities.Animated;
|
import se.urmo.game.entities.Animated;
|
||||||
|
|
||||||
@ -1,8 +1,10 @@
|
|||||||
package se.urmo.game.state;
|
package se.urmo.game.main;
|
||||||
|
|
||||||
import lombok.extern.slf4j.Slf4j;
|
import lombok.extern.slf4j.Slf4j;
|
||||||
import se.urmo.game.entities.collectibles.Fruit;
|
import se.urmo.game.entities.collectibles.Fruit;
|
||||||
import se.urmo.game.entities.pacman.PacMan;
|
import se.urmo.game.entities.pacman.PacMan;
|
||||||
|
import se.urmo.game.state.PlayingState;
|
||||||
|
import se.urmo.game.util.FruitType;
|
||||||
|
|
||||||
import java.awt.Graphics;
|
import java.awt.Graphics;
|
||||||
|
|
||||||
@ -2,9 +2,8 @@ package se.urmo.game.main;
|
|||||||
|
|
||||||
import lombok.Getter;
|
import lombok.Getter;
|
||||||
import lombok.extern.slf4j.Slf4j;
|
import lombok.extern.slf4j.Slf4j;
|
||||||
import se.urmo.game.state.GameStateManager;
|
|
||||||
|
|
||||||
import javax.swing.*;
|
import javax.swing.JFrame;
|
||||||
|
|
||||||
@Slf4j
|
@Slf4j
|
||||||
public class Game implements Runnable {
|
public class Game implements Runnable {
|
||||||
@ -22,7 +21,7 @@ public class Game implements Runnable {
|
|||||||
private final GamePanel gamePanel;
|
private final GamePanel gamePanel;
|
||||||
|
|
||||||
public Game() {
|
public Game() {
|
||||||
this.gameStateManager = new GameStateManager(this);
|
this.gameStateManager = new GameStateManager();
|
||||||
this.gamePanel = new GamePanel(this, gameStateManager);
|
this.gamePanel = new GamePanel(this, gameStateManager);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -1,10 +1,12 @@
|
|||||||
package se.urmo.game.main;
|
package se.urmo.game.main;
|
||||||
|
|
||||||
import se.urmo.game.input.KeyHandler;
|
import se.urmo.game.input.KeyHandler;
|
||||||
import se.urmo.game.state.GameStateManager;
|
|
||||||
|
|
||||||
import javax.swing.*;
|
import javax.swing.JPanel;
|
||||||
import java.awt.*;
|
import java.awt.Color;
|
||||||
|
import java.awt.Dimension;
|
||||||
|
import java.awt.Graphics;
|
||||||
|
import java.awt.Graphics2D;
|
||||||
|
|
||||||
public class GamePanel extends JPanel {
|
public class GamePanel extends JPanel {
|
||||||
public static final int ORIGINAL_TILE_SIZE = 8;
|
public static final int ORIGINAL_TILE_SIZE = 8;
|
||||||
|
|||||||
@ -1,24 +1,25 @@
|
|||||||
package se.urmo.game.state;
|
package se.urmo.game.main;
|
||||||
|
|
||||||
import lombok.Getter;
|
import lombok.Getter;
|
||||||
import se.urmo.game.main.Game;
|
import se.urmo.game.state.GameOverState;
|
||||||
|
import se.urmo.game.state.GameState;
|
||||||
|
import se.urmo.game.state.PlayingState;
|
||||||
|
import se.urmo.game.util.GameStateType;
|
||||||
|
|
||||||
import java.awt.*;
|
import java.awt.Graphics2D;
|
||||||
import java.util.HashMap;
|
import java.util.HashMap;
|
||||||
import java.util.Map;
|
import java.util.Map;
|
||||||
|
|
||||||
public class GameStateManager {
|
public class GameStateManager {
|
||||||
private final Game game;
|
private final Map<GameStateType, GameState> states = new HashMap<>();
|
||||||
private Map<GameStateType, GameState> states = new HashMap<>();
|
|
||||||
@Getter
|
@Getter
|
||||||
private GameState currentState;
|
private GameState currentState;
|
||||||
|
|
||||||
public GameStateManager(Game game) {
|
public GameStateManager() {
|
||||||
this.game = game;
|
|
||||||
GameOverState gameOverState = new GameOverState(this, new HighScoreManager());
|
GameOverState gameOverState = new GameOverState(this, new HighScoreManager());
|
||||||
states.put(GameStateType.PLAYING, new PlayingState(game, this, gameOverState));
|
states.put(GameStateType.PLAYING, new PlayingState(this, gameOverState));
|
||||||
states.put(GameStateType.GAME_OVER, gameOverState);
|
states.put(GameStateType.GAME_OVER, gameOverState);
|
||||||
setState(GameStateType.GAME_OVER);
|
setState(GameStateType.PLAYING);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setState(GameStateType type) {
|
public void setState(GameStateType type) {
|
||||||
@ -1,19 +1,19 @@
|
|||||||
package se.urmo.game.state;
|
package se.urmo.game.main;
|
||||||
|
|
||||||
import lombok.Getter;
|
import lombok.Getter;
|
||||||
import lombok.extern.slf4j.Slf4j;
|
import lombok.extern.slf4j.Slf4j;
|
||||||
import se.urmo.game.collision.GhostCollisionChecker;
|
import se.urmo.game.collision.GhostCollisionChecker;
|
||||||
|
import se.urmo.game.entities.ghost.Ghost;
|
||||||
|
import se.urmo.game.entities.ghost.mode.GhostMode;
|
||||||
import se.urmo.game.entities.ghost.strategy.BlinkyStrategy;
|
import se.urmo.game.entities.ghost.strategy.BlinkyStrategy;
|
||||||
import se.urmo.game.entities.ghost.strategy.ClydeStrategy;
|
import se.urmo.game.entities.ghost.strategy.ClydeStrategy;
|
||||||
import se.urmo.game.entities.ghost.Ghost;
|
|
||||||
import se.urmo.game.entities.ghost.GhostMode;
|
|
||||||
import se.urmo.game.entities.ghost.strategy.InkyStrategy;
|
import se.urmo.game.entities.ghost.strategy.InkyStrategy;
|
||||||
import se.urmo.game.entities.pacman.PacMan;
|
|
||||||
import se.urmo.game.entities.ghost.strategy.PinkyStrategy;
|
import se.urmo.game.entities.ghost.strategy.PinkyStrategy;
|
||||||
import se.urmo.game.entities.ghost.strategy.ScatterToBottomLeft;
|
import se.urmo.game.entities.ghost.strategy.ScatterToBottomLeft;
|
||||||
import se.urmo.game.entities.ghost.strategy.ScatterToBottomRight;
|
import se.urmo.game.entities.ghost.strategy.ScatterToBottomRight;
|
||||||
import se.urmo.game.entities.ghost.strategy.ScatterToTopLeft;
|
import se.urmo.game.entities.ghost.strategy.ScatterToTopLeft;
|
||||||
import se.urmo.game.entities.ghost.strategy.ScatterToTopRight;
|
import se.urmo.game.entities.ghost.strategy.ScatterToTopRight;
|
||||||
|
import se.urmo.game.entities.pacman.PacMan;
|
||||||
import se.urmo.game.map.GameMap;
|
import se.urmo.game.map.GameMap;
|
||||||
|
|
||||||
import java.awt.Graphics2D;
|
import java.awt.Graphics2D;
|
||||||
@ -29,7 +29,6 @@ public class GhostManager {
|
|||||||
public static final int CLYDE_ANIMATION = 3;
|
public static final int CLYDE_ANIMATION = 3;
|
||||||
@Getter
|
@Getter
|
||||||
private final List<Ghost> ghosts = new ArrayList<>();
|
private final List<Ghost> ghosts = new ArrayList<>();
|
||||||
private final LevelManager levelManager;
|
|
||||||
|
|
||||||
private long lastModeSwitchTime;
|
private long lastModeSwitchTime;
|
||||||
private int phaseIndex = 0;
|
private int phaseIndex = 0;
|
||||||
@ -41,23 +40,22 @@ public class GhostManager {
|
|||||||
5000, 20000, // scatter 5s, chase 20s
|
5000, 20000, // scatter 5s, chase 20s
|
||||||
5000, Integer.MAX_VALUE // scatter 5s, then chase forever
|
5000, Integer.MAX_VALUE // scatter 5s, then chase forever
|
||||||
};
|
};
|
||||||
|
private boolean frozen;
|
||||||
|
|
||||||
public GhostManager(GhostCollisionChecker ghostCollisionChecker, AnimationManager animationManager, LevelManager levelManager) {
|
public GhostManager(GhostCollisionChecker ghostCollisionChecker, AnimationManager animationManager, LevelManager levelManager) {
|
||||||
this.levelManager = levelManager;
|
|
||||||
// Create ghosts with their strategies
|
// Create ghosts with their strategies
|
||||||
Ghost blinky = new Ghost(ghostCollisionChecker, new BlinkyStrategy(), new ScatterToTopRight(), BLINKY_ANIMATION, levelManager);
|
Ghost blinky = new Ghost(ghostCollisionChecker, new BlinkyStrategy(), new ScatterToTopRight(), BLINKY_ANIMATION, levelManager);
|
||||||
ghosts.add(blinky);
|
ghosts.add(blinky);
|
||||||
ghosts.add(new Ghost(ghostCollisionChecker, new PinkyStrategy(), new ScatterToTopLeft(), PINKY_ANIMATION, levelManager));
|
ghosts.add(new Ghost(ghostCollisionChecker, new PinkyStrategy(), new ScatterToTopLeft(), PINKY_ANIMATION, levelManager));
|
||||||
ghosts.add(new Ghost(ghostCollisionChecker,new InkyStrategy(blinky), new ScatterToBottomRight(), INKY_ANIMATION, levelManager));
|
ghosts.add(new Ghost(ghostCollisionChecker, new InkyStrategy(blinky), new ScatterToBottomRight(), INKY_ANIMATION, levelManager));
|
||||||
ghosts.add(new Ghost(ghostCollisionChecker, new ClydeStrategy(), new ScatterToBottomLeft(), CLYDE_ANIMATION, levelManager));
|
ghosts.add(new Ghost(ghostCollisionChecker, new ClydeStrategy(), new ScatterToBottomLeft(), CLYDE_ANIMATION, levelManager));
|
||||||
|
|
||||||
ghosts.forEach(animationManager::register);
|
ghosts.forEach(animationManager::register);
|
||||||
|
|
||||||
setMode(GhostMode.CHASE);
|
setMode(GhostMode.HOUSE);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setMode(GhostMode mode) {
|
public void setMode(GhostMode mode) {
|
||||||
log.debug("Mode changed to {}", mode);
|
|
||||||
for (Ghost g : ghosts) {
|
for (Ghost g : ghosts) {
|
||||||
g.setMode(mode);
|
g.setMode(mode);
|
||||||
}
|
}
|
||||||
@ -95,6 +93,14 @@ public class GhostManager {
|
|||||||
public void reset() {
|
public void reset() {
|
||||||
phaseIndex = 0;
|
phaseIndex = 0;
|
||||||
setMode(GhostMode.SCATTER);
|
setMode(GhostMode.SCATTER);
|
||||||
ghosts.forEach(Ghost::resetPosition);
|
ghosts.forEach(Ghost::reset);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setFrozen(boolean frozen) {
|
||||||
|
this.ghosts.forEach(ghost -> ghost.setMode(GhostMode.FROZEN));
|
||||||
|
}
|
||||||
|
|
||||||
|
public int isFrightened() {
|
||||||
|
return (int) ghosts.stream().filter(Ghost::isFrightened).count();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
42
src/main/java/se/urmo/game/main/HighScoreManager.java
Normal file
42
src/main/java/se/urmo/game/main/HighScoreManager.java
Normal file
@ -0,0 +1,42 @@
|
|||||||
|
package se.urmo.game.main;
|
||||||
|
|
||||||
|
import java.nio.file.Files;
|
||||||
|
import java.nio.file.Path;
|
||||||
|
import java.nio.file.StandardOpenOption;
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.Comparator;
|
||||||
|
import java.util.List;
|
||||||
|
|
||||||
|
public class HighScoreManager {
|
||||||
|
private final Path file = Path.of("highscores.dat");
|
||||||
|
private final int maxEntries = 10;
|
||||||
|
private final List<Integer> scores = new ArrayList<>();
|
||||||
|
|
||||||
|
public HighScoreManager() { load(); }
|
||||||
|
|
||||||
|
public void submit(int score) {
|
||||||
|
scores.add(score);
|
||||||
|
scores.sort(Comparator.reverseOrder());
|
||||||
|
if (scores.size() > maxEntries) scores.remove(scores.size() - 1);
|
||||||
|
save();
|
||||||
|
}
|
||||||
|
|
||||||
|
public List<Integer> top() { return List.copyOf(scores); }
|
||||||
|
|
||||||
|
private void load() {
|
||||||
|
try {
|
||||||
|
if (!Files.exists(file)) return;
|
||||||
|
for (String line : Files.readAllLines(file)) {
|
||||||
|
scores.add(Integer.parseInt(line.trim()));
|
||||||
|
}
|
||||||
|
scores.sort(Comparator.reverseOrder());
|
||||||
|
} catch (Exception ignored) {}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void save() {
|
||||||
|
try {
|
||||||
|
var lines = scores.stream().map(String::valueOf).toList();
|
||||||
|
Files.write(file, lines, StandardOpenOption.CREATE, StandardOpenOption.TRUNCATE_EXISTING);
|
||||||
|
} catch (Exception ignored) {}
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -1,6 +1,7 @@
|
|||||||
package se.urmo.game.state;
|
package se.urmo.game.main;
|
||||||
|
|
||||||
import lombok.Getter;
|
import lombok.Getter;
|
||||||
|
import se.urmo.game.util.FruitType;
|
||||||
|
|
||||||
public class LevelManager {
|
public class LevelManager {
|
||||||
|
|
||||||
@ -11,19 +12,19 @@ public class LevelManager {
|
|||||||
@Getter
|
@Getter
|
||||||
public enum Level {
|
public enum Level {
|
||||||
LEVEL1(1,6000, 0.75, 0.8, FruitType.CHERRY),
|
LEVEL1(1,6000, 0.75, 0.8, FruitType.CHERRY),
|
||||||
LEVEL2(2,3000, 0.85, 0.85, FruitType.CHERRY),
|
LEVEL2(2, 6000, 0.75, 0.8, FruitType.CHERRY),
|
||||||
LEVEL3(3,1000, 0.95, 0.9, FruitType.CHERRY),
|
LEVEL3(3, 6000, 0.75, 0.8, FruitType.CHERRY),
|
||||||
LEVEL4(4,6000, 0.75, 0.85, FruitType.CHERRY),
|
LEVEL4(4, 6000, 0.75, 0.8, FruitType.CHERRY),
|
||||||
LEVEL5(5,6000, 0.75, 0.85, FruitType.CHERRY),
|
LEVEL5(5, 3000, 0.85, 0.85, FruitType.CHERRY),
|
||||||
LEVEL6(6,6000, 0.75, 0.85, FruitType.CHERRY),
|
LEVEL6(6, 3000, 0.85, 0.85, FruitType.CHERRY),
|
||||||
LEVEL7(7,6000, 0.75, 0.85, FruitType.CHERRY),
|
LEVEL7(7, 3000, 0.85, 0.85, FruitType.CHERRY),
|
||||||
LEVEL8(8,6000, 0.75, 0.85, FruitType.CHERRY),
|
LEVEL8(8, 3000, 0.85, 0.85, FruitType.CHERRY),
|
||||||
LEVEL9(9,6000, 0.75, 0.85, FruitType.CHERRY),
|
LEVEL9(9, 3000, 0.85, 0.85, FruitType.CHERRY),
|
||||||
LEVEL10(10,6000, 0.75, 0.85, FruitType.CHERRY),
|
LEVEL10(10, 1000, 0.95, 0.9, FruitType.CHERRY),
|
||||||
LEVEL11(11,6000, 0.75, 0.85, FruitType.CHERRY),
|
LEVEL11(11, 1000, 0.95, 0.9, FruitType.CHERRY),
|
||||||
LEVEL12(12,6000, 0.75, 0.85, FruitType.CHERRY),
|
LEVEL12(12, 1000, 0.95, 0.9, FruitType.CHERRY),
|
||||||
LEVEL13(13,6000, 0.75, 0.85, FruitType.CHERRY),
|
LEVEL13(13, 1000, 0.95, 0.9, FruitType.CHERRY),
|
||||||
LEVEL14(14,6000, 0.75, 0.85, FruitType.CHERRY),
|
LEVEL14(14, 6000, 0.95, 0.9, FruitType.CHERRY),
|
||||||
LEVEL15(15,6000, 0.75, 0.85, FruitType.CHERRY),
|
LEVEL15(15,6000, 0.75, 0.85, FruitType.CHERRY),
|
||||||
LEVEL16(16,6000, 0.75, 0.85, FruitType.CHERRY),
|
LEVEL16(16,6000, 0.75, 0.85, FruitType.CHERRY),
|
||||||
LEVEL17(17,6000, 0.75, 0.85, FruitType.CHERRY),
|
LEVEL17(17,6000, 0.75, 0.85, FruitType.CHERRY),
|
||||||
41
src/main/java/se/urmo/game/main/ScorePopupManager.java
Normal file
41
src/main/java/se/urmo/game/main/ScorePopupManager.java
Normal file
@ -0,0 +1,41 @@
|
|||||||
|
package se.urmo.game.main;
|
||||||
|
|
||||||
|
import se.urmo.game.entities.ScorePopup;
|
||||||
|
|
||||||
|
import java.awt.Font;
|
||||||
|
import java.awt.Graphics2D;
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.List;
|
||||||
|
|
||||||
|
public final class ScorePopupManager {
|
||||||
|
private final List<ScorePopup> popups = new ArrayList<>();
|
||||||
|
|
||||||
|
// convenience defaults
|
||||||
|
private static final long LIFE_NS = 1_000_000_000L; // 1s
|
||||||
|
private static final double RISE_PX = 16.0;
|
||||||
|
private static final double worldX = GamePanel.SCREEN_WIDTH / 2.0 - 15;
|
||||||
|
private static final double worldY = 230;
|
||||||
|
|
||||||
|
public void spawn(String text) {
|
||||||
|
popups.add(new ScorePopup(worldX, worldY, text, LIFE_NS, RISE_PX));
|
||||||
|
}
|
||||||
|
|
||||||
|
public void spawn(int score) {
|
||||||
|
spawn(String.valueOf(score));
|
||||||
|
}
|
||||||
|
|
||||||
|
public void update() {
|
||||||
|
// time-based; no per-tick math needed, just prune dead ones
|
||||||
|
popups.removeIf(p -> !p.isAlive());
|
||||||
|
}
|
||||||
|
|
||||||
|
public void draw(Graphics2D g, int offsetX, int offsetY, Font font) {
|
||||||
|
for (ScorePopup p : popups) {
|
||||||
|
p.draw(g, offsetX, offsetY, font);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void clear() {
|
||||||
|
popups.clear();
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -1,11 +1,18 @@
|
|||||||
package se.urmo.game.map;
|
package se.urmo.game.map;
|
||||||
|
|
||||||
import lombok.extern.slf4j.Slf4j;
|
import lombok.extern.slf4j.Slf4j;
|
||||||
|
import se.urmo.game.entities.BaseAnimated;
|
||||||
|
import se.urmo.game.entities.ghost.Ghost;
|
||||||
|
import se.urmo.game.entities.ghost.mode.GhostMode;
|
||||||
import se.urmo.game.util.Direction;
|
import se.urmo.game.util.Direction;
|
||||||
|
|
||||||
import java.awt.*;
|
import java.awt.Graphics;
|
||||||
|
import java.awt.Point;
|
||||||
import java.awt.image.BufferedImage;
|
import java.awt.image.BufferedImage;
|
||||||
import java.io.*;
|
import java.io.BufferedReader;
|
||||||
|
import java.io.IOException;
|
||||||
|
import java.io.InputStream;
|
||||||
|
import java.io.InputStreamReader;
|
||||||
import java.util.Arrays;
|
import java.util.Arrays;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
import java.util.Objects;
|
import java.util.Objects;
|
||||||
@ -20,7 +27,7 @@ public class GameMap {
|
|||||||
public static final int OFFSET_X = MAP_TILESIZE; // 16px from left
|
public static final int OFFSET_X = MAP_TILESIZE; // 16px from left
|
||||||
private MapTile[][] mapData;
|
private MapTile[][] mapData;
|
||||||
private final int[][] csvData;
|
private final int[][] csvData;
|
||||||
private long numberOfDots;
|
private final long numberOfDots;
|
||||||
|
|
||||||
|
|
||||||
public GameMap(String mapFilePath) {
|
public GameMap(String mapFilePath) {
|
||||||
@ -67,11 +74,6 @@ public class GameMap {
|
|||||||
.map(String::trim)
|
.map(String::trim)
|
||||||
.mapToInt(Integer::parseInt)
|
.mapToInt(Integer::parseInt)
|
||||||
.toArray();
|
.toArray();
|
||||||
|
|
||||||
// for (int col = 0; col < mapColSize; col++) {
|
|
||||||
// int value = Integer.parseInt(tokens[col].trim());
|
|
||||||
// data[row][col] = MapTile.byType(TileType.fromValue(value));
|
|
||||||
// }
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (row != mapRowSize) {
|
if (row != mapRowSize) {
|
||||||
@ -107,26 +109,43 @@ public class GameMap {
|
|||||||
int col = screenToCol(screenX);
|
int col = screenToCol(screenX);
|
||||||
int tileY = (screenY - OFFSET_Y) % MAP_TILESIZE;
|
int tileY = (screenY - OFFSET_Y) % MAP_TILESIZE;
|
||||||
int tileX = (screenX - OFFSET_X) % MAP_TILESIZE;
|
int tileX = (screenX - OFFSET_X) % MAP_TILESIZE;
|
||||||
log.trace("Point[x={},y={}] is row={}, col={} with reminder x={},y={}", screenX, screenY, row, col, tileX, tileY);
|
//log.trace("Point[x={},y={}] is row={}, col={} with reminder x={},y={}", screenX, screenY, row, col, tileX, tileY);
|
||||||
|
|
||||||
boolean[][] mask = mapData[row][col].getCollisionMask();
|
boolean[][] mask = mapData[row][col].getCollisionMask();
|
||||||
boolean b = mask == null || !mask[tileY][tileX];
|
boolean b = mask == null || !mask[tileY][tileX];
|
||||||
log.trace(b ? " - passable" : " - not passable");
|
//log.trace(b ? " - passable" : " - not passable");
|
||||||
return b;
|
return b;
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean isSolidXY(int screenX, int screenY) {
|
public boolean isSolidXY(Ghost ghost, int screenX, int screenY) {
|
||||||
return isSolid(screenToRow(screenY), screenToCol(screenX));
|
return isSolid(ghost, screenToRow(screenY), screenToCol(screenX));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public boolean isSolid(int row, int col) {
|
public boolean isSolid(BaseAnimated entity, int row, int col) {
|
||||||
|
// Check for out of bounds
|
||||||
if (col >= columns() || col < 0) return true;
|
if (col >= columns() || col < 0) return true;
|
||||||
if (row >= rows() || row < 0) return true;
|
if (row >= rows() || row < 0) return true;
|
||||||
|
|
||||||
|
// Get the tile information
|
||||||
MapTile mapTile = mapData[row][col];
|
MapTile mapTile = mapData[row][col];
|
||||||
boolean solid = mapTile.isSolid();
|
boolean solid = mapTile.isSolid();
|
||||||
log.debug("[{}][{}] {}", row, col, mapTile.getTileType());
|
|
||||||
|
// Special case: If the entity is a Ghost, it can pass through certain solid tiles
|
||||||
|
// This allows ghosts to move through areas that would be solid for other entities
|
||||||
|
if (entity instanceof Ghost) {
|
||||||
|
// For Ghost entities, check if this is a ghost-passable tile
|
||||||
|
// You might want to refine this logic based on specific tile types or ghost states
|
||||||
|
|
||||||
|
// Example: Allow ghosts to pass through ghost house door IF in house mode
|
||||||
|
if (mapTile.getTileType() == TileType.DOOR && ((Ghost) entity).currentMode() == GhostMode.HOUSE) {
|
||||||
|
return false; // Not solid for ghosts
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//log.debug("[{}][{}] {}", row, col, mapTile.getTileType());
|
||||||
return solid;
|
return solid;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean removeTileImage(Point screen) {
|
public boolean removeTileImage(Point screen) {
|
||||||
@ -145,7 +164,7 @@ public class GameMap {
|
|||||||
TileType type = tile.getTileType();
|
TileType type = tile.getTileType();
|
||||||
|
|
||||||
if (type.isRemovable() && tile.getImage() != null) {
|
if (type.isRemovable() && tile.getImage() != null) {
|
||||||
log.debug("Removing tile {}", tile);
|
// log.debug("Removing tile {}", tile);
|
||||||
tile.setImage(null);
|
tile.setImage(null);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@ -221,13 +240,13 @@ public class GameMap {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public List<Direction> directionAlternatives(int screenX, int screenY) {
|
public List<Direction> directionAlternatives(BaseAnimated entity, int screenX, int screenY) {
|
||||||
int row = (screenY - GameMap.OFFSET_Y) / GameMap.MAP_TILESIZE;
|
int row = (screenY - GameMap.OFFSET_Y) / GameMap.MAP_TILESIZE;
|
||||||
int col = (screenX - GameMap.OFFSET_X) / GameMap.MAP_TILESIZE;
|
int col = (screenX - GameMap.OFFSET_X) / GameMap.MAP_TILESIZE;
|
||||||
|
|
||||||
record DirectionCheck(int rowOffset, int colOffset, Direction direction) {
|
record DirectionCheck(int rowOffset, int colOffset, Direction direction) {
|
||||||
}
|
}
|
||||||
log.debug("At [{}][{}]", row, col);
|
log.debug("At ({},{}), [{}][{}]", screenX, screenY, row, col);
|
||||||
return Stream.of(
|
return Stream.of(
|
||||||
new DirectionCheck(0, 1, Direction.RIGHT),
|
new DirectionCheck(0, 1, Direction.RIGHT),
|
||||||
new DirectionCheck(0, -1, Direction.LEFT),
|
new DirectionCheck(0, -1, Direction.LEFT),
|
||||||
@ -237,7 +256,7 @@ public class GameMap {
|
|||||||
.filter(dc -> {
|
.filter(dc -> {
|
||||||
int r = row + dc.rowOffset;
|
int r = row + dc.rowOffset;
|
||||||
int c = col + dc.colOffset;
|
int c = col + dc.colOffset;
|
||||||
boolean solid = isSolid(r, c);
|
boolean solid = isSolid(entity, r, c);
|
||||||
log.debug("[{}][{}] {} is {}", r, c, dc.direction, solid ? "solid" : " not solid");
|
log.debug("[{}][{}] {} is {}", r, c, dc.direction, solid ? "solid" : " not solid");
|
||||||
return !solid;
|
return !solid;
|
||||||
})
|
})
|
||||||
@ -252,8 +271,8 @@ public class GameMap {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public long numberOfDots() {
|
public long numberOfDots() {
|
||||||
//return this.numberOfDots;
|
return this.numberOfDots;
|
||||||
return 50;
|
//return 50;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void reset() {
|
public void reset() {
|
||||||
|
|||||||
@ -43,7 +43,7 @@ public enum TileType {
|
|||||||
TILE_35(35, true, SpriteLocation.MAP, 3, 1, false ,0),
|
TILE_35(35, true, SpriteLocation.MAP, 3, 1, false ,0),
|
||||||
TILE_36(36, true, SpriteLocation.MAP, 3, 2, false ,0),
|
TILE_36(36, true, SpriteLocation.MAP, 3, 2, false ,0),
|
||||||
TILE_37(37, true, SpriteLocation.MAP, 3, 3, false ,0),
|
TILE_37(37, true, SpriteLocation.MAP, 3, 3, false ,0),
|
||||||
TILE_38(38, true, SpriteLocation.MAP, 3, 4, false ,0),
|
DOOR(38, true, SpriteLocation.MAP, 3, 4, false, 0),
|
||||||
TILE_39(39, true, SpriteLocation.MAP, 3, 5, false ,0),
|
TILE_39(39, true, SpriteLocation.MAP, 3, 5, false ,0),
|
||||||
TILE_40(40, true, SpriteLocation.MAP, 3, 6, false ,0),
|
TILE_40(40, true, SpriteLocation.MAP, 3, 6, false ,0),
|
||||||
TILE_41(41, true, SpriteLocation.MAP, 3, 7, false ,0),
|
TILE_41(41, true, SpriteLocation.MAP, 3, 7, false ,0),
|
||||||
|
|||||||
@ -1,7 +1,11 @@
|
|||||||
package se.urmo.game.state;
|
package se.urmo.game.state;
|
||||||
|
|
||||||
|
import lombok.Getter;
|
||||||
import se.urmo.game.main.GamePanel;
|
import se.urmo.game.main.GamePanel;
|
||||||
|
import se.urmo.game.main.GameStateManager;
|
||||||
|
import se.urmo.game.main.HighScoreManager;
|
||||||
import se.urmo.game.util.GameFonts;
|
import se.urmo.game.util.GameFonts;
|
||||||
|
import se.urmo.game.util.GameStateType;
|
||||||
|
|
||||||
import java.awt.Color;
|
import java.awt.Color;
|
||||||
import java.awt.Graphics2D;
|
import java.awt.Graphics2D;
|
||||||
@ -11,6 +15,7 @@ public class GameOverState implements GameState {
|
|||||||
private final GameStateManager gsm;
|
private final GameStateManager gsm;
|
||||||
private int finalScore = 0;
|
private int finalScore = 0;
|
||||||
private int finalLevel = 0;
|
private int finalLevel = 0;
|
||||||
|
@Getter
|
||||||
private final HighScoreManager highScores; // optional
|
private final HighScoreManager highScores; // optional
|
||||||
|
|
||||||
private boolean saved = false;
|
private boolean saved = false;
|
||||||
|
|||||||
@ -1,7 +0,0 @@
|
|||||||
package se.urmo.game.state;
|
|
||||||
|
|
||||||
public class HighScoreManager {
|
|
||||||
public void submit(int finalScore) {
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@ -5,22 +5,29 @@ import lombok.extern.slf4j.Slf4j;
|
|||||||
import se.urmo.game.collision.CollisionChecker;
|
import se.urmo.game.collision.CollisionChecker;
|
||||||
import se.urmo.game.collision.GhostCollisionChecker;
|
import se.urmo.game.collision.GhostCollisionChecker;
|
||||||
import se.urmo.game.entities.ghost.Ghost;
|
import se.urmo.game.entities.ghost.Ghost;
|
||||||
import se.urmo.game.entities.ghost.GhostMode;
|
import se.urmo.game.entities.ghost.mode.GhostMode;
|
||||||
import se.urmo.game.entities.pacman.PacMan;
|
import se.urmo.game.entities.pacman.PacMan;
|
||||||
import se.urmo.game.main.Game;
|
import se.urmo.game.main.AnimationManager;
|
||||||
|
import se.urmo.game.main.FruitManager;
|
||||||
|
import se.urmo.game.main.GameStateManager;
|
||||||
|
import se.urmo.game.main.GhostManager;
|
||||||
|
import se.urmo.game.main.LevelManager;
|
||||||
|
import se.urmo.game.main.ScorePopupManager;
|
||||||
import se.urmo.game.map.GameMap;
|
import se.urmo.game.map.GameMap;
|
||||||
import se.urmo.game.map.MapTile;
|
import se.urmo.game.map.MapTile;
|
||||||
import se.urmo.game.map.TileType;
|
import se.urmo.game.map.TileType;
|
||||||
import se.urmo.game.util.Direction;
|
import se.urmo.game.util.Direction;
|
||||||
import se.urmo.game.util.GameFonts;
|
import se.urmo.game.util.GameFonts;
|
||||||
|
import se.urmo.game.util.GameStateType;
|
||||||
|
|
||||||
import java.awt.*;
|
import java.awt.Color;
|
||||||
|
import java.awt.Font;
|
||||||
|
import java.awt.Graphics2D;
|
||||||
|
import java.awt.Point;
|
||||||
import java.awt.event.KeyEvent;
|
import java.awt.event.KeyEvent;
|
||||||
|
|
||||||
@Slf4j
|
@Slf4j
|
||||||
public class PlayingState implements GameState {
|
public class PlayingState implements GameState {
|
||||||
public static final int REMAINING_LIVES = 0;
|
|
||||||
private final Game game;
|
|
||||||
private final GameStateManager gameStateManager;
|
private final GameStateManager gameStateManager;
|
||||||
private final GameOverState gameOverState;
|
private final GameOverState gameOverState;
|
||||||
|
|
||||||
@ -47,9 +54,12 @@ public class PlayingState implements GameState {
|
|||||||
private RoundPhase phase = RoundPhase.PLAYING;
|
private RoundPhase phase = RoundPhase.PLAYING;
|
||||||
private long phaseStartMs = System.currentTimeMillis();
|
private long phaseStartMs = System.currentTimeMillis();
|
||||||
private boolean deathInProgress;
|
private boolean deathInProgress;
|
||||||
|
private int frightMultiplier;
|
||||||
|
|
||||||
public PlayingState(Game game, GameStateManager gameStateManager, GameOverState gameOverState) {
|
private final ScorePopupManager scorePopups = new ScorePopupManager();
|
||||||
this.game = game;
|
private final Font scorePopupFont = GameFonts.arcade(16F); // or your arcade font
|
||||||
|
|
||||||
|
public PlayingState(GameStateManager gameStateManager, GameOverState gameOverState) {
|
||||||
this.gameStateManager = gameStateManager;
|
this.gameStateManager = gameStateManager;
|
||||||
this.gameOverState = gameOverState;
|
this.gameOverState = gameOverState;
|
||||||
this.map = new GameMap("maps/map1.csv");
|
this.map = new GameMap("maps/map1.csv");
|
||||||
@ -67,6 +77,7 @@ public class PlayingState implements GameState {
|
|||||||
case READY -> {
|
case READY -> {
|
||||||
// Freeze everything during READY
|
// Freeze everything during READY
|
||||||
if (phaseElapsed() >= READY_MS) {
|
if (phaseElapsed() >= READY_MS) {
|
||||||
|
ghostManager.setMode(GhostMode.CHASE);
|
||||||
setPhase(RoundPhase.PLAYING);
|
setPhase(RoundPhase.PLAYING);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -88,20 +99,18 @@ public class PlayingState implements GameState {
|
|||||||
case LIFE_LOST -> {
|
case LIFE_LOST -> {
|
||||||
// Freeze, then reset round (keep dot state)
|
// Freeze, then reset round (keep dot state)
|
||||||
if (phaseElapsed() >= LIFE_LOST_MS) {
|
if (phaseElapsed() >= LIFE_LOST_MS) {
|
||||||
|
pacman.setState(PacMan.PacmanState.ALIVE);
|
||||||
deathInProgress = false;
|
deathInProgress = false;
|
||||||
resetAfterLifeLost();
|
ghostManager.getGhosts().forEach(ghost -> ghost.requestModeChange(GhostMode.CHASE));
|
||||||
setPhase(RoundPhase.READY);
|
setPhase(RoundPhase.READY);
|
||||||
if (lives <= 0) {
|
if (lives <= 0) {
|
||||||
endGame();
|
endGame();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
pacman.update();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
scorePopups.update();
|
||||||
|
|
||||||
private void resetAfterLifeLost() {
|
|
||||||
pacman.reset(); // to start tile, direction stopped
|
|
||||||
ghostManager.reset(); // to house
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void advanceLevel() {
|
private void advanceLevel() {
|
||||||
@ -109,7 +118,7 @@ public class PlayingState implements GameState {
|
|||||||
map.reset();
|
map.reset();
|
||||||
ghostManager.reset();
|
ghostManager.reset();
|
||||||
fruitManager.reset();
|
fruitManager.reset();
|
||||||
pacman.reset();
|
pacman.setState(PacMan.PacmanState.ALIVE);
|
||||||
dotsEaten = 0;
|
dotsEaten = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -128,6 +137,7 @@ public class PlayingState implements GameState {
|
|||||||
boolean wasRemoved = map.removeTileImage(pacmanScreenPos);
|
boolean wasRemoved = map.removeTileImage(pacmanScreenPos);
|
||||||
if (wasRemoved && tile.getTileType() == TileType.LARGE_PELLET) {
|
if (wasRemoved && tile.getTileType() == TileType.LARGE_PELLET) {
|
||||||
ghostManager.setFrightMode();
|
ghostManager.setFrightMode();
|
||||||
|
frightMultiplier = 1;
|
||||||
}
|
}
|
||||||
if (wasRemoved) {
|
if (wasRemoved) {
|
||||||
dotsEaten++;
|
dotsEaten++;
|
||||||
@ -142,15 +152,17 @@ public class PlayingState implements GameState {
|
|||||||
@Override
|
@Override
|
||||||
public void render(Graphics2D g) {
|
public void render(Graphics2D g) {
|
||||||
map.draw(g);
|
map.draw(g);
|
||||||
pacman.draw(g);
|
|
||||||
ghostManager.draw(g);
|
ghostManager.draw(g);
|
||||||
|
pacman.draw(g);
|
||||||
fruitManager.draw(g);
|
fruitManager.draw(g);
|
||||||
drawUI(g);
|
drawUI(g);
|
||||||
|
scorePopups.draw(g, GameMap.OFFSET_X, GameMap.OFFSET_Y, scorePopupFont);
|
||||||
|
|
||||||
// Phase overlays
|
// Phase overlays
|
||||||
switch (phase) {
|
switch (phase) {
|
||||||
case READY -> drawCenterText(g, "READY!");
|
case READY -> drawCenterText(g, "READY!");
|
||||||
case LEVEL_COMPLETE -> drawCenterText(g, "LEVEL COMPLETE!");
|
case LEVEL_COMPLETE ->
|
||||||
|
drawCenterText(g, "LEVEL " + levelManager.getCurrentLevel().getLevel() + " COMPLETE!");
|
||||||
case LIFE_LOST -> drawCenterText(g, "LIFE LOST");
|
case LIFE_LOST -> drawCenterText(g, "LIFE LOST");
|
||||||
default -> { /* no overlay */ }
|
default -> { /* no overlay */ }
|
||||||
}
|
}
|
||||||
@ -173,6 +185,10 @@ public class PlayingState implements GameState {
|
|||||||
g.drawString("Your Score", 48, 48);
|
g.drawString("Your Score", 48, 48);
|
||||||
g.drawString("" + score, 48, 72);
|
g.drawString("" + score, 48, 72);
|
||||||
|
|
||||||
|
// High Score (above map, right)
|
||||||
|
g.drawString("High Score", 248, 48);
|
||||||
|
g.drawString("" + gameOverState.getHighScores().top().stream().findFirst().orElse(0), 248, 72);
|
||||||
|
|
||||||
// Lives (below map, left)
|
// Lives (below map, left)
|
||||||
for (int i = 1; i < lives; i++) {
|
for (int i = 1; i < lives; i++) {
|
||||||
g.drawImage(pacman.getLifeIcon(),
|
g.drawImage(pacman.getLifeIcon(),
|
||||||
@ -206,15 +222,20 @@ public class PlayingState implements GameState {
|
|||||||
private void checkCollisions() {
|
private void checkCollisions() {
|
||||||
for (Ghost ghost : ghostManager.getGhosts()) {
|
for (Ghost ghost : ghostManager.getGhosts()) {
|
||||||
if (deathInProgress) return; // guard
|
if (deathInProgress) return; // guard
|
||||||
//if(overlap(pacman, ghost)
|
if (overlaps(pacman, ghost)) {
|
||||||
double dist = pacman.distanceTo(ghost.getPosition());
|
//double dist = pacman.distanceTo(ghost.getPosition().asPoint());
|
||||||
if (dist < GameMap.MAP_TILESIZE / 2.0) {
|
//if (dist < GameMap.MAP_TILESIZE / 2.0) {
|
||||||
|
if (ghost.isEaten()) return;
|
||||||
if (ghost.isFrightened()) {
|
if (ghost.isFrightened()) {
|
||||||
// Pac-Man eats ghost
|
log.debug("Pacman eats ghost");
|
||||||
score += 200;
|
int pts = 200 * (1 << (ghostManager.getGhosts().size() - ghostManager.isFrightened()));
|
||||||
ghost.resetPosition();
|
score += pts;
|
||||||
ghost.setMode(GhostMode.CHASE); // end frightend
|
scorePopups.spawn(pts);
|
||||||
|
ghost.setMode(GhostMode.EATEN);
|
||||||
} else {
|
} else {
|
||||||
|
log.debug("Pacman loses a life");
|
||||||
|
ghostManager.setFrozen(true);
|
||||||
|
pacman.setState(PacMan.PacmanState.DYING);
|
||||||
deathInProgress = true;
|
deathInProgress = true;
|
||||||
// Pac-Man loses a life
|
// Pac-Man loses a life
|
||||||
lives--;
|
lives--;
|
||||||
@ -224,13 +245,13 @@ public class PlayingState implements GameState {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// private boolean overlaps(PacMan p, Ghost g) {
|
private boolean overlaps(PacMan p, Ghost g) {
|
||||||
// // center-distance or AABB; center distance keeps the arcade feel
|
// center-distance or AABB; center distance keeps the arcade feel
|
||||||
// double dx = p.getCenterX() - g.getCenterX();
|
double dx = p.getPosition().x - g.getPosition().x;
|
||||||
// double dy = p.getCenterY() - g.getCenterY();
|
double dy = p.getPosition().y - g.getPosition().y;
|
||||||
// double r = map.getTileSize() * 0.45; // tune threshold
|
double r = GameMap.MAP_TILESIZE * 1.0; // tune threshold
|
||||||
// return (dx*dx + dy*dy) <= r*r;
|
return (dx * dx + dy * dy) <= r * r;
|
||||||
// }
|
}
|
||||||
|
|
||||||
private void endGame() {
|
private void endGame() {
|
||||||
gameOverState.setScore(score);
|
gameOverState.setScore(score);
|
||||||
@ -239,6 +260,7 @@ public class PlayingState implements GameState {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void setScore(int score) {
|
public void setScore(int score) {
|
||||||
|
scorePopups.spawn(score);
|
||||||
this.score += score;
|
this.score += score;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1,18 +1,20 @@
|
|||||||
package se.urmo.game.util;
|
package se.urmo.game.util;
|
||||||
|
|
||||||
public enum Direction {
|
public enum Direction {
|
||||||
RIGHT(1, 0),
|
RIGHT(1, 0, 0),
|
||||||
LEFT(-1, 0),
|
LEFT(-1, 0 , 180),
|
||||||
DOWN(0, 1),
|
DOWN(0, 1, 90),
|
||||||
UP(0, -1),
|
UP(0, -1, 270),
|
||||||
NONE(0, 0);
|
NONE(0, 0, 0);
|
||||||
|
|
||||||
public final int dx;
|
public final int dx;
|
||||||
public final int dy;
|
public final int dy;
|
||||||
|
public final int angel;
|
||||||
|
|
||||||
Direction(int dx, int dy) {
|
Direction(int dx, int dy, int angel) {
|
||||||
this.dx = dx;
|
this.dx = dx;
|
||||||
this.dy = dy;
|
this.dy = dy;
|
||||||
|
this.angel = angel;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Direction opposite() {
|
public Direction opposite() {
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
package se.urmo.game.state;
|
package se.urmo.game.util;
|
||||||
|
|
||||||
import lombok.Getter;
|
import lombok.Getter;
|
||||||
import se.urmo.game.graphics.SpriteLocation;
|
import se.urmo.game.graphics.SpriteLocation;
|
||||||
@ -1,4 +1,4 @@
|
|||||||
package se.urmo.game.state;
|
package se.urmo.game.util;
|
||||||
|
|
||||||
public enum GameStateType {
|
public enum GameStateType {
|
||||||
PLAYING, GAME_OVER,
|
PLAYING, GAME_OVER,
|
||||||
@ -1,5 +1,7 @@
|
|||||||
package se.urmo.game.util;
|
package se.urmo.game.util;
|
||||||
|
|
||||||
|
import java.awt.Point;
|
||||||
|
|
||||||
public class MyPoint {
|
public class MyPoint {
|
||||||
public final double x;
|
public final double x;
|
||||||
public final double y;
|
public final double y;
|
||||||
@ -9,6 +11,10 @@ public class MyPoint {
|
|||||||
this.y = y;
|
this.y = y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Point asPoint() {
|
||||||
|
return new Point((int) x, (int) y);
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public String toString() {
|
public String toString() {
|
||||||
return "MyPoint{" +
|
return "MyPoint{" +
|
||||||
|
|||||||
Reference in New Issue
Block a user